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Anyway, thanks for making the mod that broke my modded playthrough cherry, so-to-speak.
I like the middle ground this mod provides. Thank you again.
It makes more sense that the resource is acquirable from any boom animal regardless of age or size with extraction. Using the milking comp instead while considering immersion would make the vanilla logic that smaller boom animals aren't suitable for milking more appropriate. This would mean removing boomrats as an alternative chemical source among other. I suspect this wouldn't be desirable.
I could throw immersion out instead, but you have copies of this mod already doing just that, so I prefer to leave this as an alternative for those who, like me, do care about it.
With that said, I could put a patch into the optional folder that make the boom animals milkable instead. It would certainly be the simplest solution for making this mod interact with Animal Genetics.
does the source code do anything extra i missed?
An immersion fix will be complicated since the fix must be done in C# and, as is typical for Mlie's projects, the Animal Genetics (continued) don't provide any source code (working with a decompiler is a bit of a pain). And additionally, the fix would not be me including or preserving this mods features with another mod, it would be applying that mods features onto this one, which is a bit less appropriate maintenance wise (it would be better if the fix was on Animal Genetics side).
I might look into a fix when I have time though, can't promise anything.