Cities: Skylines

Cities: Skylines

More CitizenUnits 1.1.4
Showing 1-10 of 19 entries
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Update: 9 Nov @ 3:18pm

1.1.4
  • Use building lot size instead of prefab size when recalculating CitizenUnits for buildings with PrivateAI

Update: 8 Nov @ 4:47pm

1.1.3.1
  • Fix historical buildings being reset to prefab instead of instance level when rebuilding CitizenUnit arrays

    Update: 24 May, 2023 @ 6:48pm

    1.1.3
    • Include hotels when rebuilding CitizenUnit arrays
    • Update AlgernonCommons
    • Update bundled CitiesHarmony

    Update: 15 Dec, 2022 @ 3:24am

    1.1.2
    • Add detailed debugging logging option
    • Implement AlgernonCommons

    Update: 15 Nov, 2022 @ 4:26am

    1.1.1 re-upload

    Update: 15 Nov, 2022 @ 4:20am

    1.1.1
    • Remove redundant TM:PE patching

    Update: 9 Jun, 2022 @ 7:00pm

    1.1; add option to retail vanilla CitizenUnit limit; options panel automatically refreshes on language change; fix TM:PE retaining stale CitizenUnit array references; update CitiesHarmony to 2.1

    Update: 26 Jan, 2022 @ 9:31pm

    1.0; patch airport building HandleDead limit checks

    Update: 9 Jan, 2022 @ 4:56pm

    0.9; convert translation framework to CSV; fix CitizenUnit check false positives with certain flags; prevent inifinite loop in deserialization transpiler if there's a transpiler clash

    Update: 5 Jan, 2022 @ 4:06am

    0.8; rebuild Citizen array from scratch when rebuilding CitizenUnit array; fix rebuilding option reset after sucessful rebuild not saving to file