RimWorld

RimWorld

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[sd] spaceship
   
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Mod, 1.0
File Size
Posted
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1.809 MB
20 Sep, 2016 @ 6:05am
12 Nov, 2018 @ 10:29am
17 Change Notes ( view )

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[sd] spaceship

In 1 collection by sulusdacor
[sd] mods
13 items
Description
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

"spaceship"

Get your butt off the planet in style ;)

This Mod does override some vanilla objects!!!
(all shipparts)

- adds additional (most purely cosmetic) ship parts to the game
- your ship still needs to have the vanilla parts needed to fly somewhere (enigne,reactor,computer,filled cryocasket)
- overrides the vanilla ship beam with a linkable variant like walls work(same costs like vanilla beam in the end)
- overrides the vanilla cryocasket in the ship menu to set the interaction spot in the object and remove the placeworks that forces you to put it on a beam (for better building)
- replaces all ship textures with old versions

Details:

- adds wings (1x1,1x2), fill parts (1x1,2x2,2x3, linkable shipbeam), cockpit(1x2), engine (1x2).
- cockpit is a cryptosleep casket with interaction spot in the front
- you need at least one of the vanilla parts somewhere in your ship to pass the games check for ship conditions to start (the beam is not needed)

building depends on the vanilla research:
- shipbasics -> fillparts + wings
- ship engines -> engine
- ship cryocasket -> cockpit

the override for the cryocasket just moves the interact spot inside the object and removes the place on beam placeworker. so you can place the casket everywhere now. this is to make building a bit easier and not such a pain. (moved the interact spot from the cockpit added by me inside the object too.)

Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=26276
(has dropbox links,since steam don't seem to like them for soem reason -.-)

Dropbox: https://www.dropbox.com/s/97fgrbduv8y6n9q/sd_spaceship_v1.7z?dl=0

GitHub: https://github.com/sulusdacor/sd_spaceship/releases

Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.
67 Comments
Mlie 26 Mar, 2020 @ 12:25pm 
Made an update for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2036342825
Hope this helps anyone!
ambi 8 Mar, 2020 @ 11:15am 
do u plan to update for 1.1?
Thundercraft 31 Dec, 2019 @ 11:03pm 
Can anyone tell me if the ship engines in this mod are "functional" in that they count towards the ship actually having engines and allowing it to take off? Or are they only decorative and players will still be forced to also build at least one vanilla ship engine? (Ship engines in [1.0] look completely different from previous versions, btw...)
Jdalt40 22 Mar, 2019 @ 1:56am 
Hey sulusdacor, pretty sure you still have core abstract bases redefined in this mod, you can find them in:
\Defs\ThingDefs\sd_spaceship_ThingDefs_a_bases.xml

Sorry! Was checking as you did say in the description that you were overriding vanilla objects, when it reality you're just patching them (probably a bit leftover from when you weren't patching in the description ;P)
sleepingpiranha 22 Feb, 2019 @ 7:08pm 
does this work with save our ship?
Natalo77 9 Feb, 2019 @ 6:14am 
Any Hard incompatibilities?
sulusdacor  [author] 12 Nov, 2018 @ 10:36am 
small fix for sos: together mine produced some red errors, with not properly saving the id's. this should be fine now. otherwise it should work, meaning the parts get saved to the new ship.
Aladar 11 Nov, 2018 @ 4:40pm 
Has SoS compatibilty for this mod carried over to the new Save Our Ship Reloaded mod that is out?
"The" SeanMacLeod 24 Oct, 2018 @ 8:05pm 
@Reindeerz777
Why were the castaways on Gilligan's Island always trying to fix the Minnow and get the #377 off the island? If you crashlanded on some rock at the @$$ end of space, wouldn't you at least try to build a spaceship to get yourself the #377 home?
Raaaay 24 Oct, 2018 @ 4:44pm 
why this would be usefull? if you want a bealtifull ship, buy spaceship theory. rimworld is for colony.