RimWorld

RimWorld

1,886 ratings
I Can Fix It!
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12 Dec, 2016 @ 11:36am
19 Nov, 2017 @ 12:53pm
6 Change Notes ( view )

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I Can Fix It!

Description
NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen)

---

"Sparkles?"

"Yeah, boss?"

"Remind me why we're locked in a closet."

"There's wargs outside, boss. They'd probably eat us."

"Wargs."

"Yep."

"Why are there wargs outside?"

"There was a gap in the wall, so they just, y'know, came right in."

"They just came right in?"

"Sure thing, boss. Just walked through the wall."

"How did they walk through the wall?"

"Well, there was a hole in the wall."

"And why was there a hole in the wall?"

"That was the raiders, boss. Blew it up with grenades."

"The raiders. Got it."

"Sure thing. Can't stand those raiders."

"Sparkles?"

"Yeah, boss?"

"Did I, or did I not, tell you to repair the wall?"

"Sure did! Patched it all up in a few hours, just like you asked."

"Then *why was there a hole in the wall*?"

"Well, they destroyed that part of the wall, boss."

"And so you didn't repair it?"

"Can't repair it, boss. It's destroyed. Not there anymore."

"Could you . . . build a new wall, maybe? In the same spot as the old one?"

"Oh, yeah. Could've done that, I suppose."

"Why didn't you?"

"Didn't tell me to build a new wall, boss. Just repair the old wall."

"Right. Got it."

"Y'know . . . boss . . ."

". . . Yes?"

"Just occurred to me. Maybe I should have built a new wall?"

". . ."

"You know. Where the old one was."

". . ."

"And then the wargs wouldn't have gotten in."

". . ."

"And eaten our dogs."

". . ."

"And trapped us in this closet."

". . ."

"Maybe that would have been a good idea, boss?"

". . . Yes, Sparkles. That would have been a good idea."

"Great, boss! I'll do that next time."

"Wonderful. You do that."

"Glad I could help!"

"Sparkles?"

"Yeah, boss?"

"How are you with melee weapons?"

"Terrible, boss!"

"Perfect. Here, take this spear."

----

Destroyed buildings will now leave behind a construction ghost, meaning that your builders will automatically rebuild things once they get a chance. Also, due to how bright construction plans are, it'll be a lot easier to see what's been destroyed.

Friends don't let friends get eaten by wargs.

Does not require a new save game - this can be transparently added and removed from any savegame you already have.

-- If you like this, toss me a buck or two on Patreon: https://www.patreon.com/ZorbaTHut --

-- Visit https://ludeon.com/forums/index.php?topic=26623.msg269336#msg269336 for more info and other mods --
Popular Discussions View All (2)
9
28 Jan, 2018 @ 9:38am
SUGGESTION: Rebuild Expired Passive Cooler
Maarx
1
14 Dec, 2016 @ 9:47am
forums?
Coolcolon
635 Comments
foolzardy 21 hours ago 
Idc if it was made in 2016 and is on version 1.0, 1.5 when?
Hemlock 9 May @ 5:26pm 
I'm amazed people are asking for updates to this 8 year old mod despite the fact that this already exists as a base game feature now...
Mitaka Asa 17 Apr @ 12:53pm 
1.5 plsss
Consistently Awful 20 Jan @ 5:06pm 
I greatly enjoyed the exchange in the description. Sucks to be Sparkles, though, I don't think he/she survived the manhunter pack.
helldwarf 6 Jan @ 2:27am 
@SSS-class Righteous Hero if you liked that description, you should check out some of the authors other workshop items!
FFF-class Trashero 5 Jan @ 12:05pm 
love the description
The Chunk Monk 21 Jul, 2023 @ 9:26pm 
Ty for the little hint about the hammer. :D
"The" SeanMacLeod 23 Feb, 2023 @ 4:04pm 
@OldPayphone, updating would be an exercise in futility.
This mod has been part of the game since 1.0.
OldPayphone 23 Feb, 2023 @ 4:01pm 
I don't understand how someone hasn't remade or updated this amazing mod. A shame that the OP is lazy.
Blade 19 Feb, 2023 @ 3:41am 
I still am subscribed to this mod even if it is part of the base game just because of how much I loved the lore behind it, most especially the ending.