Cities: Skylines
More CitizenUnits 1.1.4
Показані результати 1–10 із 19
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Оновлено: 9 листоп. о 15:18
автор: algernon

1.1.4
  • Use building lot size instead of prefab size when recalculating CitizenUnits for buildings with PrivateAI

Оновлено: 8 листоп. о 16:47
автор: algernon

1.1.3.1
  • Fix historical buildings being reset to prefab instead of instance level when rebuilding CitizenUnit arrays

    Оновлено: 24 трав. 2023 о 18:48

    1.1.3
    • Include hotels when rebuilding CitizenUnit arrays
    • Update AlgernonCommons
    • Update bundled CitiesHarmony

    Оновлено: 15 груд. 2022 о 3:24

    1.1.2
    • Add detailed debugging logging option
    • Implement AlgernonCommons

    Оновлено: 15 листоп. 2022 о 4:26

    1.1.1 re-upload

    Оновлено: 15 листоп. 2022 о 4:20

    1.1.1
    • Remove redundant TM:PE patching

    Оновлено: 9 черв. 2022 о 19:00

    1.1; add option to retail vanilla CitizenUnit limit; options panel automatically refreshes on language change; fix TM:PE retaining stale CitizenUnit array references; update CitiesHarmony to 2.1

    Оновлено: 26 січ. 2022 о 21:31

    1.0; patch airport building HandleDead limit checks

    Оновлено: 9 січ. 2022 о 16:56

    0.9; convert translation framework to CSV; fix CitizenUnit check false positives with certain flags; prevent inifinite loop in deserialization transpiler if there's a transpiler clash

    Оновлено: 5 січ. 2022 о 4:06

    0.8; rebuild Citizen array from scratch when rebuilding CitizenUnit array; fix rebuilding option reset after sucessful rebuild not saving to file