Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
This is a collection of all of the Civ. V mods I currently use. Enjoy!
Items (39)
Advanced Air Units
Created by Fist-25
Advanced Air Units Version 13 THIS MOD IS NO LONGER SUPPORTED. PLEASE DON'T ASK FOR ANYTHING, IT WILL NOT HAPPEN. FEEL FREE TO USE ANY ART OR CODING FOR YOUR OWN PROJECTS. This mod adds NEW Fighter and Bomber aircraft that range from WWI, WWII, Computer, M...
Advanced Ground Units
Created by Fist-25
Advanced Ground Units Version 4 THIS MOD IS NO LONGER BEING SUPPORTED. DON'T ASK, YOU WON'T GET IT. FEEL FREE TO EDIT ANYTHING IN THE XML YOURSELF. Requires BRAVE NEW WORLD This mod is STANDALONE, however it was designed to be enchanced by DLL - Various Mo...
Advanced Naval Units
Created by Fist-25
Advanced Naval Units Version 9 THIS MOD IS NO LONGER BEING SUPPORTED. DON'T ASK FOR CHANGES, THEY WILL NOT HAPPEN. FEEL FREE TO USE XML FOR ANY OF YOUR OWN PROJECTS. This mod contains a 138 new units consisting of Surface Ships, Submarines, Land Units (Mar...
Aggressive and Expansive AI
Created by Krajzen
Increases AI expansionist and military tendencies - way too many people have complained on passive nature of BNW AI :) I increased all AI leaders' victory/wonder/city state competitiveness, possible war approach and possibility of war declaration, as well ...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Better City Defenses
Created by TofuSojo
I find cities are too easy to conquer in the early game. Siege units are not needed until later than they should be. E.g. if a city has Walls, siege units should normally be requried to take it (just like in real life...way back then). Early cities also ta...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Dark Souls Soundtrack
Created by Martialis
Alternate download here: https://www.dropbox.com/sh/6acl9n6lpm9g5n0/AADZIT0Mnk3Jr9WFzEe1niT3a?dl=1 (Download it and place it in your mods folder. The mods folder is in Documents/My Games/Sid Meier's Civilization 5/MODS) I may or may not do Demon's Souls an...
Economics
Created by framedarchitecture
Add a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the...
Emhyr var Emreis - Nilfgaard
Created by S0ul_Tear
This mod lets you play as the emperor who rules over the biggest empire in the known world, Emhyr var Emreis of Nilfgaard. Please don't forget to rate, the steam system is stupid with ratings, i don't get 5 stars till i reach a high number of votes only, s...
Enclave Unique Unit - Power Armor Infantry
Created by Usernamehere
Adds a new Unique Unit to my previous Enclave civilization from Fallout 3 - the Power Armor Infantry. ====Description==== Inspired by the mainline Enclave infantry of Fallout 3, the Enclave Power Armor Infantry is new Unique Unit available to the Enclave t...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Expanded Naval Immersion
Created by Faustaud
Compatability First - This mod will not work with Ethnic Units or Red modpack or any other mod that affects any of the base Naval units in Civ 5. Requires all expansions and DLC. All of these ships have their own models except the Dhow which uses the workb...
Extended Eras (Beta)
Created by Pastry
Release Status: Beta Compatability: Should work with Vanilla, Gods and Kings, and Brave New World **IMPORTANT NOTE** In order for this mod to function correctly, you must select the game speed Historic. This mod uses a new game speed entitled Historic (the...
Fallout 3 - The Enclave
Created by Usernamehere
====SPOILER WARNING==== If you have not yet completed the main questline of Fallout 3, then do not proceed into this mod's page, as it contains main story spoilers. ====!!!! IMPORTANT COMPATIBILITY NOTICE !!!!==== This mod requires the Brave New World expa...
Fantasy Army (V5)
Created by S-Man
The Fantasy Army mod adds 55 new units to the game – each with a magical or fantasy genre feel. These units have special capabilities to give them what appear to be magical powers. The mod also adds 12 new buildings, 36 new promotions, and 3 new terrain im...
Fearsome Pirates: ENI Companion Mod IV
Created by Faustaud
This mod adds Pirates for the Barbarians. Their top tier threat to your stability. Strength of Pirates tripled from base game Privateer, 50% increase over my ENI mod. This mod will be very challenging for base players, and challenging for ENI players. Adds...
Gibraltar and Reef Optimizations
Created by Barrowulf
Optimizes and fixes the Lua code used to find suitable locations for these natural wonders, which both require special methods. - Prevents the Rock of Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (sp...
Great Admiral Aquaculture
Created by Keukotis
Requires Brave New World Finally gives the Great Admiral a build. The Aquaculture will expend a Great Admiral to immediately create an improved Fish resource on the tile. Once built, Aquaculture replaces itself immediately with a Fishing Boat on a Fish res...
Information Era Ship Fix
Created by TofuSojo
This mod adds three new ships to the Information Era and rebalances the Modern and Information Era's naval units' required resources, as well as a few other Information Era units'. All affected units' text has been updated. Details of changes below: --New:...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
Missile Cruisers + Indirect Fire
Created by Jenjen5XG
This simple mod gives all Missile Cruisers the Indirect Fire promotion, modifying nothing else. I was recently playing a game where I used Missile Cruisers heavily, and as time went on I found it not only annoying but nonsensical that they lacked the promo...
New Oceania
Created by Worukan
New Oceania! This mod adds a new map to the game, featuring beautiful continents along with Australia. Please write a comment on what you thought about the map and give a suggestion on what needs improvments! Give it a thumbs up if you liked it! (Helps me ...
Nimitz-Class Supercarrier mod for BNW
Created by Hanni 🐰
Nimitz-Class Supercarrier mod for BNW *Description The Nimitz-class supercarriers are a class of ten nuclear-powered aircraft carriers in service with the United States Navy. The lead ship of the class is named for World War II United States Pacific Fleet ...
Osean Federation
Created by HistoricHippos
Adds the nation of Osea from Ace Combat 5: The Unsung War, led by its 48th president Vincent Harling. https://i.imgur.com/ADPEMh5.png Special Thanks: -Chiisai-Icchi for providing excellent help with the coding and modding basics Soundtrack (in no particula...
Radovid V The Stern - Redania
Created by S0ul_Tear
This mod lets you play as the ruler of the Redanian Kingdom, Radovid V The Stern. Please don't forget to rate, the steam system is stupid with ratings, i don't get 5 stars till i reach a high number of votes only, so please do vote! :D Features http://i.im...
Resolutions - XCOM Initiative
Created by Envoy
Available with Nanotechnology, the XCOM Initiative resolution allows players to work together to form the XCOM organization. The largest contributor receives the XCOM Headquarters wonder which grants them the sole ability to train XCOM Squad units. This mo...
Special Forces Mod
Created by swatmp5
This mod adds a Special Forces unit that is capable of many things and can serve different roles. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods WORKS WITH BNW AND GODS AND KINGS -- Y...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
UI - EditUnitNames
Created by Kalurak
Right-click a unit's name to edit it at any time - not just after a promotion. Uses UnitPanel.lua - not compatible with any other mods that modify that file. To get this functionality with other Unit Panel mods, insert the following into the mod's UnitPane...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
[BNW] Civilizations of Faerun - Icewind Dale
Created by Marryth
The Dale is a harsh mistress, whose cold is constant, unforgiving, and challenges the hardiest of men. She has seen war and disaster, yet those who inhabit those frozen woods remain strong and stand firm. Welcome to Icewind Dale, the frigid tundra in the n...