Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
good mods
   
Award
Favorite
Favorited
Unfavorite
Items (218)
【UPDATED】Yellow Crane Tower(w/ Building Animation!)
Created by WindFly
This mod contains a new wonder named Yellow Crane Tower. Now Compatible with 2020 NFP Expansion. New effect and a brand new building animation ! ↓ https://imgur.com/ww7e3mj https://imgur.com/aCzB4ly Yellow Crane Tower: NecessaryFeature: Must be built on Hi...
1.5x Slower Global Warming
Created by JNR
Slows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 50% more CO2 required with this mod. This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection...
Abu Simbel (World Wonder)
Created by Deliverator23
Community Wonders presents... Abu Simbel. The Abu Simbel temples are two massive rock temples at Abu Simbel, a village in Aswan Governorate, Upper Egypt, near the border with Sudan. They are situated on the western bank of Lake Nasser, about 230 km (140 mi...
Another Smooth Difficulty Mod
Created by Gabriel
Removes all initial units and tech boosts to the AI, but gives an stacking 2% bonus to production and gold and a stacking 1% to science, culture, faith and food for each era past Ancient. Also adds a 5% initial food bonus per difficulty above prince. Some ...
Barbarian Outposts to Watchtowers
Created by Sailor Cat
Clearing a barbarian outpost will also build a watchtower improvement in its tile. (Requires the Watchtower Improvement or Watchtower Lite mod.) No longer will all those palisades go to waste! No longer will barbarians rise like a phoenix from their ashes!...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Borobudur (World Wonder)
Created by Deliverator23
Community Wonders presents... Borobudur. Borobudur is a 9th-century Mahayana Buddhist temple in Magelang Regency, not far from the town of Muntilan, in Central Java, Indonesia. It is the world's largest Buddhist temple. The temple consists of nine stacked ...
Brandenburg Gate (World Wonder)
Created by Deliverator23
Community Wonders presents... the Brandenburg Gate. The Brandenburg Gate is the only surviving town gate of the city of Berlin. A beautiful "triumphal arch" constructed in the Greek style in 1788-91, it features many columns and is surmounted by the "Quadr...
Buddhas of Bamyan (World Wonder)
Created by Deliverator23
Community Wonders presents... the Buddhas of Bamyan. The Buddhas of Bamyan were two 6th-century monumental statues of Gautama Buddha carved into the side of a cliff in the Bamyan valley in the Hazarajat region of central Afghanistan, 230 kilometres (140 mi...
Build Wonders on Mountains
Created by p0kiehl
Updated for Gathering Storm! Allows you to build certain Wonders on top of mountain tiles. Now, you can avoid using up a potentially valuable plot of land! It does not force you to place these wonders on Mountains - you can still use their regular terrain ...
Burj Khalifa (World Wonder)
Created by Deliverator23
Community Wonders presents... the Burj Khalifa. The Burj Khalifa is a skyscraper in Dubai, United Arab Emirates. With a total height of 829.8 m (2,722 ft) and a roof height (excluding antenna) of 828 m (2,717 ft), the Burj Khalifa has been the tallest stru...
[DEPRECATED] All (Great) Men Are Mortal
Created by DB
DEPRECATED I'm no longer maintaining this mod and likely won't even respond to comments here. This game option (and many more) is maintained in my flagship mod: DB's Civ VI Gold. Unsubscribe to this and subscribe to that. When Great People die, they die. (...
Capture Unique Improvements
Created by Sejick
No Longer Maintained This mod has not been updated since 9/16/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Capture Unique Improvements Unique improvements can...
Carbon Recapture Unlocked by Tech
Created by JNR
Moves Carbon Recapture to the tech tree and rebalances it. By default, it now provides only 60% of the reduction and no Favor. Unlocking the "Global Warming Mitigation" civic (its original prerequisite) upgrades it to provide the remaining 40% of CO2 reduc...
CIVILIZATION VI: ARECIBO OBSERVATORY
Created by Albro
Arecibo Observatory Wonder In honor of the loss of a very cool structure, the Arecibo Observatory has been added to the game! "When Arecibo is not listening to anything else, it hears the voice of creation." -Ted Chiang https://steamuserimages-a.akamaihd.n...
CIVILIZATION VI: CN Tower
Created by Albro
CN Tower Wonder "Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules." -Douglas Adams https://steamuserimages-a.akamaihd.net/ugc/1735549290374464895/AAAFE5C8052BC97C0AC60EF3DE0473B9472CA6A2/ Wonder E...
CIVILIZATION VI: EMPIRE STATE BUILDING
Created by Albro
Empire State Building Wonder "When I'm in New York I look at the Empire State Building and feel as though it belongs to me ... or is it vice versa?" -Fay Wray https://steamuserimages-a.akamaihd.net/ugc/1772698949503128623/DA62BCCC7D42B73E8870BF5199F8B94F95...
CIVILIZATION VI: KINKAKU-JI
Created by Albro
Kinkaku-Ji Wonder "The minutest part of the temple was in perfect accord with the entire complex structure. It was like hearing a few notes of music and having the entire composition flow through one's mind: whichever part of the Golden Temple I might pick...
CIVILIZATION VI: NATIONAL WONDERS
Created by Albro
National Wonders This mod reintroduced a previous mechanic from older civ games to Civilization VI, National Wonders! For versions 1, five new National Wonders have been added to the game. For a full breakdown of the mechanic and a more detailed look at th...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
CIVITAS Resources
Created by p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
CIVLIZATION VI: NATIONAL WONDERS PACK 1
Created by Albro
National Wonders: Expansion Pack 1 This mod adds 3 additional National Wonders to my original Civilization VI: National Wonders mod! For a full breakdown of the mechanic and a more detailed look at the N. Wonders themselves, see the documentation here! THI...
Clean Nuclear Power
Created by JNR
Reduces the CO2 emissions of Nuclear Power Plants and uranium-powered units significantly (by a factor of 4). One unit of uranium now produces only 25% as much CO2 as before: 12g / kWh. As Firaxis used numbers as reported by the IPCC in 2014 (median values...
Coastline
Created by Rdner
Coastline adds three new coastal features, each bringing familiar yields and strategies to advance your game. Terrain Features Kelp - provides food, spawns on the coast near the ocean tile, and found in the polar and temperate regions. Mangrove - provides ...
Colorized Historic Moments
Created by MiniRagnarok
Replaces the historic moment art with colorized art. +250 moments have been colorized! The mod can be enabled or disabled without corrupting your save. Colorized Fog Of War https://steamproxy.net/sharedfiles/filedetails/?id=2130256810 GITHUB PROJECT ht...
Decommission Power Plants
Created by JNR
Power Plants running on Coal, Oil, or Uranium can be decommissioned at any time after unlocking the Environmentalim civic. The project cost has been significantly reduced. Rebalanced the role of decommissioning in the Climate Accords. The project no longer...
Deforestation: More Gradual and Severe
Created by JNR
Adds more stages of deforestation in order to represent the current level of deforestation better as well as making the effects of the most dramatic deforestation more severe. Higher rewards for re-foresting, higher punishments for massive deforestation. P...
Desert Woods
Created by Sailor Cat
Got Wood? With this mod, the Woods feature will spawn on Desert tiles. Mod Support Supported by Vegetation Variety. 森٩(●ᴗx)۶森 ...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. https://i.imgur.com/p7Kb4xZ.pnghttps://i.img...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Sailor Cat's Emergent Goody Huts
Created by Sailor Cat
What it does. When the game enters a new era, new goody huts may pop up on the map. How it works. Upon entering a new era, the mod counts your map's remaining goody huts. It then compares that to two numbers: the previous era's count, and a fraction of you...
Engineers can rush Walls
Created by JNR
Military Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This m...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Policy Pack: Future Governments
Created by JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Alliances Expanded
Created by JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Faster Border Growth
Created by Magma Dragoon
Reduces next plot exponent from1.3 to 1.2 This reduces the culture cost to acquire all 30 plots around a city from about 11,500 to 8,500. Feedback welcome....
Flood Barriers Cost Scaling Adjustment
Created by JNR
Changes the cost of Flood Barriers so that they no longer scale with the number of tiles threatened by flooding. The cost still scales with the sea level itself. This mod is intended to be used alongside mods which raise the number of floodable tiles which...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Globe Theatre (World Wonder)
Created by Deliverator23
Community Wonders presents... the Globe Theatre. Built in 1599 AD on Maiden Lane in London by the Lord Chamberlain's Men, the theatrical company of which William Shakespeare was a shareholder, the Globe Theatre incorporated a number of design innovations. ...
Grand Eras (Project 6T Core)
Created by JNR
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is th...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Hillier Hills
Created by Deliverator23
Changes the heightmap of Hills to make them more prominent and visible. COMPATIBLE MODS Environment Skin: Sid Meier's Civilization V Vegetation Variety INCOMPATIBLE MODS Leugi's Colder Tundra since this also modifies Standard Hills in TerrainStyle.artdef. ...
Itsukushima Shrine (World Wonder)
Created by Deliverator23
Community Wonders presents... Itsukushima Shrine. Itsukushima Shrine is a Shinto shrine on the island of Itsukushima (popularly known as Miyajima), best known for its "floating" torii gate. It is in the city of Hatsukaichi in Hiroshima Prefecture in Japan....
Kim Il-sung, Kim Jong-il, Kim Jong-un's North Korea
Created by Liberty
THIS MOD REQUIRE ALL DLC AND EXP PACK North Korea UA : Workers' Party of Korea Enemy Spies level reduced by 2 in your lands. However all cities suffer -1 Amenity. Builds Goverment district and buildings in half the time. All your cities within 20 tiles fro...
Larger Borders (Unlimited)
Created by dreadanddespair
Increases the maximum radius for city borders growth to 999, which is larger than the biggest map sizes for seemingly unlimited border growth....
Latin American Resources
Created by Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
Leaning Tower of Pisa (World Wonder)
Created by Deliverator23
Community Wonders presents... the Leaning Tower of Pisa. The Leaning Tower of Pisa is the campanile, or freestanding bell tower, of the cathedral of the Italian city of Pisa, known worldwide for its nearly four-degree lean, the result of an unstable founda...
Loyalty from Great Generals
Created by JNR
Great Generals give +5 Loyalty per turn to nearby cities. The effect is active in their "aura" (the 2-tile radius around them marked with a white border). Effect does not stack, but one Great General can provide Loyalty to multiple cities at the same time ...
Luxury Resource Variety
Created by p0kiehl
THIS MOD REQUIRES YOU TO HAVE EITHER: RESOURCEFUL 2 OR BOTH SUKRITACT'S RESOURCES AND CIVITAS RESOURCES Bored of only seeing a few different luxury resources on each map? Want more luxury variety on land and in the water? Luxury Resource Variety increases ...
Mistake Era(Future Era Update)Ver 0.95
Created by Alterd-Rushnano
※ Change the future era to match the lore of Civilization Beyond Earth. - New Dark Age Civic. Barbarian GDR, and option to start from future era (USELESS) LORE QUOTES https://imgur.com/Rgq41Zz.jpg Since the earliest of civilizations we have made much progr...
Monopoly++: Celebrities
Created by Leugi
Part of the Monopoly++ Collection. Changes Rock Bands into Celebrities for additional flavour, as well as all texts that referenced Rock Bands. Makes some adjustments to how Celebrities are unlocked and adds some effects to Wonders that apply to Celebritie...
Monopoly++: Resource Requirement Setup
Created by Leugi
Part of the Monopoly++ Collection. Adds a setup option to adjust the required percentage of a given resource to start a Monopoly with the Alternate Economy Mode. https://i.imgur.com/zpYS77L.png This mod adds a simple option to change the percentage of reso...
Monopoly++: Product and Corporation Adjustments
Created by Leugi
Part of the Monopoly++ Collection. Includes several adjustments to enhance the experience of playing with Monopoly mode, particularly to Products and Corporations. https://i.imgur.com/zpYS77L.png https://i.imgur.com/yqiqL0K.png Product & Corporation adjust...
Monopoly++: Tycoons and Investors
Created by Leugi
Part of the Monopoly++ Collection. Adds two new units, Tycoons and Investors, as the units that create Industries and Corporations instead of Builders and Great Merchants. Also provides them with some additional improvements to enhance Trade Routes and Cor...
More Coastal Flooding: 80%
Created by JNR
Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 80%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version 80 PERCENT O...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
Nere's Better Barbarian Clans mode
Created by Nerevatar
Overview Improves the barbarian mode, by making City State conversion more dependent on AI/player actions, and decreasing chance of camps in the snow and other misc changes that I feel fit nicely with the mode. Overall, it makes it so remote camps take a l...
Neuschwanstein Castle (World Wonder)
Created by Deliverator23
Community Wonders presents... Neuschwanstein Castle Neuschwanstein Castle is a 19th-century Romanesque Revival palace on a rugged hill above the village of Hohenschwangau near Fussen in southwest Bavaria, Germany. The palace was commissioned by Ludwig II o...
Nere's No normal Camps in barb mode
Created by Nerevatar
Background When using Barbarian Clans mode, some camps a bit into the game will spawn as "normal" camps. This means you can't interact with them, and they cant turn into city states. To make matters worse, it means that they will not spawn any units. What ...
p0kiehl's Norway Rework
Created by p0kiehl
p0kiehl's Norway Rework This mod is a rework of Norway. The civilization ability, inspired by an idea from Reddit poster lagaboter1, is more focused on terrain bonuses to reflect Norway's connection with both the mountains and the sea. The leader ability m...
p0kiehl's Satrap's Court
Created by p0kiehl
Summary This mod adds the Satrap's Court district, unique to Persia and Macedon. It does not replace or remove any other components of those civilizations. Satrap's Court Description The Satrap's Court district does not replace any other district. It is un...
p0kiehl's Precinct of Amun-Ra
Created by p0kiehl
This mod adds the Precinct of Amun-Ra, a unique district for Egypt and Nubia that replaces the Holy Site. It provides bonuses to terrain found in the desert. It also adds 3 buildings for this district: the Obelisk, the Naos, and the Temple of Amun. Precinc...
p0kiehl's Temple of Poseidon
Created by p0kiehl
Adds the Temple of Poseidon as a World Wonder. The Wonder Completion video is fully animated and has accompanying music. Temple of Poseidon Unlocked at Sailing. Provides +4 Food and +3 Housing. Must be placed adjacent to a Fishing Boat. Each Fishing Boat w...
PerfectWorld6
Created by ricardo
PerfectWorld creates an alternative world map that is convincingly realistic with a simulated climate based on geostrophic and monsoon weather patterns. The hydrology of these maps are simulated according to elevation and rainfall amount. Rivers and lakes ...
Port Lime - Bridge Districts
Created by Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
Porcelain Tower (World Wonder)
Created by Deliverator23
Community Wonders presents... the Porcelain Tower. Constructed by the Ming Dynasty in the 15th century, the Porcelain Tower of Nanjing was one of the most extraordinary architectural achievements of Chinese history. The tower was some 30 meters (97 feet) i...
Prehistoric Hunting - Scout Camps
Created by JNR
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps p...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Random Meteor Bonuses
Created by p0kiehl
Overview Random Meteor Bonuses makes the Meteor Shower disaster more exciting! Originally, moving a unit over a meteor only granted a heavy cavalry unit. This mod makes Meteors give random bonuses, kind of like Goody Huts! Bonuses The potential bonuses are...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Railway Engineering
Created by Nightemaire
Overview Adds a new building, a civilian unit, and a great person to make building railroads a little less painful, and maybe a little more fun. Also, I'm not an artist, all icons and graphics are taken from the base game and reused. I probably won't do th...
Real Strategy (AI)
Created by infixo
New version 2.3.1 as of 6.08 - AI should build Walls. The mod is currently being updated. I will try to address suggestions and fix problems reported since v2.0. Contributions in various forms are welcomed. Please contact me via GitHub. Different approach ...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Repeat Project
Created by yamada
Repeat the district projects automatically. You do not have to click the same project over and over again. This MOD repeats the next project. Holy Site Prayers Campus Research Grants Encampment Training Harbor Shipping Commercial Hub Investment Theater Squ...
Rush Housing with Builders
Created by JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Reveal Artifact Details
Created by wltk
This mod can reveal artifact's era and choosable players through tooltips....
RwF: Great Prophets
Created by JFD
Allows Great Prophets to found Religions from the Industrial Era onwards. Accordingly, adds additional late-game Prophets (some being Prophetesses). This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be play...
Sappers (Project 6T)
Created by JNR
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked. Ever since Battering Rams upgrade to Siege Towers and Sieg...
Severe Weather: Climate Disasters Tweaked
Created by JNR
Tweaks the damage and yield patterns for climate related disasters and makes them more unique. Hurricanes now focus their damage even more on coastal land and are devastating for ships. Tornados damage buildings heavily. Dust storms are bad for civilian an...
Ski Resort Complexity
Created by JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Soviet Union
Created by JFD
SOVIET UNION Trait: Communist Nationalism Buildings in their Campus and Industrial Zone districts yield Culture and Tourism equal to half their intrinsic yield outputs (round down). Build these Districts 33% faster. District: Naukograd A standalone distric...
Soviet Union: Joseph Stalin
Created by JFD
SOVIET UNION (JOSEPH STALIN) Trait: Ten Victories Yields from pillaging districts are doubled and all land combat units recover 50 Hit Points upon capturing a city. Gains the T-34 unique unit when they research the Combustion technology. Unit: T-34 Soviet ...
Soviet Union: Vladimir Lenin
Created by JFD
SOVIET UNION (VLADIMIR LENIN) Trait: Proletariat Revolution +1 Great Engineer and Great Scientist Point per active Cultural, Economic, and Research Alliance (doubled at Level 3). +25% Alliance Points generation after researching the Class Struggle Civic. A...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Sukritact's Fuji
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/O6OjSgj.png An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is ...
Sukritact's Grand Canyon
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/rq5cDO1.png The Grand Canyon is among the earth’s greatest on-going geological spectacles. Its vastness is stunning, and the evidence it rev...
Sukritact's Great Blue Hole
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/PzLX8Tl.png About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, te...
Sukritact's Khmer Rework (Baray)
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/NB8sbST.png This mod is part of the Monsoon Season event! The Khmer have always been one of the weaker civs in Civ VI's repertoire. Bonuses ...
Sukritact's Ngorongoro Crater
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/Aa4s5tL.png The stunning landscape of Ngorongoro Crater—the largest unbroken volcanic caldera in the world—combined with its spectacular con...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe n...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Qua...
Sukritact's Sumer Rework
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/3cuNVTG.png My biggest issue with "Sumeria" is that they've never felt like the "Cradle of Civilization". Where are the farms? Where are the...
Sukritact's Wat Arun
Created by sukritact
https://i.imgur.com/BF5Zla5.pnghttps://i.imgur.com/6rAgic4.png http://i.imgur.com/EMd9FkX.png Wat Arun, or the Temple of Dawn, is a Buddhist temple on the bank of the Chao Phraya river in Bangkok. Wat Arun is among the best known of Thailand's landmarks an...
Sukritact's Tonlé Sap
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png http://i.imgur.com/2XTKDjm.png Tonlé Sap, commonly translated to “Great Lake”, refers to a seasonally inundated freshwater lake, the Tonlé Sap Lake and an attac...
Terrace Farms Boost Feudalism
Created by Sailor Cat
This mod gives the player the option to build either six farms or six terrace farms to boost Feudalism—whichever comes first....
Thrones and Palaces
Created by Technoluddite
A Palace fit for a King Your people are so impressed with your rule that they have offered to make improvements to the Palace or Throne Room! Updated 2021-11-27 New: Localisation Fixes ( see all changes) Upgrade your palace from an unfurnished cave to a gr...
Tower Bridge (World Wonder)
Created by Deliverator23
Community Wonders presents... Tower Bridge. Tower Bridge is a combined bascule and suspension bridge in London, built between 1886 and 1894. The bridge crosses the River Thames close to the Tower of London and has become an iconic symbol of London. Because...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Uffizi (World Wonder)
Created by Deliverator23
Community Wonders presents... the Uffizi. Originally constructed from 1560 through 1581 AD as offices (in Italian, uffizi) for the Florentine magistrates, the Uffizi Gallery is one of the world's oldest and most famous art repositories, housing the finest ...
Unearthed: Artifacts and Relics Expansion
Created by Deliverator23
This mod adds 64 new Artifacts and 33 new Relics to Civilization VI. Artifacts: Handaxe (Ancient) Mammoth Carving (Ancient) Spear Point (Ancient) Seal (Ancient) Jade Axe (Ancient) Gold Cape (Ancient) Lion Decoration (Ancient) Bone Flute (Ancient) Chopping ...
Unique Building: Dojo (Japan)
Created by JNR
A Dojo for Hojo! Let the minds and bodies of your soldiers become one as they cultivate your famous martial arts in these halls. The Dojo is a new unique building for Japan, designed with various bonuses around the core theme of Japan's civ design, and it ...
Unique Improvement: Castrum (Rome)
Created by JNR
Adds unique graphics and bonusesfor the Roman Fort, which has been renamed to "Castrum". The graphics include a version with wooden palisades and tents for the classical era and a stone version for the medieval era and beyond. Further, some decorative elem...
Unit Expansion: Aircraft (Project 6T)
Created by JNR
Adds 2 new air units to the Fighter and Bomber promotion classes, giving each class an additional stealth aircraft upgrade close to the Future era. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unit Expansion: Artillery (Project 6T)
Created by JNR
Adds 2 new artillery units to the Siege promotion class, giving it almost the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower...
Unit Expansion: Cavalry (Project 6T)
Created by JNR
Adds 6 new cavalry units to the Light Cavalry and Heavy Cavalry promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Pr...
Unit Expansion: Infantry (Project 6T)
Created by JNR
Adds 7 new infantry units to the Melee, Anti-Cavalry, and Ranged promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unit Expansion: Naval (Project 6T)
Created by JNR
Adds 6 new naval units to the Naval Melee, Ranged, and Raider promotion classes, giving each class almost the same density of units as the land Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expan...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Workable Mountains for Everyone
Created by JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....
Zegangani's: Real Allies
Created by Zegangani
Have you had enough of your Allied Players constantly attacking your suzerained City-States? Yeah, me too! We've waited too long to get a Fix for this Annoyance, but worry no more, because (Finally!) I have the Solution for you! Support: Buy me a Coffee if...
No Wonder Cinematic
Created by Dazz Aephiex
No wonder cinematic on contruction finished. Natural wonder cinematic is untouched. You can subscribe this mod to disable it too....
America: Calvin Coolidge
Created by JFD
AMERICA (CALVIN COOLIDGE) Trait: Roaring Twenties Receives bonus Loyalty when unlocking new Economic Policies. Cities at full Loyalty receive +5% Gold and Production, and can work the Deregulate Businesses unique project. Project: Deregulate Businesses Ame...
America: Donald Trump
Created by JFD
AMERICA (DONALD TRUMP) Trait: American Contract Internal Trade Routes provide +1 Loyalty per turn for the starting city. Cities at full Loyalty can purchase Civilian Units for 20% cheaper. Gain the Supercarrier unique unit after researching the Combined Ar...
America: Norton I
Created by JFD
AMERICA (NORTON I) Trait: Imperial Proclamations Receives a random Inspiration upon unlocking a new Government. Switching between Governments replenishes Loyalty to full in all cities. Agenda: People's Emperor Likes civilizations with the same Government s...
America: Rutherford B. Hayes
Created by JFD
AMERICA (RUTHERFORD B. HAYES) Trait: Reconstruction Compromise +20% Production toward all Projects during either a Dark or Golden Age in cities with a unit garrison. Cities without a unit garrison receive +15% Production toward Builders and Settlers and +2...
America: Ulysses S. Grant
Created by JFD
AMERICA (ULYSSES S. GRANT) Trait: Reconstruction Era +20% Production toward all Projects during either a Dark or Golden Age. Garrisoned units earn Experience (up to Level 4) when a city completes a Project. Receives the Colored Troops unique unit when they...
America: Woodrow Wilson
Created by JFD
AMERICA (WOODROW WILSON) Trait: Fourteen Points Has immediate access to all Diplomatic Policies from the current era. Gains an extra Diplomatic Slot in the current Government during peacetime. Gain the Doughboy unique unit after researching the Replaceable...
Armadas are Nau!
Created by rui.raen
Portugal is Nau! module 7! - Armadas are Nau! Adding Nau da Armada and Caravela Redonda for Portugal. Caravela Redonda at Exploration, replaces Privateer Nau da Armada at Cartography, replaces Frigate. Also adding early Portuguese Ship from the time of fir...
Atlantis
Created by ADLER
The lost civilisation of Atlantis - Rise and Fall and Gathering Storm Compatible. Leader Trait: Wisdom of the Ancients Aeliana embodies many strengths and great knowledge. She fields a great worker force, with an extra build and the ability to assist with ...
Aztecs: Cuauhtemoc
Created by JFD
AZTECS (CUAUHTEMOC) Trait: Descending Eagle Earns a burst of Great General Points upon a declaration of war, based upon their Points Per Turn. The amount is doubled if the war is defensive. Great Generals transfer Movement to their escorts. Agenda: Cuauhtl...
Belgium
Created by JFD
BELGIUM Trait: Industrial Furrow Commercial Hub and Industrial Zone districts provide +1 Housing. Industrial Zone regional buildings reach 3 tiles farther and provide +1 Population when completed. Building: Chocolaterie A building unique to Belgium that re...
Belgium: Leopold II
Created by JFD
BELGIUM (LEOPOLD II) Trait: Congo Free State Culture Bomb adjacent tiles when completing a Commercial Hub, Harbour, or Plantation inside friendly territory. Gain the Force Publique unique unit when they research the Colonialism civic. Unit: Force Publique ...
Byzantine Empire
Created by ADLER
Constantine's Byzantine Empire - Rise & Fall & Gathering Storm compatible. Emporer Constantine leads the Eastern Roman Empire. In addition to the Roman Baths District, he can build the Acropolis, plus the Roman Border Fortification, Ecclesia and Provincial...
Chile
Created by JFD
CHILE Trait: As We Possess Improvements built adjacent to Coast, or over Bonus or Strategic Resources trigger a Culture Bomb. Combat victories in Chilean borders generate a burst of Loyalty for all cities. Improvement: Salitrera +1 Housing and +1 Productio...
Chile: Aguirre Cerda
Created by JFD
CHILE (AGUIRRE CERDA) Trait: Growth Inward Constructs Industrial Zone Districts 50% faster when the city has a Campus District, and vice versa. Mines over Bonus or Strategic Resources generate +1 Great Engineer Point and +1 Great Scientist Point in cities ...
Chile: Diego Portales
Created by JFD
CHILE (DIEGO PORTALES) Trait: Republic of Virtue Unlocking a new Government grants bonus Loyalty in all cities; otherwise Era Score if all cities are at full Loyalty. During a Golden Age, receive an extra Economic slot in your current Government. Agenda: P...
Chile: Jorge Montt
Created by JFD
CHILE (JORGE MONTT) Trait: War of the Pacific Combat victories in Chilean borders generate Great Admiral Points. Expending a Great Admiral grants a random Eureka from the current era. Gain the Esmeralda unique unit after discovering the Steam Power technol...
Chile: Ramon Freire
Created by JFD
CHILE (RAMON FREIRE) Trait: Joya del Pacifico Trains Builders and Traders 33% faster in cities with a Harbour. Salitrera provide +1 Trade Route capacity. Agenda: Pipiolos Movement Seeks to liberalize his government by focusing on having high Happiness and ...
Chile: Jose Manuel Balmaceda
Created by JFD
CHILE (JOSE MANUEL BALMACEDA) Trait: Salitrero Cycle Salitrera yield +2 Gold. Builders and Military Engineers purchased with Gold begin with +1 Charge. Agenda: La Libertad Intends to keep his people happy and prosperous. Likes civilizations that are high i...
Chile: Pedro de Valdivia
Created by JFD
CHILE (PEDRO DE VALDIVIA) Trait: Encomienda All cities founded on a continent other than your home continent receive a free Builder unit and a lump sum of Gold. Gain the Yanacona unique unit when the Exploration civic is researched. Unit: Yanacona Chilean ...
Civilizations Expanded Lite
Created by p0kiehl
Overview Is the original mod Civilizations Expanded too much for you? Now introducing Civilizations Expanded: Lite Version, a much lighter rebalancing mod that preserves the spirit of most of the developers' original design elements, but still introduces b...
Defend Trade by Sea is NAU!
Created by rui.raen
Portugal is NAU! module 8 - Defend Trade by Sea is NAU! When trade is being attacked by pirates, Portuguese promoted ships for defending trade at all costs. For this at Dinis I time Galera was the ship to use, and at Manuel I time Galeão surged to defend ...
Denmark
Created by JFD
DENMARK Trait: Leding System Cities with access to coast claim new tiles 50% faster and generate a boost of Loyalty when doing so. Naval Units are 33% cheaper to purchase in cities at full Loyalty. District: Kobstad A district unique to Denmark for trade a...
Denmark: Christian IX
Created by JFD
DENMARK (CHRISTIAN IX) Trait: Father-in-Law of Europe Fully Loyal Cities with an established Governor generate +1 Influence toward an Envoy Agenda: Magnanimi Pretium Tries to maintain a happy and loyal people, and respects civilizations that do the same - ...
Denmark: Christian X
Created by JFD
DENMARK (CHRISTIAN X) Trait: Kongemaerket Civilian Units trained in cities at full Loyalty ignore Zone of Control and have +1 Movement in owned territory. During wartime, cities can work the King's Ride unique project. Project: King's Ride Danish unique Di...
Egypt: Ptolemy I Soter
Created by JFD
EGYPT (PTOLEMY I SOTER) Trait: Pearl of the Mediterranean Receives a Naval Unit upon completing a Harbor District Building. Construct Harbor Districts 50% faster. Gain the Tesserakonteres unique unit when they research the Shipbuilding technology. Unit: Te...
England
Created by JFD
ENGLAND Trait: Royal Charters Campus, Commerical Hubs, and Theatre Squares produce double their base Great Person Points. Upon completion of a Project from these Districts, receive bonus Science, Gold, or Culture, respectively. PATCHNOTES v1 Updated for Ne...
England: Athelstan
Created by JFD
ENGLAND (ATHELSTAN) Trait: Witenagemot Completing a Campus or Holy Site District grants +1 Era Score during a Dark Age, +1 Envoy during a Normal Age, or +1 Governor Title during a Golden Age. Can construct one more District than normal when a city has both...
England: Elizabeth
Created by JFD
ENGLAND (ELIZABETH) Trait: Drake-Norris Expedition Great Admirals have an additional charge. Receives a Settler upon retiring Great Admirals for the last time once Shipbuilding has been researched. Gains the Sea Dog unique unit when they research the Merca...
England: Winston Churchill
Created by JFD
ENGLAND (WINSTON CHURCHILL) Trait: Finest Hour +25% Production towards Air and Naval Units, and these Units fight at full strength even when damaged. This bonus is doubled during an active War. Gains the Spitfire unique unit when they research the Radio te...
France: Charles de Gaulle
Created by JFD
FRANCE (CHARLES DE GAULLE) Trait: Free France Earns Great General Points when defeating an enemy unit within their own territory and Great Generals have +2 Movement. Gain the Char B1 unique unit when they research the Combustion technology. Unit: Char B1 F...
France: Louis XIV
Created by JFD
FRANCE (LOUIS XIV) Trait: Sun King Receives +1 Envoy and +2 Culture Per Turn for each Wonder constructed in the Capital; +1 Culture elsewhere. Bonuses doubled during a Golden Age. Gain the Vieux Corps unique unit when they research the Gunpowder technology...
Germany: Wilhelm I
Created by JFD
GERMANY (WILHELM I) Trait: Watch on the Rhine Levied City-State Units receive +5 Combat Strength outside German territory and generate +3 Loyalty when stationed in occupied cities. +1 Influence point towards Envoys per Government tier. Agenda: Preussens Gl...
Glory of Rome
Created by ADLER
The Glory of Rome - Rise & Fall & Gathering Storm Compatible Brings the Western and Eastern Roman Empires to Civilization under Trajan and Constantine respectively. Gives the Roman Empires most civs' unique districts, also 10 uniquely Roman improvements; p...
Iceland: Kristjan X
Created by JFD
SUKRITACT'S ICELAND (KRISTJAN X) Trait: Kongemaerket Civilian Units trained in cities at full Loyalty ignore Zone of Control and have +1 Movement in owned territory. During wartime, cities can work the King's Ride unique project. Project: King's Ride Icela...
Iceland: Snorri Sturluson
Created by JFD
SUKRITACT'S ICELAND (SNORRI STURLUSON) Trait: Sturlunga Saga Receives an Inspiration upon using a Great Writer during a Golden Age or a Eureka during a Dark Age. Construct Campus and Theatre Square Districts in half the usual time in the city with the Gove...
Italy
Created by JFD
ITALY Trait: Centers of Renaissance Districts produce additional Great People Points for being placed adjacent to another District. Building: Duomo Italian unique building that provides bonus Faith equal to the adjacency Culture bonus of its district. It h...
Italy: Margherita
Created by JFD
ITALY (MARGHERITA) Trait: Il Regio Escursione Begins with +1 Great Prophet point per turn. All Religious Units have an additional charge and are unaffected by Zone of Control. Agenda: Circle of the Queen A district unique to the Papal States for Faith. Rep...
Japan: Meiji
Created by JFD
JAPAN Trait: Pen and Sword +50% Production toward Encampment and Theatre Square District Buildings. Military Units generate Great Writer Points when promoted. JAPAN (MEIJI) Trait: Imperial Restoration Districts receive a +1 adjacency bonus for each adjacen...
Jatofi's Czechoslovakia
Created by Jatofi
CZECHOSLOVAKIA If you like this mod, please consider rating and subscribing! This mod requires this leader in order to work Trait: Pillar of Democracy Buildings in the Commercial hub yield Production equal to half their intrinsic yield outputs (round down)...
Jatofi's Czechoslovakia: Tomáš Garrigue Masaryk
Created by Jatofi
TOMAS GARRIGUE MASARYK If you like this mod, please consider rating and subscribing! Trait: Truth Prevails Banks, Universities and Broadcast Centers provide +2 Gold, +2 Science and +2 Culture respectively. +1 Diplomatic policy slot in any Government after ...
Germany: Frederick II
Created by JFD
GERMANY (FREDERICK II) Trait: Junker Academies Encampment Buildings yield Gold and Science equal to their intrinsic Production output. Gain the Landwehr unique unit when they research the Rifling technology. Unit: Landwehr German unique Industrial era unit...
Italy: Benito Mussolini
Created by JFD
ITALY Trait: Nothing Against the State Build Encampments in half the time and cities with an Encampment district can build one more district than the Population limit would normally allow. Gain the Carabinier unique unit when they research the Replaceable ...
Leaders Assets for Portugal is Nau
Created by rui.raen
Leaders Assets for Portugal is Nau. All the nine leaders to add as new modules for Portugal is Nau! More info and credits at: https://forums.civfanatics.com/threads/civ-6-portugal-civilization-not-compatible-with-official-portugal-pack-dlc-lusit%C3%A2nia.6...
Lion of The Seas is Nau!
Created by rui.raen
Afonso de Albuquerque, Lion of the Seas, adding to Portugal. Nau de Armada and Caravela Redonda as unique units. Support: You have to use Leaders Assets workshop and also Armadas are Nau! along with this MOD. This also means that Joao III or other Portugue...
Macedon: Olympias
Created by JFD
MACEDON (OLYMPIAS) Cabeiri Mysteries Receives an Envoy from founding a Pantheon. Assigning Envoys to City-States grants Great General and Great Prophet Points, doubling if to Militaristic and Religious City-States. Agenda: Oracle of the Chthonics Ensures s...
Macedon: Philip II
Created by JFD
MACEDON (PHILIP II) Trait: League of Corinth Receives an Envoy when retiring a Great General. Cost of levying units from City-States is halved. Gain the Pezhetairos unique unit when they research the Bronze Working technology. Unit: Pezhetairos Macedonian ...
Manueline Style is NAU!
Created by rui.raen
Manuel I for Portugal. UU - Galeao from defending trade mod UB - Mosteiro dos Jerónimos - Unique religious building, Can generate Monge Jerónimo that is missionary alike with healing possibility as Guru. Support: Needs Official Portugal Mod, Portuguese Lea...
Merrick's Joan (Flanders)
Created by Rosenthorn
Joan of Constantinople was Countess of Flanders. She ruled alone from the age of 14, until her death 40 years later. During her life she granted charters to cities, granting them greater freedoms and growing their economy, and selectively exempted settlers...
Merrick's Flanders
Created by Rosenthorn
Adds Flanders, led by Thierry of Alsace, Count of Flanders and prominent crusader. Flanders is a Civilization specialising in trade and urban development, using trade routes to gain production, and districts to gain population and housing. Flanders Lakengi...
Mali: Uli I
Created by JFD
MALI (ULI I) Trait: Pilgrim Caravans Free Trader when you complete the Holy Site District project, if you have a free Trade Route slot available. Trade Routes to other Civilizations yield +1 Gold and +2 Faith. Gain the Sofa unique unit after researching th...
Mexico: Carlota
Created by JFD
LEUGI'S MEXICO (CARLOTA) Trait: Miramare Appeals Gains an Envoy upon meeting a Civilization for the first time. +1 Faith from each of their Envoys at City-States; doubling during either a Golden Age or Dark Age. Agenda - Empress of Farewells Tries to make ...
Mexico: Maximilian I
Created by JFD
LEUGI'S MEXICO (MAXIMILIAN I) Trait: Stand At Quertaros Citizen Loyalty penalty during a Dark Age is reversed and bonus during a Golden Age is doubled. Cities at full Loyalty generate +1 Great General Point per Panteon Civil. Gain the Volunteer Corps uniqu...
Netherlands
Created by JFD
NETHERLANDS Trait: Dutch Miracle On your Continent, Harbors and Commercial Hubs placed adjacent to the City Centre yield Culture equal to their adjacency bonus. On other Continents, Harbors and Commercial Hubs are built 100% faster and provide +1 Era Score...
Netherlands: Wilhelmina
Created by JFD
NETHERLANDS (WILHELMINA) Trait: Radio Oranje During an active Emergency, all cities produce +1 Loyalty; doubled for those on another Continent. Cities at Full Loyalty produce +15% Culture. Agenda: Dutch Resistance Will seek to maintain the Loyalty of her p...
Netherlands: Willem II
Created by JFD
NETHERLANDS (WILLEM II) Trait: Hollandic Arithmetic Changing Governments restores all cities to full Loyalty. Cities at full Loyalty receive +1 Amenity based on the current Government Tier. Agenda: Slender Billy Remains on his guard by pursuing military al...
Papal States
Created by JFD
PAPAL STATES Trait: Apostolic See Begins with +1 Great Prophet point per turn. All Religious Units have an additional charge and are unaffected by Zone of Control. District: Diocese A district unique to the Papal States for Faith. Replaces the Holy Site. A...
Papal States: Pius IX
Created by JFD
PAPAL STATES (PIUS IX) Trait: Vatican Councils Receives an extra Diplomatic slot when they research the Divine Right and Reformed Church civics. Receives an Envoy when any Religion is founded; two if their own. Agenda: Papal Infallability Friendly to those...
Poland: Roman Dmowski
Created by JFD
POLAND (ROMAND DMOWSKI) Trait: Polak-Katolik Completing Holy Site and Theater Square Projects grants Faith and Loyalty. Cities at full Loyalty ignore pressure and combat effects from Religions not founded by Poland. Agenda: Father of Polish Nationalism Str...
Portugal is Nau! Units Assets
Created by rui.raen
For using in Portuguese Modules in need of units assets. With these assets, I can reuse units as I want, and this way in other modules I worry only about code. More info and credits at: https://forums.civfanatics.com/threads/portugal-is-nau-units-assets.67...
Korea: Myeongseong
Created by JFD
KOREA (MYEONGSEONG) Trait: Royal English School +10% District Production per active Alliance, and can support 1 more District than normal with at least one Level 3 Alliance. +25% Alliance Points generation during wartime. Gain the Righteous Army unique uni...
Papal States: Gregory I
Created by JFD
PAPAL STATES (GREGORY I) Trait: Dialogues Shrines and Temples have a slot for a Great Work of Writing. Great Works of Writing yield +2 Science and, in a Dark Age or Golden Age, an additional +2 Faith. Agenda: Father of Christian Worship Appreciates civiliz...
Poland: Stanislaw II
Created by JFD
POLAND (STANISLAW II) Trait: Commission for National Education Build Theatre Square districts in half the usual time. Theatre Square Buildings and Great Works of Writing yield +2 Science. Gain the Uhlan unique unit when they research the Metal Casting tech...
Portugal: Joao IV
Created by JFD
======================== OVERVIEW ======================== Adds King Joao IV as an alternate leader to Portugal. Trait: Restaurador Combat victories grant Loyalty for the nearest friendly City when fighting on the same continent as the Capital. Cities on t...
Rome: Antoninus Pius
Created by JFD
ROME (ANTONINUS PIUS) Trait: Dutiful in Affection One Military policy slot in the current government is converted to an Economic slot. Whilst at peace, construct Campus, Holy Site, and Theatre Square buildings 20% faster. Gain the Temple of Hadrian unique ...
Rome: Caracalla
Created by JFD
https://i.imgur.com/zRjuQJJ.png ROME (CARACALLA) Trait: Martia Victrix Purchasing Melee Units grants Loyalty and is 20% cheaper in cities with a Bath. Cities with a garrison have +1 Amenity. Agenda: Soldier-Emperor Maintains a happy people and a powerful s...
Rome: Commodus
Created by JFD
ROME (COMMODUS) Trait: Hercules Commodianus Entertainment Complex districts receive a Faith adjacency bonus when placed next to other Districts. Buildings in the Entertainment Complex can be purchased with Faith. Gain the Plebeian Games unique project when...
Rome: Nero
Created by JFD
ROME (NERO) Trait: Quinquennial Neronia Cities with a Theatre Square district complete Projects 25% faster. Earns Great Artist, Great Musician, and Great Writer Points from completing any Project. Gain the Theatrum unique building when they research the Dr...
Romulus of Rome
Created by ADLER
Romulus of Rome - Rise & Fall & Gathering Storm Compatible Romulus takes command of Rome! Gives the Roman Empires some civs' unique districts, improvements & buildings; plus 3 unique, Romanised units. Leader Traits: Units under Romulus receive +5 combat st...
Russia: Elisabeth
Created by JFD
RUSSIA (ELISABETH) Trait: Court Masquerades Receives an Envoy when expending a Great Artist, Musician, or Writer. Gain the Arts Institute unique building after researching the Humanism civic. Building: Arts Institute Russian unique building when Elisabeth ...
Russia: Nicholas II
Created by JFD
RUSSIA (NICHOLAS II) Trait: Trans-Siberian Railway Build Industrial Zone districts 50% faster and train Military Engineers in half the time in cities with an Industrial Zone. May spend Faith to purchase Industrial Zone buildings. Agenda: Passion-Bearer Fri...
Russia: Ivan IV
Created by JFD
RUSSIA (IVAN IV) Trait: Third Rome Conquered cities always begin with your Religion and cities following your Religion produce +1 Loyalty; doubled to +2 during a Dark Age. Gain the Streltsy unique unit when they research the Gunpowder technology. Unit: Str...
Russia: Peter I
Created by JFD
RUSSIA (PETER I) Trait: Grand Embassy Receives Science or Culture from Trade Routes to civilizations that are more advanced than Russia (+1 per 3 technologies or civics ahead). Gain the Preobrazhensky Regiment unique unit when they research the Military Sc...
Russia: Rasputin
Created by JFD
https://i.imgur.com/zRjuQJJ.png RUSSIA (RASPUTIN) Trait: Strannik Missionaries and Apostles purchased during a Golden Age have 1 extra Spread whilst those purchased during a Dark Age have 2. Agenda: Sin Through Grace Maintains a high Faith and pursues reli...
Russia: Vladimir Putin
Created by JFD
RUSSIA (VLADIMIR PUTIN) Trait: Federation Treaty Cities with a Governor generate +1 Influence toward Envoys and +15% Production toward Districts. When the target of an Emergency, these cities also generate +1 Loyalty and +15% Production toward Units. Gain ...
Scotland: Mary
Created by JFD
SCOTLAND (MARY) Trait: White Queen Happy cities receive an additional +5% Faith; ecstatic cities double this amount to +10%. Receives a free Spy when the first and last Religion is founded, and can purchase Spies with Faith after the discovery of the Refor...
Spain: Isabella II
Created by JFD
SPAIN (ISABELLA I) Trait: Pronunciamiento Established Governors generate +2 Great General Points each. Receives Loyalty in all cities and an Envoy from earning a Great General. Gain the Isabellino unique unit at the discovery of the Nationalism civic. Unit...
Spain: Philip II
Created by JFD
SPAIN (PHILIP II) Trait: Plus Ultra Gains Gold and Faith when settling new cities, increasing with distance from the Capital. Gain the Adelantado unique unit when they research the Exploration civic. Unit: Adelantado Spanish unique recon unit when Philip I...
Spain: Torquemada
Created by JFD
SPAIN (TORQUEMADA) Trait: Grand Inquisition Inquisitors can Remove Heresy one extra time. Combat units have a bonus of +4 Combat Strength against players following other Religions. Inquisitors eliminate 100% of the presence of other Religions. Agenda: Alha...
Spain: Isabella I
Created by JFD
SPAIN (ISABELLA I) Trait: Reconquista Can always buy land combat units with Faith and combat units have +7 Combat Strength near foreign cities following a foreign Religion. Gain the Hidalgo unique unit when they research the Horseback Riding technology. Un...
Spain: Pedro de Valdivia
Created by JFD
SPAIN (PEDRO DE VALDIVIA) Trait: Encomienda All cities founded on a continent other than your home continent receive a free Builder unit and a lump sum of Gold. Gain the Yanacona unique unit when the Exploration civic is researched. Unit: Yanacona Spanish ...
Strudeler's Civilizations: Judea (It's a Hellenized Hanukkah | Celebrating 10 Historical Civilizations)
Play as the Basilissa and regent of Judea, Salome Alexandra; in Sid Meier's Civilization VI. Judea is named after Judah (both realms sharing a common area), but translated from the time of Persian occupation. The Persians used Aramaic as the administrative...
Wales
Created by JFD
======================== OVERVIEW ======================== Adds Wales. Requires an alternate leader to use. Trait: The Mabinogion Earns Great Writer Points from kills; doubled in owned lands. Each level of Walls has a slot for a Great Work of Writing. Dist...
Wonder Tweaks
Created by ADLER
Wonder Tweaks - Rise & Fall & Gathering Storm Compatible This mod adds more acceptable terrain for wonders to be built on, plus adds great works slots to most wonders for relics, art, statues etc. It also adds some great works slots to Temples, Libraries &...
Zulu: Cetshwayo
Created by JFD
ZULU (CETSHWAYO) Trait: Royal Kraals The Ikanda District yields +1 Loyalty per Building, and bonus Culture and Food on adjacent Camps and Pastures. Cities at full Loyalty cannot be put under Siege. Agenda: Osborne Appeal Likes civilizations that are willin...
Wales: Llywelyn
Created by JFD
WALES (LLYWEWLYN) Trait: Council of Aberdyfi Culture Bomb adjacent tiles when completing a Caer inside friendly territory. Caers with a garrison generate +2 Influence Per Turn. Agenda: Tocius Norwallie Princeps Likes to build up the defenses of his cities ...