Cities: Skylines

Cities: Skylines

829 ratings
Seahorse Islands Archipelago
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File Size
Posted
Updated
7.671 MB
25 Sep, 2020 @ 4:18am
10 Jun, 2021 @ 9:07am
10 Change Notes ( view )
You need DLC to use this item.

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Seahorse Islands Archipelago

In 2 collections by Sidai
Seahorse Islands Archipelago - all Required Items in one Click
41 items
Sidai's Cities Skylines Map Collection
24 items
Description
Seahorse Islands Archipelago by Sidai


This could be your next holiday destination ... or just build a city on it.

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General notes
Real World Location: No Real world location this time, this is pure fantasy map.

BonBonB Map Review: Cities Skylines - What Map - Map Review 1031 - Seahorse Islands Archipelago

Version Log
Click here for change log: Version 8.

Update on 06.03.2021: Removed the Network Extensions 2 dependency because it's now obsolete and stopped working for many users. The Map now requires the Mass Transit DLC.

Good news for all, i just permanently removed the Park Life DLC dependency that BonbonB mentioned is his Review Video!

Another Good news for all, i think i found and fixed the Object reference error and removed the causing dependency!

Map Collection
To Play this Map you need all the assets from the 1-Click Map Collection. For easy subscription click "Subscribe to all" in the following collection: Seahorse Islands Archipelago - all Required Items in on Click

Features
  • tropcial theme settled in summer
  • Optimized for 81 tiles gameplay.
  • All outside connections available
  • Limited space to build distributed across multiple islands
  • multiple harbor areas and options for ferry routes
  • mighty colonial fort
  • hidden pirate cove
  • strong WW2 sea defence fort

It's best suited for 81 Map Tiles, these are very detailed and optimized. There are many ship routes between the island, but they are not interconnected to avoid stupid ships driving around like crazy.

Ultimate Eyecandy
  • Global light intensity: ~4.2
  • Ambient light intensity: ~1.2
  • LUT: Relight.Average

Relight Settings
  • Brightness: 0.9
  • Gamma: 0.9
  • Contrast: 1
  • Temperature: 0.15
  • Tint: 0.3
  • Sun Temperature: 0.2
  • Sun Tint: 0.3
  • Sky Temperature: -0.1
  • Sky Tint: 0.3
  • Moon Temperature: -0.2
  • Moon Tint: 0.2
  • Moon Light: 0.5
  • Twilight Tint: 0.3


Notes on map themes
I specifically designed this map for the map theme "Laviante 2.0" by Arnold J. Rimmer. The map theme is only recommended, the map is fully playable without it.

Notes on trees
Plopped ~225k. If you want more than 250k then use Unlimited trees mod.

If you don't subscribe to the trees, grass or filler patches, they just don't appear ingame.

Notes on intersections and roads
I used the following premade intersections:

All credits go the the respective creators. Some intersections are slightly changed. You don't need to subscribe to these intersection workshop assets, they are only linked to worship and give credit to their creators.

Final notes
For gameplay on all 81 tiles, please subscribe to 81 Tiles mod by BloodyPenguin.

Screenshots were taken with Daylight Classic mod by BloodyPenguin, Laviante 2.0 theme and Reaper_Realistic_Final_V1 LUT by Reaper. Use Ultimate Eyecandy mod by Judazzz for even more options to adjust visuals to whatever you like.

Remember, if you like this map, please rate. It helps the community (and me).
Popular Discussions View All (8)
34
12 May, 2022 @ 7:25am
Object reference error
Sporknaut
1
10 Jun, 2021 @ 8:47am
DLC Dependency
Fex
1
10 Jun, 2021 @ 8:48am
weird bug
bxlbjorn
261 Comments
KingKing 3 Dec, 2024 @ 8:17pm 
where's the seahorse
Mitch 11 Aug, 2024 @ 3:48am 
Please bring this map to CS2 if possible. Best map i've ever played
boggerdog07 19 May, 2024 @ 7:40pm 
Whos got the optimal Lumina Settings for this map??
Alecthelm 18 Mar, 2024 @ 9:11am 
still one of my all Time favs, could get lost just watching traffic flowing on starting networks for hours on this beauty. thx again!
Darren 14 Jan, 2024 @ 12:28pm 
Sidai - Just a big thank you, your maps (3 in particular incl this one) were the reason I got into CS1 and stayed with it for the last 3 years; well until CSII was released. I love your maps because they allowed me to build villages, towns and cities as well as all supporting industries, green spaces etc in dedicated areas in a natural way not to mention the maps themselves were beautiful crafted and detailed. I'm having withdrawal symptoms :-p, really hoping you are planning to work your magic again when the tools are available; well officially supported tools in CSII. In the meantime I'm going to try and do a bad version of this map manually from an existing CSII map :D.
t4ctic 3 Nov, 2023 @ 9:03pm 
Enjoying the map a long time :)


But does this map want you to only use ferries? :D


>>> my trains don't fill with passengers, on the islands <<<

- I have a railway from mainland over the islands, right next to the highway.

- Only mainland-people like to go by rail. Island stations and trains have 0 traffic.
- Ferries, Cargo and everything else works very well.
Sidai  [author] 10 Oct, 2023 @ 5:50am 
Use MoveIt to move the first node of rail after map border a bit away from it, it needs a bit try and error to find the exact fixing spot
ZAHEEEEEEEEEEER 2 Oct, 2023 @ 9:32am 
heloo why trains always jam at map edges? soon after i place cargo station
AlienJudoka 8 Sep, 2023 @ 11:56pm 
PLEEAAASSSE make a non-dlc version
Sidai  [author] 7 Aug, 2023 @ 8:30am 
@Kurt langemand dahl: The Highway System is specificially designed that the dummy car traffic is avoiding the highway to the start square. if you build and zone there will be cars coming to your city, they just need their time to reach the starting tile from the map edge.