Cities: Skylines

Cities: Skylines

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Beschreibung
These are mods and assets I use.

Thanks to ChipNRat for providing most of the interchanged in the collection
(check linked collections)
Inhalte (127)
3 Way Railroad Switch by RealRevChris
Erstellt von RealRevChris
This switch will allow trains to select 1 of 3 different lines. It could also be incorporated into railroad yards for an extra bit of realism. I didn't use anarchy on this. Having smooth interchanges can help with traffic flow. 100% Vanilla, no DLC needed....
81 Tiles 2
Erstellt von algernon
https://i.imgur.com/0O9w9Ta.png Overview A rewrite of the old '81 tiles' mod to increase performance and resolve bugs. Enables unlocking (and building on) all map tiles, not just the 25 in the middle. Includes optional Remove Need for Power Lines, Remove N...
A4 Partial Cloverleaf
Erstellt von Pamani
A4 Partial Cloverleaf A4 partial cloverleaves (parclo) are typical of North American suburbs (like Toronto or Omaha). They are considered to be the service interchange with the highest capacity. This one is pretty standard with 4 through lanes one the high...
Achieve It!
Erstellt von Keallu
Compatible with Cities Skylines 1.17.0-f3 (Hotels & Retreats) This mod enables achievements while also playing with mods. NEW IN 1.11 - Recompiled for Cities Skylines 1.17.0-f3 (Hotels & Retreats). NEW IN 1.10 - Recompiled for Cities Skylines 1.16.1-f2 (Hu...
Advanced Vehicle Options
Erstellt von Tim
Advanced Vehicle Options 1.9.12 https://i.imgur.com/0O9w9Ta.png https://imgur.com/mzpNwS8.png Hubs & Transports DLC Mod Compatibility and Loading Issues If you have any issues with the new Treasure Hunt DLC, please be sure to read Avanya's support discussi...
AutoLineColor Redux
Erstellt von TaradinoC
Sets the the color and name of new transit lines as you create them. Based on the original Auto Line Color, with additions: Updated to work with Park Life. (Also compatible with Industries.) New "Roads" naming strategy, which uses road names as well as dis...
BP gas station Ploppable
Erstellt von SvenBerlin
BP gas station Ploppable by Svenpotsdam tris 2297 LOD 305 If you like my assets you can support me with a donation. Thanks a lot. https://www.paypalobjects.com/webstatic/en_US/btn/btn_donate_pp_142x27.png...
Biblically accurate interchange
Erstellt von ThatSpiderByte
make your cims cry...
Bypass Roundabout
Erstellt von YUMBL
Heavy use roundabout with thru bypasses. Traffic flow of a highway interchange with the footprint of a roundabout. Requires Vanilla Overpass (2-2-2) and Traffic Manager. Also, brace the ends before connecting 6 Lane road to avoid issue (see picture). Node ...
CSL Map View
Erstellt von Gansaku
CSL Map View (Current version 4.4.7) This mod draws a image of map. Exactly, it is another external executable (CSLMapView.exe; bundled with the mod) to draw the map. The mod only outputs data file for that. If mod or viewer don't run, send comment with co...
Cargo Train Station
Erstellt von Tomas13TO
Cargo Train Station Model INFO maps - d,n,s,i (2048x1024) triangles - 6348 LOD triangles - 263 16x8 https://i.imgur.com/KwgyodI.png ...
City Entrance
Erstellt von petschwork.ps
Grid layout to start with a new city City Entrance by petschwork.ps...
Clover-45 4 way interchange
Erstellt von Dodgen
Clover-45 4 way interchange A Cloverleaf that crosses at a 45 degree. Heights go from -6-6 . Needs network extensions 2 for 2 lane and 4 lane highways. Medium-high density interchange. Place on flat surface and looks even better after smoothing!...
Construction Equipment props pack
Erstellt von Tomas13TO
Construction Equipment props pack All stuff you can find under industrial structures tab. Recommended mods More Beautification Mod by BloodyPenguin which allows you to place props in game. Prop Anarchy (& Tree Anarchy) Mod by BloodyPenguin which allows you...
DB 6400 Forestry Train
Erstellt von Acc3ss Violation
Cargo train consisting of 9 cars loaded with logs pulled by a DB Schenker 6400 series (ex-NS) diesel electric engine. Vehicle Effects To get that true diesel feeling use this mod to add effects to all of my 6400s: http://steamproxy.net/sharedfiles/file...
DHL Truck
Erstellt von Tomas13TO
DHL Truck Trailer INFO maps - d,s,i (512x512) triangles - 782 LOD maps -d,i (128x128) LOD triangles - 10 Scania Truck INFO maps - d,s,i (512x512) triangles - 872 LOD maps - d,i (64x64) LOD triangles - 31 It's generated in the generic industry areas 7.10.20...
Demand Master
Erstellt von Kagami
RCI Demand View / Controller 2017/03/05 Update 1. Multi language support. It will change the display language depending your gameplay setting in optional panel. 2. Stored demand value. The values be stored everytime when playing the game. And it'll be read...
Den Drommel -Z-
Erstellt von Zakerias
Coastal Map: Den Drommel A happy new year to you all! To celebrate I've made a brand new map. It's an idea that I've been working on for the past month. The map is split between a large open and flat area for your metropolis and a more rural area to the no...
Double Trumpet (NE2)
Erstellt von GivenchY
Double Trumpet by GivenchY Hello everyone, Here is an interchange in Bern, Switzerland. It is similar to Neufeld by Agusingnavy but is actually a new one (with smoother merging lanes). The number of lanes is also more realistic. In a word, this intersectio...
E11-D63 4 way interchange
Erstellt von Dodgen
Kempinski E11-D63 4 way Interchange Based on an intersection in dubai Needs NE2 for the 1+1 highway roads and fine road anarchy to place # Emirates Highway...
E11-D69 4 way interchange
Erstellt von Dodgen
E11-D69 4 way interchange Needs NE2 for 2 and 4 lane highways # Emirates Highway...
ESSO gas station ploppable
Erstellt von SvenBerlin
ESSO gas station by Svenpotsdam park 4x4 , tourists yes, workers no :-) triangles 1950 lod 295 unique version : http://steamproxy.net/sharedfiles/filedetails/stats/531136707 growable version: http://steamproxy.net/sharedfiles/filedetails/?id=531136...
Express Train Flying Chirpy
Erstellt von ron_fu-ta
オリジナルの特急列車です。 定員:180名 (30名/両 カフェカー除く) 速度:120km/h Original express train. (fictional) Capacity : 180 person (30 person/car without cafe car) Speed : 120km/h このアセットは以下のMODを使用して制作しています。(使用する際、MODは不要です.) This Asset has produced using this MOD. (MOD is not requ...
Extra Landscaping Tools
Erstellt von BloodyPenguin
Allows to place natural resources in-game + provides configurable tree brush&pencil, terraform and water tool. https://i.imgur.com/CYNzkiJ.png Provides some Map Editor tools in-game (like Resources Tool) and movable 'Brush Options' toolbar. Available throu...
Farming Equipment props pack
Erstellt von Tomas13TO
Farming Equipment props pack All stuff you can find under industrial structures tab. Recommended mods More Beautification Mod by BloodyPenguin which allows you to place props in game. Prop Anarchy (& Tree Anarchy) Mod by BloodyPenguin which allows you to p...
Favorite Cims
Erstellt von Gianxs
v0.4 - Fixed compatibility issue with the latest updates. v0.3.2 - Fixed for new dlc Sunset Harbor v0.3.1 - Fixed the Prison Panel View for jailed Citizen - Added Criminal Cims into Main and Family Panel. You can now know when your citizen being arrested a...
Find It! 2
Erstellt von sway
This mod allows you to search, filter, select, and place assets. It also provides some extra info that are usually not available in vanilla game. https://i.imgur.com/O3ujMsj.png Unsubscribe the BETA version before you use this mod! This mod was forked from...
First Person Camera v2.2.0
Erstellt von Asu
Cities: Skylines - First Person Camera mod v2.2 * Please refer to the GitHub page for change notes, source, discussions, etc. * Please refer to the Wiki page for more comprehensive Guide. * Consider submitting your issues or suggestions on the Issues page....
Full Diamond Interchange
Erstellt von MaxFX
This is a Full Diamond Interchange. A 'free-flow system interchange' connecting two highways with each other, where traffic from each direction can move uninterrupted to any other direction. Because of the long curved roads and lane mathemetics, traffic fl...
Harmony 2.2.2-0 (Mod Dependency)
Erstellt von boformer
https://i.imgur.com/CYNzkiJ.png This is a dependency for various other mods. It provides Andreas Pardeike's Harmony patching library (version 2.2.2) to all mods that require it. It also hotpatches older Harmony versions (1.2.0.1 and 1.1.0.0) and adds limit...
Highway Exit
Erstellt von Mista
doesnt work anymore and im too lazy to fix it...
Highway Exit + angled dogbone v1
Erstellt von Dodgen
Highway entrance / exit + angled dogbone v1 Mirror v2 https://steamproxy.net/sharedfiles/filedetails/?id=1620999018...
Highway Exit + angled dogbone v2
Erstellt von Dodgen
Highway entrance / exit + angled dogbone v2 Needs mass transit for the 1+1 highway coming of the freeway mirror v1 - https://steamproxy.net/sharedfiles/filedetails/?id=1618510708...
Highway Exit with roudabout
Erstellt von Dodgen
Highway Exit with roudabout...
Intersection Marking Tool 1.14.5
Erstellt von macsergey
https://i.imgur.com/0O9w9Ta.png https://i.imgur.com/fkaKgIp.png Overview This mod allows you to quickly create road markings at intersections. This is for detailing and aesthetics ONLY and WILL NOT tell your traffic where to go. If you want to control traf...
L MM Compact turbine
Erstellt von 0Erag0n
L MM stands for Lane MatheMatics and it helps the game AI traffic to flow better. Orginal Small Turbine Intersection by jugi https://steamproxy.net/sharedfiles/filedetails/?id=1817902292 ...
L MM Ramp RoundAbout
Erstellt von 0Erag0n
L MM stands for Lane MatheMatics and it helps the game AI traffic to flow better. Ramp-roundabout by =ShoX= Achilleshiel https://steamproxy.net/sharedfiles/filedetails/?id=408324981...
L MM Smallest Off Ramp Possible
Erstellt von 0Erag0n
L MM stands for Lane MatheMatics and it helps the game AI traffic to flow better. L MM version made with premission from Populous. Original by: Populous https://steamproxy.net/profiles/76561198053412323/myworkshopfiles/?appid=255710...
L MM Smooth roundabout v.2
Erstellt von 0Erag0n
L MM Smooth roundabout v.2 by 0Eragon (ง'̀-'́)ง L MM stands for Lane MatheMatics and it helps the game AI traffic to flow better. Perfect roundabout with space for trainline down the middle. Version 1 with walkway and threes https://steamproxy.net/shar...
L MM Stack interchange
Erstellt von 0Erag0n
L MM stands for Lane MatheMatics and it helps the game AI traffic to flow better....
L MM Y-Stack interchange
Erstellt von 0Erag0n
L MM stands for Lane MatheMatics and it helps the game AI traffic to flow better. Original Y-Stack Interchange by Timboh https://steamproxy.net/sharedfiles/filedetails/?id=412785623...
L MM lj3 Turbine interchange
Erstellt von 0Erag0n
L MM stands for Lane MatheMatics and it helps the game AI traffic to flow better. Made with premission from cyfmtshy Original lj3 by cyfmtshy https://steamproxy.net/sharedfiles/filedetails/?id=1914754441 **Obs** This works wihtout the three props but l...
L MM turbine interchange
Erstellt von 0Erag0n
L MM stands for Lane MatheMatics and it helps the game AI traffic to flow better. Changed Timboh's Turbine Interchange to use L MM. All credit for the work on the interchange goes to Timboh. Original work : Timboh's Turbine Interchange https://steamcommuni...
Lifecycle Rebalance Revisited 1.6.8
Erstellt von algernon
https://i.imgur.com/0O9w9Ta.png Using Game Anarchy? Be sure to DISABLE Game Anarchy's "Maximize education coverage" option. New in 1.6 MAJOR NEW FEATURE: realistic early life ageing and progress, from early childhood to young adult (optional, customizable)...
Loading Screen Mod Revisited 1.1.9
Erstellt von algernon
https://i.imgur.com/0O9w9Ta.png A replacement for, and continuation of, thale5's original Loading Screen Mod. Includes improved performance and compatibility with other mods, as well as some new features: Skip network and tree prefabs (in addition to the o...
Longan Highway exit v1
Erstellt von Dodgen
Longan Highway entrance / exit v1 For low denisty traffic. V2 mirror -- https://steamproxy.net/sharedfiles/filedetails/?id=1620231944...
Longan Highway exit v2
Erstellt von Dodgen
Longan Highway entrance / exit v2 Good for low denisty traffic. v1 mirror -- https://steamproxy.net/sharedfiles/filedetails/?id=1618973989...
Lucca 4 way Interchange
Erstellt von Dodgen
Lucca 4 way Interchange A 4 way interchange with direct access all directions. Smooth traffic flow and very hard to jam up. Needs network extensions for 4 lane and 2 lane highways. Heights go from -12-12. The actual interchange is pretty small, the merges ...
Maersk Line Cargo Ship
Erstellt von Leo Mystic Magic
Introducing the Chirpette Maersk! A Cargo Ship that holds 3x the capacity of the default ships. Has 75 Storage opposed to 25. I plan on using this ship again by re-skinning it with different cargo line brands and will adjust it to make smaller sizes as wel...
Marina and Hotel
Erstellt von Tomas13TO
Marina and Hotel This asset you can find under Parks tab. INFO - 100 entertainment accumulation - 800 entertainment radius - 120 000 construction cost - 14x18 Model INFO Main Building maps - d,n,s,a,i (2048x1024) triangles - 5013 LOD triangles - 204 Sub-Bu...
Michigan Left Turn
Erstellt von ChipNRat
Michigan Left Turn by ChipNRat...
Mini Soccer Field
Erstellt von Tomas13TO
Mini Soccer Field for your Cims. INFO maps - d,n,s,a (1024x1024) triangles - 2901 LOD triangles - 72 It's located in decoration/plazas and parks 4x7 https://i.imgur.com/KwgyodI.png ...
Move It
Erstellt von Quboid
Move It 2.10.7 Compatible with Cities Skylines 1.17.1 (12th June Update) New in 2.10.7: - Auto-connect roads! If you paste a copied road over the top of an existing one, Move It will automatically connect the nodes. This can be turned off by clicking on th...
Narrow path park (2x8)
Erstellt von Richard Cephal
A 2x8 narrow park that fits neatly across the 8 cell buildable area in your grids. Costs 1,500 credits 60 entertainment value (50% of high value vanilla parks) 200 radius (50% of normal vanilla parks) ...
Network Anarchy
Erstellt von Quboid
Network Anarchy 3.2.5 Compatible with Cities Skylines 1.17 (23nd May Update) https://i.imgur.com/9z4zVck.png This mod adds additional options when building networks (roads, quays, etc) and provides game-wide anarchy to let you break the placement rules. Ne...
Network Extensions 2
Erstellt von sniggledigit
Now Using Harmony 2.2 What's New (v.1.2.2.0) Updated for Hotels & Retreats (v.1.2.1.0) Now compatible with Better Education Toolbar (v1.2.0.0) Updated for compatibility with Plazas & Promenades https://i.imgur.com/a0VrMRr.png Source: https://i.imgur.com/n2...
Network Multitool 1.3.5
Erstellt von macsergey
https://i.imgur.com/0O9w9Ta.png https://i.imgur.com/4bLVAsL.png Overview This mod provides many different tools for working with networks What’s Included Add node mode: add node to exist segment Remove node mode: remove node and join segments Union nodes m...
Newbie Harbor - a beginner-friendly map!
Erstellt von MrMiyagi
Anyone can play this map, but if you're a beginner, especially if you've been frustrated trying to build a new city by traffic problems or other issues like water resources, this map was carefully planned to be your harbor from frustration. You won't need ...
Node Controller Renewal 3.5
Erstellt von macsergey
https://i.imgur.com/0O9w9Ta.png https://i.imgur.com/txCq9p1.png Overview This mod allows you change node type and shape This is renewal version of original Node Controller by kian.zarrin with improved UI/UX. The new UI allows you to make the perfect inters...
Nua Industrial Deco 4x8
Erstellt von Nuaria
Nua Industrial Deco 4x8 by Nuaria...
Olive Highway Exit v1
Erstellt von Dodgen
Olive Highway Exit Exit road is 24m long. max 9m height ...
Onion Highway Exit
Erstellt von Dodgen
Onion Highway Exit Exit road is 60 cells long Add a dogbone - https://steamproxy.net/sharedfiles/filedetails/?id=1617597515 ...
Onion Highway Exit with dogbone
Erstellt von Dodgen
Onion Highway Exit with dogbone Onion because layers?.. ...
Optimised Outside Connections
Erstellt von Quboid
Optimised Outside Connections Compatible with Cities Skylines 1.17 (23nd May Update) Sick of 7% full cargo trains clogging up your rail network? Got a queue of near-empty cruise ships clogging up your harbours? Optimised Outside Connections reduces the num...
Partial Cloverleaf
Erstellt von NAME NAME NAME
The Partial Cloverleaf Interchange is the most common Highway Interchange/offramp in Germany. After manually building a few in my cities, I wanted to have a template for this quite efficient Design, so I made one and while I'm at it, I might as well share ...
Patch Loader Mod
Erstellt von Krzychu1245
Core dependency of FPS Booster https://i.imgur.com/0O9w9Ta.png New in 2.1.2, 30/Nov/2021 bugfix: problem with detection of -noWorkshop and -disableMods command line flags, improvement: local mods directory path detection on MacOS v2.1.1, 6/Aug/2021 fixed c...
Pollution, Death, Garbage and Crime Remover Mod
Erstellt von doctor
Choose whether you want to completely remove any kind of pollution (ground, water or noise) as well as dead people, garbage and/or crime. Can also maximize city attractiveness, entertainment and land value. With Options Panel you can easily switch ON/OFF e...
Port Crane Prop A
Erstellt von Leo Mystic Magic
Port Crane Prop A by Shroomblaze Original model comes from the default harbor in game that I turned into a prop. Total Tris = 3,646 1024 x 512 Maps Lod Tris = 226 256 x 256 Maps http://i.imgur.com/VHsboGI.png http://i.imgur.com/kiiBaxJ.png...
Port Crane Prop D
Erstellt von Leo Mystic Magic
Port Crane Prop D by Shroomblaze Original model comes from the default harbor in game that I turned into a prop. Total Tris = 2,127 512 x 512 Maps Lod Tris = 547 256 x 256 Maps http://i.imgur.com/VHsboGI.png http://i.imgur.com/kiiBaxJ.png...
Port Crane Prop E
Erstellt von Leo Mystic Magic
Port Crane Prop E by Shroomblaze Original model comes from the default cargo train station in game that I turned into a prop. Total Tris = 1,818 1024 x 1024 Maps Lod Tris = 336 256 x 256 Maps http://i.imgur.com/VHsboGI.png http://i.imgur.com/kiiBaxJ.png...
Precision Engineering
Erstellt von Simie
http://i.imgur.com/oLnq6h3.png Precision Engineering augments Cities: Skylines by adding angle snapping, guidelines and additional information to assist you when building roads, train lines, pipes and power lines. http://i.imgur.com/voLHeOi.gif Installatio...
Railway Through Yard by RealRevChris
Erstellt von RealRevChris
Railway Through Yard by RealRevChris The railroad yard is a place for trains to drop off & store cars. It allows the trains to be 'built' with the particular cars they need to take to different places. I don't think CS will park trains on these, but they w...
Random Tree Rotation
Erstellt von boformer
Tested to be working with Industries. All instances of a tree in Cities: Skyline are rotated in the same way, which looks very unnatural. This mod rotates the detailed tree models which you will see when you zoom in. This mod applies a random rotation to a...
Realistic Functioning Beach
Erstellt von Richie
Realistic Functioning Beach by Richie Properly placed on a sandy sloping beach with the correctly lever water front and finally a real functioning beach. I personally love how when a citizen with a dog enters the beach, the dog automatically runs full spee...
Realistic Population 2 2.2.4
Erstellt von algernon
https://i.imgur.com/0O9w9Ta.png Formerly Realistic Population Revisited Key features: Provides a more realistic simulation and gameplay experience Realistic calculatrion of building populations - no more single suburban houses with half-a-dozen families an...
Rebalanced Industries Revisited 0.9.3
Erstellt von Mbyron26
Overview Rebalances Industries DLC, reduce traffic flow, increase cargo loading and more. https://i.imgur.com/0O9w9Ta.png New in version 0.9.3 Fixed serialization exception issues. Main Functions: Using new algorithm to increase the load of vehicle in indu...
Recycling Points (pack)
Erstellt von Trippy
Pack of 3 Recycling points. Industrial, Urban & Rural. Built from props. So relies heavily on the props in the list. I've put them in some sort of necessity order. For those on a diet. I've also put them in a collection for easier downloading. For stats se...
Regional Train
Erstellt von ron_fu-ta
オリジナルの近郊(地域)列車です。 ドアの色がラインカラーで変化します。 定員:320名 (80名/両) 速度:100km/h Original regional train. (fictional) The color of the door will change by Line color. Capacity : 320 person (80 person/car) Speed : 100km/h...
Rhinestone Island
Erstellt von Flux
Rhinestone Island is a custom map I designed for my YouTube series - this is the empty version of the map prior to begining construction. Enjoy! Things to note: Because this map was designed based around the city I wanted to create here for my YouTube seri...
Roundabout Builder
Erstellt von Strad
This mod automatically builds roundabouts for you. It clears the area of the roads and snaps them onto the roundabout. Network Anarchy is recommended. VERSION RELEASE 1.9.7 Experiencing issues? Reinstall (resubscribe) the mod If you cannot run this mod at ...
Scrap Metal Truck (Ore Industry)
Erstellt von Leo Mystic Magic
Please Rate Up If You Like! Thanks :) This truck is used in Ore Industry Areas. 4 Color Variations as shown above. Truck Cab Total Tris = 826 1024x1024 Textures Lod Tris = 90 64x64 Textures --------------------------- Trailer Total Tris = 2771 1024x1024 Te...
Seahorse Islands Archipelago
Erstellt von Sidai
Seahorse Islands Archipelago by Sidai This could be your next holiday destination ... or just build a city on it. ------------------------------------------------------------------------------------------------------ General notes Real World Location: No R...
Shallot Highway Exit + dogbone v1
Erstellt von Dodgen
Vanilla Shallot Highway entrance / exit + dogbone. This is a compact high density highway entrance and exit. Updated 8/1/19 for no mods or DLC needed. 3 lane road now instead of 2. Dogbone is now 2 lane roads. V2 Mirror - https://steamproxy.net/sharedf...
Shallot Highway Exit +dogbone v2
Erstellt von Dodgen
Shallot Highway entrance exit +dogbone v2 This is a compact high density highway entrance and exit. Updated 8/1/19 for no mods or DLC needed. 3 lane road now instead of 2. Dogbone is now 2 lane roads. V1 Mirror -- https://steamproxy.net/sharedfiles/fil...
Shallot Highway Exit v1
Erstellt von Dodgen
Shallot Highway entrance / exit Exit road is 48 cells long v2 Mirror https://steamproxy.net/sharedfiles/filedetails/?id=1619174155...
Shallot Highway Exit v2
Erstellt von Dodgen
Shallot Highway Exit v2 Reversed Reversed the direction of v1 -- https://steamproxy.net/sharedfiles/filedetails/?id=1618338120 For further engineering reasons.....
Shell Oil Truck (Semi-Trailer)
Erstellt von jaijai
Royal Dutch Shell This asset contains two livery. It's a standard and V-Power. Category: Oil Capacity: 11,000 (both) Tractor and Trailer http://steamproxy.net/sharedfiles/filedetails/?id=972200981 Prop is here....
Slim Jim Simple Highway exit
Erstellt von Dodgen
Slim Jim Simple Highway exit Highway exit with a simple road layout . Raised highway is at 12m and drops down onto the avenue. The Intersection itself is 60u long by 12u wide. Medium density intersection. TMPE with lane management and junction restrictions...
Spykerbrook -Z-
Erstellt von Zakerias
Coastal Map: Spykerbrook UPDATE: : The area around the road/rail combo bridge has been raised to prevent flooding. I've also raised the terrain of the river island. It should now be perfectly safe to build a dam at the big waterfall. Please be aware, placi...
Sunken 45° B2 Parclo (Detroit, Michigan)
Erstellt von Pamani
Sunken 45° Parclo (Detroit, Michigan) After a lot of struggle, I am finally able to release my new interchange :D This is a parclo (for partial cloverleaf) located in Detroit. Real life location It connects one of Detroit main avenue, the Gratiot avenue, t...
Super dense angled dogbone v1
Erstellt von Dodgen
Super dense angled dogbone highway entrance / exit v1 Needs NE2 for the 4 lane, 2 + 2 lane, and 2 lane highways. Doesn't require TMPE but it does help to use all lanes. v2 Version here - https://steamproxy.net/sharedfiles/filedetails/?id=1869694027...
Super dense angled dogbone v2
Erstellt von Dodgen
Super dense highway entrance/exit angled dogbone v2 Needs NE2 for the 4 lane, 2 + 2 lane, and 2 lane highways. Doesn't require TMPE but it does help to use all lanes. V1 version here - https://steamproxy.net/sharedfiles/filedetails/?id=1833146933 *smal...
SuperStreet
Erstellt von ChipNRat
SuperStreet by ChipNRat...
Surface Painter
Erstellt von BloodyPenguin
Allows to change terrain surface https://i.imgur.com/CYNzkiJ.png Are you tired of endless list of filler assets cluttering your parks panel and exhausting your buildings limit? Then this mod is for you! This is a plugin for my Extra Lanscaping Tools mod th...
TGV Train
Erstellt von oppiescc
My first attempt at a train for Cities; Skylines; it's the TGV Can anyone let me know whether or not I also need to upload a separate file for the wagon? Also, currently the Asset Editor doesn't let me add a second engine at the back of the train, so it do...
TM:PE 11.8.0.0 STABLE (Traffic Manager: President Edition)
Erstellt von Krzychu1245
Improve lane and parking usage. and customise junctions, roads, and rails! This is the stable release with tested features. https://i.imgur.com/biZEmm8.png https://imgur.com/mzpNwS8.png ⠀⠀⠀⠀⠀⠀⠀⠀User Guide⠀⠀⠀⠀Report Bugs⠀⠀⠀⠀Discord Chat Vehicles despawning ...
The Golden Eye (Service Interchange)
Erstellt von Impact
My first in a new series of Service Interchanges (Highway to Urban Interchanges). Feel free to follow me or visit my profile every now and then for more new interchanges like this. It works perfect with medium traffic and not cause congestions. No traffic ...
Timboh's B-Trumpet Interchange
Erstellt von Timboh
Mirrored Version: http://steamproxy.net/sharedfiles/filedetails/?id=410030736 Let's take a break from all the 4-ways and move on to some 3-way interchanges, and is there any better way to start then with a trumpet interchange. In real life, this is by ...
Timboh's C/E Cloverstack Interchange
Erstellt von Timboh
I'm back, my fellow road geeks and infrastructure enthusiasts! After spending a week in the fouth ring of Hell we mortals refer to as 'studying', I'm back with more interchanges! Now, for my comeback I thought, why not make it big? How big? Well, as you ca...
Timboh's City DCMI Interchange
Erstellt von Timboh
This one is for you, Qfwfq! This is a modified version of the DCMI Interchange, with 2-lane one-way overpasses instead of motorways, making it functional as a free-flowing motorway-to-street transition. Since the 2-lane roads are smaller, there's a tiny de...
Timboh's Cloverleaf Interchange
Erstellt von Timboh
A more realisticly designed cloverleaf interchange than the vanilla one, with parallel ramps improving the capacity of the cloverleaf. It's probably the most common interchange in the world due to its low cost, but they are generally considered obselete in...
Timboh's Clovermill Interchange
Erstellt von Timboh
Clovermill? Cloverleafmill? Windleaf? Two-level Cloverleaf Windmill Hybrid... thingy... Meh, I'll go with Clovermill. It doesn't seem like this interchange has a specific name except being a cloverleaf/windmill hybrid, so I just made one up! These intercha...
Timboh's Cloverstack Interchange
Erstellt von Timboh
The interchange of choice here in Europe! It's probably the most common interchange after the Cloverleaf interchange, and there's a good reason for that. Many of them are upgraded cloverleafs, and the majority of new interchanges built today in Europe are ...
Timboh's Compact Stack Interchange
Erstellt von Timboh
EDIT: The Compact Stack has become sort of... obselete. Since the Stack Interchange got its facelift, it has actually become more compact than the "compact" one. So, uh... Rest in pepperoni, Compact Stack? If you thought the original stack was clever, then...
Timboh's DCMI Interchange
Erstellt von Timboh
Ah, yes! The DCMI Interchange, the big thing that every roadgeek seem to be talking about. I'm not saying it's overhyped, but... It's just that it's not that "revolutionary", so to speak. It's a very efficient interchange indeed, but it's more of a perfect...
Timboh's Diverging Diamond Interchange
Erstellt von Timboh
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Timboh's Full Diamond Interchange
Erstellt von Timboh
I heard you liked bridges, so I made this. It's a full diamond interchange, one of my personal favorites when it comes to design.The ramps are straight, long and fully directional, making this an excellent choice in-game. It occupies almost as much space a...
Timboh's Gothic Interchange
Erstellt von Timboh
Gothic interchanges have a bit of a shady reputation, worse than it deserves in my opinion. They sometimes go by the name "Malfunction Crossing" due to its deceptivly broken-looking structure, with the mainline carriageways switching sides. The name also o...
Timboh's Pentagon Interchange
Erstellt von Timboh
A fully functional five-way interchange, with access for all directions. My first attempt at an interchange design of my own, and shit went downhill pretty fast. I'm sorry for failing completely in making this interchange symmetrical. If you want me to rew...
Timboh's Second Cloverstack Interchange (w/ central reservation ramps)
Erstellt von Timboh
(Due to limitations in character count in asset names, the in-game name for this one is "Timboh's Left Cloverstack Inter." If you have a suggestion for a better name, feel free to leave me a comment) Personally, I'm not a fan of putting ramps in the centra...
Timboh's Semi-Directional A-Trumpet Interchange
Erstellt von Timboh
Mirrored Version: http://steamproxy.net/sharedfiles/filedetails/?id=411400601 More trumpets, Timboh? Do we really need more of these things? I'd say we do indeed need more of them. See, the semi-directional variant of the trumpet actually adds quite al...
Timboh's Semi-Directional B-Trumpet Interchange
Erstellt von Timboh
Mirrored Version: http://steamproxy.net/sharedfiles/filedetails/?id=411396977 More trumpets, Timboh? Do we really need more of these things? I'd say we do indeed need more of them. See, the semi-directional variant of the trumpet actually adds quite al...
Timboh's Sonnborner Interchange
Erstellt von Timboh
Once upon a time in Wuppertal, the autobahn arrived, smashing down 65 buildings, leaving 2 000 people homeless and dividing villages. All in the name of progress and science, so no harm done, really! Nah, I'm just being sarcastic here. Road egineers should...
Timboh's Spaghetti Interchange
Erstellt von Timboh
Here it is! It's the pasta interchange, the nudle crossing, the one and only Spaghetti Junction... Or Gravelly Hill Interchange, since that's its real name. I hope I've been faithful enough recreating the interchange; the asset editor does have its limitat...
Timboh's Stack Interchange
Erstellt von Timboh
You know, when road engineers are told to "do it big", they make stack interchanges. You can't really get any larger than this! Well, there are of course the insane Texas High Fives, the monsterous chinese five-way junctions and the supercompact and supert...
Timboh's Three-level Roundabout Interchange
Erstellt von Timboh
Huazzah! The Roundabout Interchange is here, and if the Turbine Interchange is the most underestimated interchange, then the Three-level Roundabout is the most overestimated. See, roundabouts aren't free-flowing, not in theory at least. Roundabouts are des...
Timboh's Turbine Interchange
Erstellt von Timboh
Looking for a turbine with U-turns? Check out grimarchangel's version: http://steamproxy.net/sharedfiles/filedetails/?id=409870774 The first interchange in my collection, and my favorite! I mean, just look at it! The spiral ramp pattern is almost mesme...
Timboh's U-Pentagon Interchange
Erstellt von Timboh
As " 7-elephant" requested, here is a new version of my Pentagon Interchange with U-turns! " 7-elephant" was kind enough to send me a little sketch where the U-turns were drawn out, and I thought it was such a good idea that I decided to upload a new versi...
Track and field
Erstellt von Tomas13TO
Athletics events for your Cims. INFO maps - d,n,s,i (2048x1024) triangles - 5644 LOD triangles - 96 It's located in decoration/plazas and parks 12x8 https://i.imgur.com/KwgyodI.png ...
Trumpet A (NE2)
Erstellt von GivenchY
Realistic Trumpet A by GivenchY Hi everyone, Here is a type-A trumpet interchange. It is a realistic build. Never worry when the game says “height too high” because you can still plop the intersection (pause the game to avoid that message). Don't forget fo...
Trumpet B (NE2)
Erstellt von GivenchY
Realistic Trumpet by GivenchY The intersection should be placed on the flat land. You may use Move it! to adjust the ramps, since they sometimes lose shapes in game. Don't forget to rate and leave a comment if you like it :D ...
Turbine-45 4 way Interchange
Erstellt von Dodgen
Turbine-45 4 way Interchange v1 4 way Interchange that crosses at a 45 degree angle. Needs network extension for 4 and 2 lane highways. ...
Whimze dogbone highway exit
Erstellt von Dodgen
Whimze dogbone entrance / exit Highway exit with multiple turnoffs/turnins ...
Zero Emission Garbage Center
Erstellt von _luminou_
Zero Emission Garbage Center Perfect for your small residential areas, this garbage center produces no sound polution and zero emission !! ...Isn't it beautiful utopia ? Ideal to handle the local household waste, without disturbance for the population ! Si...
kaleos spiral roundabout
Erstellt von mikeyx
kaleos spiral roundabout...
road barriers pack
Erstellt von DeCzaah
road barriers / traffic barriers Like you maybe already saw at creativDEX' twitter channel, we were discussing about different versions of concrete and plastic road barriers. The features: - different sizes to save on prop count - prop will align to elevat...
Verknüpfte Kollektionen (2)
Maps by Zakerias
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