Sid Meier's Civilization VI

Sid Meier's Civilization VI

4,219 ratings
Sukritact's Oceans
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File Size
Posted
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135.916 MB
10 Jul, 2021 @ 3:31am
17 Apr, 2023 @ 6:12am
7 Change Notes ( view )
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Sukritact's Oceans

Description
[bsky.app]

May not be compatible with Yet Not Another Map Pack. Your mileage will vary.


Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new features, and new gameplay.

Kelp Forests teem the seas, encouraging growth and slowing navies. New resources, such as Seals, Squid, and Coral, now lie waiting beneath the depths, adding more variety.

Coastal Luxuries are now different for every continent, so new oceans will yield new riches. Improvements and Districts, such as the Fishery and the Water Park are adjusted to account for these changes.





The new Kelp Forest terrain feature now grows in coastal waters next to land, but will never appear next to Reefs. While they are extra rich in Food, their thick fronds will slow down passing units.

Kelp Forests are more likely to grow in cooler regions, though they can appear in all climates.





Oceans adds 2 new Bonus Resources and 3 new Luxury Resources, with more to come!

Additionally, placement of Luxury resources has been reworked. Each continent is now assigned two different coastal luxuries to spawn, meaning that the shores of faraway lands will no longer resemble your own.
  • Seals: Bonus Resource; +1 Production; spawns on Coast or Kelp.
  • Squid: Bonus Resource; +1 Food, +1 Gold; spawns on Coast, Kelp, or Reef, less common.
  • Caviar: Luxury Resource; +3 Gold; only spawns in Lakes.
  • Coral: Luxury Resource; +1 Culture; only spawns on Reefs.
  • Lobsters: Luxury Resource; +1 Science; spawns on Coast, Kelp, or Reef.
  • Dyes: Luxury Resource; +1 Faith; spawns on Coast, or Kelp.
  • Abalone: Luxury Resource; +1 Food, +1 Gold; spawns on Coast, or Kelp.
  • Stingrays: Luxury Resource; +1 Production, +1 Gold; spawns on Coast, or Kelp.

The new resources have Monopoly Mode Support!
Please be aware that a continent may be assigned a resource that has already been assigned to a different continent. This is especially true on bigger map sizes.




Fishery Changes
A Governor unique improvement that can be built in a city with a Surveyor Governor with the Aquaculture promotion.

This tile cannot be worked. Fishing Boats adjacent to one or more Fisheries yield +2 Food; and another +1 Production while Liang is established in this city. +1 Housing. Must be placed on a Coast or Lake tile adjacent to a sea resource.

Water Park Changes
- Water Park: If built adjacent to a Kelp Forest +1 Amenity.
- Ferris Wheel: No Changes
- Aquarium: +1 Science to each Reef, Kelp Forest, or Shipwreck tile in this city. An additional +1 Science to them if they are adjacent to the Water Park. (instead of current bonuses)
- Aquatics Center: Receives + 2 Tourism for each adjacent coastal feature. (instead of current bonuses)
Popular Discussions View All (6)
25
7 Oct @ 11:45pm
Bug report
Wuzzle
27
2
21 Feb @ 11:21pm
Translations Here:
sukritact
4
26 Sep, 2024 @ 2:29pm
Worldbuilder Resource Placement Bug
Lord_Weasel
534 Comments
云龙兄你不厚道哇 16 Oct @ 11:16pm 
鲍鱼和黄貂鱼的行业和公司图标损坏了,有大佬修复一下吗?
slinx 16 Sep @ 7:45am 
There are mods for that, look up resource limit modifier or something like that I know I've seen some.
fenvaro 8 Sep @ 9:38am 
Can someone tell me if it's possible to manually remove the limit on the number of luxury resources in this mod? I don't like this limit.
ardentwill04 29 May @ 11:55am 
too many luxuries are spawning even when selecting sparse resources option in game editor.
Kivady 17 May @ 2:22am 
the biggest issue with this mod is that it makes harbor starts too op. too many luxuries spawn from this. beware of MP inbalance.
pen1s 4 May @ 12:59pm 
this mod doesn't work for me :/
Croaker 14 Apr @ 5:18pm 
Has anybody experienced the sea level DROPPING?
Gao~ 24 Mar @ 9:52am 
If I may ask, does this work along with the breeding mod
MorganeDeLaFaye 13 Mar @ 3:21am 
If you can't find on map any of the luxury ressources, I advise getting read of mods changing the default map size (among other things)
Aimee 12 Mar @ 5:25am 
Tried to remove all other mods, verify the game files and still nothing. I guess this mod only works for some people. Maybe new installs are bugged, and old ones work. Either way its not working for me.