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I doubt that the price and promotion changes are necessary. Camps in snow are also a good thing, as long as they don't convert as quickly.
That said, have a look at the increment chance modifier. This goes (counterintuitively) from 0 (increment every turn) to 100 (never increment), so a high value both slows down conversion and makes it more unpredictable. You could then leave the other values alone or tweak more subtly and achieve a similar result.
1) It takes 2.5x time for a camp to passively convert to a CS (140-180 ish on standard)
2) Actions that boost conversion to CS is 3 - 3.5 times more effective
3) Raid decreases conversion to CS at 2.5 times the normal rate
4) Decreased chance of camps spawning in snow
5) Increased number of camps slightly
6) You can now get 2 promotions from barbs before "soft cap"
7) Incite is half price
Overall, it makes it so remote camps take a long time to convert, but camps which you or the AI actively wants to convert can be done about the same time. And Raid is more effective if you want to prevent a camp to turn into a CS. There other changes speak for themselves, and I feel they fit nicely with the mode.
Let me know if the above sounds interesting.