RimWorld

RimWorld

Not enough ratings
Camping Incidents
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
36.878 KB
7 Jan, 2017 @ 11:22pm
11 Jan, 2017 @ 12:55am
8 Change Notes ( view )

Subscribe to download
Camping Incidents

Description
A17 Version: http://steamproxy.net/sharedfiles/filedetails/?edit=true&id=945615032

Current Version: 1.4

Adds the default incidents to the TempMap (Caravan spot and Caravan ambush areas I think). Mainly for use with the Set-up Camp mod http://steamproxy.net/sharedfiles/filedetails/?id=832990295 .

Should be compatible with everything, along with existing save files. No default files are edited. Patches will have to be made if any mods add diseases or events and you want them to affect pawns in the Caravan Spot map.

Do lemme know if stuff doesn't work right. I tested it with multiple camping spots, and it seems that the default base still gets events. Not a whole lot I can really troubleshoot though, since it's only some XML edits/copies.

Balance Recommendations are always welcome!

Changelog
================
v1.4 - Removed the OrbitalTraderArrival_TempMap
- Added "caravan" to the beginning of each label to help with scenario editing

v1.3 - Removed Incidents_Special_TempMap (AI ship special event)
- Removed RefugeeChased_TempMap (Accept or Ignore person being chased)
- Removed WandererJoin_TempMap (Random person joins the colony)

v1.2 - Halved the baseChance value for many of the incidents. I left the weather ones (Cold Snap, Toxic Fallout, etc) alone mainly.

v1.1 - Removed the Poison ship chunk and Psychic Drone ship part events due to sound issues. Not really necessary in my opinion for this mod anyways.

v1.0 - Initial Release
Popular Discussions View All (1)
0
9 Jan, 2017 @ 12:31pm
Balance Discussion
HalfdeadKiller
40 Comments
HalfdeadKiller  [author] 18 Jan, 2023 @ 11:15am 
Judging from my notes here, it looks like this is version 1.4 of the mod, for Rimworld 0.16. I haven't played or modded Rimworld in a few years, and this is likely broken, if not already integrated into an existing mod.
VirtualRageMaster 18 Jan, 2023 @ 6:20am 
Is this version 1.4 of the mod? Or is the mod compatible with Rimworld 1.4? I cant find one on the workshop that isnt flagged ingame as not for Rimworld 1.4

Would love to use but this is confusing.
[Liar] Lucky 17 Jun, 2022 @ 10:13am 
Thanks I have found that '[SYR] Set Up Camp' has this as an option(off by default)
HalfdeadKiller  [author] 15 Jun, 2022 @ 2:06pm 
no idea. It's possible this was added into the base set-up camp mod, if that even exists anymore. I haven't touched rimworld modding in quite some time.
[Liar] Lucky 15 Jun, 2022 @ 8:20am 
Does this work with Rimworld 1.3?
Omega13 19 Aug, 2017 @ 12:04am 
Oh i meant to post this there, sorry
HalfdeadKiller  [author] 18 Aug, 2017 @ 11:06pm 
Oh. The A17 version is functional by the way.
Omega13 18 Aug, 2017 @ 6:54pm 
So far this seems to be firing off the incidents reliably, though I had a raid show up to besiege my circle of tents with mortars, which was a little weird. Fun, though.
Omega13 12 Jun, 2017 @ 3:54pm 
That makes sense but I didn't want to assume. Thanks for putting it together!
HalfdeadKiller  [author] 12 Jun, 2017 @ 3:53pm 
I'd imagine so. It is similar to the A16 version and doesn't add any like, items or what not.