Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
Pancakes for all, and more of those
Items (94)
Ayyubid Civilization
Created by Pouakai
The Ayyubid dynasty was a sultanate centred in Cairo between the 12th and 14th centuries. At its peak, it rules swathes of North Africa and the Middle East, from Sana'a to Tunis to Damascus. The dynasty was founded by Saladin, a man known throughout the wo...
Bactria (Demetrius)
Created by Bubblegum
Adds Bactria under Demetrius. Requires BNW. See my thread on CivFanatics for more civilizations. Manual download here Bactria http://i.imgur.com/Vpdptrz.png Supported Mods: Exploration Continued Expanded Civ IV traits in Civ V Cities in Development Cultura...
Better Helicopters
Created by Twist
The mod works with Brave New World (tested). ========================================================== Change log: ========================================================== v2: 1. Changed from melee attack to range attack, with range of 1 so that helicop...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Better Resource Buildings
Created by TofuSojo
All bonus and luxury resources should get buffed by a building as the Mint and Lighthouse buff a few of them. Gems is an oddity in that it gave an extra gold without a building. Also, a building for speeding the production of ranged units (like the Stable ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Caral - Norte Chico (Brave New World)
Created by Tomatekh
Adds Caral to the base game. This mod is also available as part of the Cradles of Civilization Pack (BNW). The Norte Chico culture, more formally referred to as the Caral-Supe Civilization, was a pre-Columbian culture that developed on the north-central co...
Champa (Brave New World)
Created by Tomatekh
Adds Champa to the base game. The Cham ruled a collection of Hindu kingdoms that controlled what is today central and southern Vietnam from approximately the 7th century through to 1832, although historical accounts place the direct predecessor of Champa a...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Contextual Unit Names - Enemy Reconnaissance
Created by abijeet95
This mod aims to add a bit of variety to your units name. Based on where a unit was born (or upgraded), it gets a unique name. Units like "7th Cavalry of Warsaw", or "15th Artillery of Delhi", will be comman place in your army (except the city name depends...
Contextual Unit Names-UI (Add-On)
Created by abijeet95
To accompany the "Enemy Reconnaissance" expansion, I have updated this add-on, so I recommenend reading through the changelong. This is an optional UI-Addon for my main mod called "Contextual Unit Names". Link: http://steamproxy.net/sharedfiles/filedet...
Dynamic Improvement Yields
Created by CyberX1
Makes improvment yields more dynamic through certain features. Effects Quarries, Mines, and Farms. It does not change or remove and default improvment yields. Combatibile with all versions of Civilization V. Also adds +1 Gold to lumbermill improvments. Not...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Gibraltar and Reef Optimizations
Created by Barrowulf
Optimizes and fixes the Lua code used to find suitable locations for these natural wonders, which both require special methods. - Prevents the Rock of Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (sp...
Hardwood Resource
Created by TofuSojo
Adds Lumber Yard which produces Hardwood Resource. This is then required to build wooden siege and naval units, and later on an optional gold building to do something with the then useless resource. -New resource: Hardwood -New building: Lumber Yard at Min...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions. An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions...
Hypereon's Finland (Mannerheim)
Created by Hypereon
I proudly present you: Finland - The Independence Day Double-Leader Edition with Mannerheim and Urho Kekkonen! After a long wait, I have released a double-civilization-edition of Finland, this being the first leader, Carl Gustaf Emil Mannerheim. This is a ...
Improvements in Water Tiles
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
Information Era Ship Fix
Created by TofuSojo
This mod adds three new ships to the Information Era and rebalances the Modern and Information Era's naval units' required resources, as well as a few other Information Era units'. All affected units' text has been updated. Details of changes below: --New:...
Kievan Rus' (Brave New World)
Created by Tomatekh
Adds Kievan Rus' to the base game. Kievan Rus' was a medieval polity and historical precedent to the modern Russian, Ukrainian, and Belarusian peoples. Although a loose federation of independent principalities for most of its existence, it was briefly unit...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
Kongo (Brave New World)
Created by Tomatekh
Adds Kongo to the base game. The Kingdom of Kongo was an African kingdom located in west central Africa in what is now northern Angola, Cabinda, the Republic of the Congo, and the western portion of the Democratic Republic of the Congo. At its greatest ext...
Mali (Brave New World)
Created by Tomatekh
Adds Mali to the base game. One of the great centers of Islamic culture and wealth, Mali was one of sub-Saharan Africa's most influential empires. It owed much of its reputation to its situation as a major trading center, effectively controlling trans-Saha...
MC and LITE's Nubia
Created by Pouakai
http://i.imgur.com/8adnBPf.png South of the fertile lands of Egypt lay the mysterious land known as Nubia. Nubia went by many names, often given to them by the Egyptians to the north who dealt with them in both peace and war - one such name was Ta-Seti, or...
MC's Gallic Civilization
Created by sukritact
This mod adds the Gallic Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/uj8EkrO.png Master Metalworkers: May discover metal-based Luxury Resources when a Mine is constructed. Silver, Gold, Copper, Iron and Aluminum ...
MC's Nazca Civilization
Created by Pouakai
Widely known for the enormous geoglyphs of animals and other designs which they created in the deserts of their empire, the Nazca culture existed for approximately 900 years in the high Andean deserts of what is now Southern Peru. From what little is known...
MC's New Zealand
Created by Pouakai
Despite being a small archipelago in the South Pacific, New Zealand is never one to back away from a fight. Upon the outbreak of World War Two in September 1939, New Zealand declared war on Germany alongside the United Kingdom while under the rule of its m...
MC's Polynesian Civilisation Pack
Created by Pouakai
Polynesia is the term for a cultural region in the Pacific Ocean spanning from the three extremities of Hawaii, Aotearoa / New Zealand and Rapa Nui (Easter Island), and including well over one thousand islands. These islands are full of vastly differing an...
MC's Scotland
Created by Pouakai
An ancient kingdom in the north of the British isles, Scotland has been through many political and cultural changes over the years. Though it has been part of the United Kingdom for 300 years, it has retained its status as a cultural and industrial powerho...
MC's Serbia
Created by Pouakai
First founded centuries ago when Slavic peoples crossed the Danube, Serbia is a proud kingdom situated in the heart of the Balkans, on the crossroads of Europe and Asia. For centuries Serbia flourished in the shadows of empires far greater, until the Ottom...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Music Changer
Created by Matta Leão
This minimalist mod adds a simple button at the top right corner of the screen that allows you to skip the current music playing as many times as you like. The next song is random, based initially on your civ's ethnicity and peace / war status. If you skip...
Natural Wonders Enhanced
Created by Aheadatime
- All Natural Wonders(NW) have been reworked to have a tile yield of 8 (6 per Barrier Reef tile). - Science is worth half of all other yields. For example, two Science is worth one Production. - All NW provide +2 Happiness when in your borders (+1 per Barr...
Natural Wonders Fix
Created by TofuSojo
My version of Barathor's great Natural Wonder Yields Mod - Mythic Wonders Included. I added the three BNW natural wonders to it; set the Fountain of Youth and El Dorado to be just as common as the others; renamed them normal names, so they aren't "mythic" ...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Randomize City Names
Created by Nutzzz
Randomize City Names for Civilization V , Gods + Kings, and Brave New World by Nutty Randomizes city names within a civilization's list for every city except the capital. Also affects modded civilizations. ...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Solar Plant Fix
Created by TofuSojo
Solar Plants are too restricted and thus rarely built, unless you are on a desert map...This mod widens the restriction about where they can be built, while maintaining realism, and makes them require a strategic resource to still limit their production. T...
Sukritact's Burmese Civilization
Created by sukritact
This mod adds the Burmese Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/8FXV2xO.png Yama Zatdaw: Receive (100 on Standard) Great Writer Points (GWP) when a city that Burma has never owned is conquered. Conquered ci...
Sukritact's Calusa Civilization
Created by sukritact
This mod adds the Calusa Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/zTfcNJd.png The Calusa were a Native American people of Florida's southwest coast. They are notable for having developed a complex culture base...
Sukritact's Chinookan Civilization
Created by sukritact
This mod adds the Chinookan Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/TOo8YFG.png The mod comes with native support for Events and Decisions, YNaEMP, Cultural Diversity, Piety and Prestige, ExCE and Ethnic Unit...
Sukritact's Khmer Civilization
Created by sukritact
This mod adds the Khmer Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/Om1HcbX.png Great Barays of Angkor: Choose between a Food and a Faith boost upon the completion of a World Wonder. +1 Great Engineer Point from ...
Sukritact's Maasai Civilization
Created by sukritact
This mod adds the Maasai Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/GFPKFpo.png Once known as "The Lords of East Africa", the Maasai are a collection of ethnically related groups who live primarily in the grassl...
Sukritact's Phoenician Civilization
Created by sukritact
Phoenicia was an ancient Semitic civilization situated on the western, coastal part of the Fertile Crescent and centered on the coastline of modern Lebanon and Tartus Governorate in Syria. It was an enterprising maritime trading culture that spread across ...
Sukritact's Sami Civilization
Created by sukritact
This mod adds the Sámi Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/QBKwSBp.png Siida Culture: Founding cities reveals all tiles within its working radius. Cities founded on or adjacent to Snow or Tundra receive a...
Sukritact's Three Affiliated Tribes
Created by sukritact
This mod adds the Three Affiliated Tribes to the game, available for anyone with Brave New World. http://i.imgur.com/klKE2ky.png The three tribes are comprised of the Mandans, Hidatsas, and Arikaras. Although the first two had long-established friendships,...
Sukritact's Tuscan Civilization
Created by sukritact
This mod adds the Tuscan Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/Xpm0evw.png Today a region in modern Italy, Tuscany is known for its landscapes, traditions, history, artistic legacy and its permanent influen...
Sukritact's Zimbabwean Civilization
Created by sukritact
This mod adds Zimbabwe to the game, available for anyone with Brave New World. http://i.imgur.com/HCqWzAm.png Zimbabwe is a landlocked sovereign state located in southern Africa, between the Zambezi and Limpopo Rivers. Since the 11th century, present-day Z...
Sumer (BNW or GK)
Created by Tomatekh
Adds Sumer to the base game. The BNW version of this mod is also available as part of the Cradles of Civilization Pack (BNW). Often touted as the world's first civilization, Sumer developed along the banks of the Tigris and Euphrates Rivers, in modern day ...
TarcisioCM - Parthia
Created by Bubblegum
Adds the Parthian Civilization under Mithridates I. Requires Brave New World. Manual download here The Persian Horde: Capital produces 3 Horses. Each city you own produces one additional horse. Mounted units receive +25% combat strength when next to anothe...
TarcisioCM's Bulgaria
Created by Bubblegum
Adds the Tsardom of Bulgaria under Ferdinand I. Requires BNW. See my thread on CivFanatics for more civilizations. Manual download here Bulgaria http://i.imgur.com/cpYBEuO.png Supported Mods: Exploration Continued Expanded Civ IV traits in Civ V Cultural D...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain Names Corrected
Created by TofuSojo
Several incorrect or inaccurate terrain names have been changed everywhere I could find them, even in the Civilopedia, including its pages on the relevant buildings, units, and promotions. The goal is for them to more scientifically represent their respect...
MC's Buccaneers
Created by Pouakai
A name that struck fear into all within the Caribbean, the Buccaneers were the most feared pirates of the age of sail, plundering ports of friend and foe alike. They sought only bounty and glory, and frequently became the enemy of those who sought to use t...
Switzerland (Henri Dufour)
Created by JFD
SWITZERLAND (HENRI DUFOUR) UA: SONDERBUND WARDoubled Great General rate in own borders. Forts and Citadels generate Great Engineer Points during peace and heal adjacent Units during war. UB: KASERNE (MILITARY ACADEMY)The Kaserne is the unique Military Acad...
The Garamantes (Brave New World)
Created by Tomatekh
Adds the Garamantes to the base game. https://i.imgur.com/8adnBPf.png Narmer - Hatshepsut - Akhenaten - Djoser - Cleopatra Nubia - Makuria Garamantes - Hyksos The Garamantes were a Saharan people who used an elaborate underground irrigation system and foun...
The Germans (BNW)
Created by JFD
This mod adds the Germans under Arminius to the game. http://i.imgur.com/TURlnls.jpg http://i.imgur.com/ak8TVb7.jpg Please read the description before commenting! The Germans Legacy of Teutoburg Forest Begin at peace with Barbarians. When war is declared, ...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
Khazaria (Bulan)
Created by JFD
KHAZARIA (BULAN) Unique Trait: Khazar Correspondence When a city is conquered, the followers of your main Religion from that city contribute progress toward your Capital's next Citizen. If that city was a Capital, receive Influence with City-States sharing...
Armenia (Tiridates III)
Created by JFD
ARMENIA (TIRIDATES III) UA: THE ILLUMINATION OF TIRIDATESYour Capital converts to the first Religion founded and receives half the Holy City's Faith Per Turn whilst following it. Converting conquered cities to this Religion eliminates their occupied Unhapp...
The Kingdom of Belgium (BNW)
Created by JFD
Adds Belgium led by Albert I as a playable civilization For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please consider dona...
Bohemia (Vaclav II)
Created by JFD
BOHEMIA (VACLAV II) Unique Trait: The Hussite Wars City-States following your main religion provide a Delegate to the World Congress and have increased Religious Pressure. Religious Units beginning their turn in Bohemian lands have a chance to become Comba...
Francia (Charlemagne)
Created by JFD
FRANCIA (CHARLEMAGNE) UA: LAUDES REGIAEEarn Faith from city conquests, increasing with your total Faith output. Great Prophets spawned with Faith do so with free Combat Units. UB: PALACE SCHOOL (UNIVERSITY)The Palace School is the unique University replace...
[BNW] Samoan Civilization - Colonialist Legacies (and Senshi)
Created by Senshi
In this mod you'll play as Salamasina, Tafa'ifa of Samoa! At the heart of traditional Polynesia, Samoa has always been one of the major Polynesian cultural groups. In the nearly 3500 years the islands have been settled, they have been a focus of regional a...
[BNW] Mapuche Civilization
Created by Leugi
Adds the Mapuche Civilization to Brave New World, with Lautaro as its Leader!. This mod features Custom Leader Music. UPDATE: Fixed a bug with the Chemamull granting tiles to the wrong owner. https://dl.dropboxusercontent.com/u/81814981/MapucheChart.png Ma...
[BNW] Colonialist Legacies' Anishinaabe
Created by sukritact
In this mod you'll play as Pontiac, the legendary leader of the Anishinaabe. You'll step into his role as military and spiritual leader of a people on the brink of war, reliving a brief period of sudden bloodshed, when the Anishinaabe used cunning and dete...
[BNW] Confederate States of America
Created by Kramer
http://i.imgur.com/ywtMwgC.png This mod adds the Confederate States of America to the game, under the leadership of Jefferson Davis! Rebel Yell: Infantry units receive a random, unique promotion upon entering combat for the first time (like in the Civil Wa...
[BNW] Bhutanese Kingdom
Created by Kramer
http://i.imgur.com/dzYfHvQ.png This mod adds the Kingdom of Bhutan to the game under the leadership of Jigme Singye Wangchuck! Druk Tsendhen: 20% of excess Happiness is converted into Faith, increased to 40% with Theology. +1 Local Happiness from Mountains...
Xia - Erlitou (Brave New World)
Created by Tomatekh
Adds Xia(夏朝)to the base game. 包含中文版: 夏朝 (BNW) 商朝 (BNW) This mod is also available as part of the Cradles of Civilization Pack (BNW). The Erlitou culture of China's central plain marks the decisive shift out of East Asia's Neolithic period, ushering in the ...
Water Tiles Enhanced
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Walt Disney Hall Wonder
Created by CyberX1
Brings a new wonder to life, the Walt Disney Concert hall. Increases Culture, Happiness, and Gold. Requires Brave New World. Details: --------------------------- Walt Disney Concert Hall (Wonder): +5 Culture +1 Happiness +1 Gold +1 Free Musician ----------...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
The Sioux (Brave New World)
Created by Tomatekh
Adds the Sioux to the base game. The Sioux are a Native American people in North America, traditionally belonging to the Great Sioux Nation or Seven Council Fires. They can be subdivided into three major divisions based on dialect and culture: the Santee, ...
Hungary (Stephen I)
Created by JFD
HUNGARY (STEPHEN I) UA: APOSTOLIC MAJESTYClearing Barbarian Encampments grants Faith. Spending Faith converts nearby cities to your Religion, triggering WLTKD turns per existing followers. UB: VEGVAR (CASTLE)The Vegvar is the Hungarian replacement for the ...
Norway (Haakon IV)
Created by JFD
NORWAY (HAAKON IV) UA: GRAND LEIDANGPopulation Growth adds Production toward Naval Combat Units. Training and promoting Naval Combat Units increases Influence with neutral City-States. UU: SKEID (GALLEASS)The Skeid is Norway's replacement for the Galleass....
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) UA: ARMY WITH A STATESpecialist GPPs and Yields increase Military Production. Military Buildings provide 33% more XP to newly trained Land Combat Units. UU: LANDWEHR (RIFLEMAN)The Landwehr is one of two unique units available to Prus...
The Kingdom of Scotland (BNW)
Created by JFD
Adds Scotland led by James VI as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal or s...
Vandals (Genseric)
Created by JFD
VANDALS (GENSERIC) UA: GREAT MIGRATIONUnits start with +1 Movement and ignore borders in Coast or Coastal Land. Cities founded on foreign Continents begin with extra Population and Tiles. UU: ALANI HORSEMAN (HORSEMAN)The Alani Horseman is the Vandal unique...
The Kuikuro (Brave New World)
Created by Tomatekh
Adds the Kuikuro to the base game. An indigenous tribe of the Upper Xingu region of Brazil, the Kuikuro represent one of the great lost civilizations of the Amazon jungle. Approximately 1,500 years ago they built a sophisticated complex of cities centered ...
The Papal States (BNW)
Created by JFD
Overview: Adds the Papal States led by Pius IX as a playable civilization. For full support, please see CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal. Any support would go towa...
Krajzen's Great Musicians Pack
Created by Krajzen
This mod adds 60 new Great Musicians - with audio of their hits! (each audio - around 30 seconds long) And while Firaxis has given us many Western Classic Composers, my mod adds not only classical music, but also Oriental music, jazz, Baba Yetu from Civili...
Low Resolution Improvements
Created by ElRanchero
-The file size of the improvements' art is reduced allowing the game to load them quicker which can reduce lag from many improvements without changing their appearance noticeably. Use this if you're game still lags even after running it in DirectX 9 and se...
Low Resolution Units
Created by ElRanchero
Reduces the resolution all units' file sizes in an attempt to reduce lag caused from a high number of units. It should increase performance especially during the late game. Use this if your game lags even when running in DirectX 9 and setting all options t...
Double Resources
Created by Calmwind
This mod will double the city resources from each map tile. Version 2 fixes numerous missed negative values for hills, jungles and marshes....