Cities: Skylines

Cities: Skylines

5,132 ratings
Advanced Vehicle Options
7
4
23
6
6
9
2
2
5
3
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
274.767 KB
26 Oct, 2018 @ 6:33pm
22 May, 2023 @ 2:27pm
21 Change Notes ( view )

Subscribe to download
Advanced Vehicle Options

Description
Advanced Vehicle Options 1.9.12



Hubs & Transports DLC Mod Compatibility and Loading Issues
If you have any issues with the new Treasure Hunt DLC, please be sure to read Avanya's support discussions Game not working and the list of compatible mods.

Mod Description
This mod let you customize various options about vehicles. To access those options simply click on the vehicle icon at the bottom right of your screen (next to the policy icon). This workshop object is a fork of AVO version 1.8.2 published by Boogieman Sam[github.com], who has retired from the Cities Skylines modding community and left this mod open-sourced for the community.

Use the Vehicle Selector by Algernon for an increased individual experience to control spawing even more.

Changelog
The Changelog can be found here or on the Wiki[github.com].

Compatibility
This mod can be safely removed without impact on the savegame. The AVO setting is kept inside the save file but will not cause any harm.

Source Code
Get the source code from the repository at GitHub. Feel free to contribute more functionality and help to fix existing issues. Link to AVO GitHub repository[github.com].

Known Issues
Still existing... Vanilla passenger trains no longer spawn in color variation. (31/12/2020)

Translations
Multi-language support is now available (thanks to algernon for setting up the translation framework!). English and German language is supported out of the box.

Additional languages (with contributors):
- Chinese Simplified (by YuLun)
- Japanese (by Adon)
- Korean (by TwotoolusFLY LSh.st)
- French (by mjm92150)
- Dutch (by Olympic1)
- Spanish (by Polarsan17)
- Russian (by Angel Heavenly)
- Polish (by LazyRider)
- Italian (by Raistlin46)

You can help translating this mod by contributing to the AVO Crowdin project[crowdin.com]. Leave a comment in the Language Translation discussion, if you want to support the community.


User Guide and Troubleshooting
[github.com]

[github.com]
Popular Discussions View All (12)
24
20 Jul, 2023 @ 10:00am
PINNED: Language Translation
Tim
4
18 Mar @ 11:38am
Public Transport Not Picking Up Passengers
Bashy (ELG3A)
5
15 Aug @ 10:32am
PINNED: Vanilla Vehicles keep spawning !
Tim
1,626 Comments
ApollonDriver 2 Nov @ 9:57am 
@patriotic I find 0.5 or 0.3 to be a good setting. If you want ultra realism it's 0.3, if you want cars to tilt a little but not comically, 0.5 is good.
Tim  [author] 2 Nov @ 6:34am 
@patrioticparadox - unfortunately there is no clear reference on lean/nod. Then I used these values in my games, I always check for the individual vehicle, how hard it turns in a curve, when turning. Based on this I carefully changed the values until it stopped "waggle" around a corner. I also noted, that the behavior is different between assets.
patrioticparadox 1 Nov @ 5:56pm 
@Tim are you aware of any reference for the lean/nod setting? I've wanted to tweak these for a long time but haven't found good information on adjusting them.
ApollonDriver 1 Nov @ 2:40pm 
Any problems you people experience are caused by you only, this works with no issues for years now
Tim  [author] 23 Oct @ 10:42am 
@AntsLoverForever - you need to have at least one vehicle active in every section. Especially in the section Citizen there is this "Personal Ride", the Electric Car and the Sedan, which must have an identical replacement. If you deactivate the vanilla Electric Car, you need another Electric Car, e.g. some asset like a Tesla model active, and this asset must be configured by the asset author as an Electric Car.

The error message comes from the game, which tries to spawn a vehicle, but not finding a proper type active. This is not related to AVO, but internal game mechanics.
AntsLoverForever 13 Oct @ 12:11pm 
It's annoying because I'm making an Argentine town and I've never seen one of those in real life.
AntsLoverForever 13 Oct @ 12:10pm 
i discovered what that error appear when y delete a personal electric transport ride
AntsLoverForever 13 Oct @ 9:01am 
it dont work
AntsLoverForever 12 Oct @ 10:33am 
I'm going to try unsubscribing to the mod and resubscribing.
AntsLoverForever 12 Oct @ 10:32am 
When I delete a vehicle, I activate it so it doesn't spawn. I get an error that says:

Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details

It's annoying, it keeps popping up.