Cities: Skylines

Cities: Skylines

11,622 ratings
Intersection Marking Tool 1.14.5
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File Size
Posted
Updated
9.684 MB
24 Jun, 2020 @ 6:59am
27 Sep @ 11:27am
122 Change Notes ( view )

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Intersection Marking Tool 1.14.5

Description



[github.com]
Overview
    This mod allows you to quickly create road markings at intersections.

  • This is for detailing and aesthetics ONLY and WILL NOT tell your traffic where to go. If you want to control traffic, please see Traffic Manager: President Edition.

  • Harmony 2.0 is required for the mod to work.

  • You can move and adjust the intersection with Move It! and will not need to redraw your lines. They automatically redraw themselves.

  • There is no impact to Game Limits since the markings are not considered objects by the game.

  • There is little to no performance impact which can vary based on each user's system.

  • This tool can be disabled or unsubscribed at any time without breaking save games.



What’s Included
  • ALL MARKING OPTIONS can be colored with either a color palette or RGBA color numbers and sliders.

  • Create customized Templates[github.com] and set and change the default you wish to use for each style in each category.

  • 4 categories for different road marking scenarios each with a variety of styles to choose from.

  • Template and Line grouping options



Any questions?

Support
If you have any problems with mod or errors occur, you should describe your problem as much detailed as possible, comments like “mod does not work” will be ignored.
Also, you should provide the game log, comments about errors without game log will be ignored too. Read here how to share log.

Although, the best way to solve problems is joining to my discord and write to #Support channel, unfortunately, steam comments is very useless for conversation.

Join discord server
[discord.gg]



Source code
Get from GitHub
[github.com]



Translations
If you want to help improve existing translations or you want to translate into your own language (ask to add it to the translation project).
Translate on Crowdin
[crowdin.com]



Thank you for your help in development, testing and translation:
  • algernon
  • Allystrya (workshop and wiki description)
  • Almi (Spanish translation, workshop&wiki description)
  • Annyeong1 (Korean translation)
  • boformer
  • BlazerKnight171 (Italian translation)
  • Chamëleon (Logodesign)
  • Claude_Speed (Chinese translation)
  • Dogg1 (Finnish translation)
  • Egi
  • Fizzy_LaFizz[instagram.com] (Indonesian translation)
  • GOCAS (Portugal translation)
  • JurrijnP (Dutch translation)
  • kian.zarrin
  • krzychu124
  • milanbarath (Czech translation)
  • MrLojnat (French translation)
  • PELLQ (Turkish translation)
  • Pixelclone (English UK translation)
  • RaeTheGit
  • raistlin46 (Italian translation)
  • shg166 (Japanese translation)
  • Silchuki14 (French translation)
  • Syvies (French translation)
  • Teengamer 37 (Romanian translation)
  • Quboid
  • Woozie (Polish translation)
  • ΣʋιʅѺɱҽɠα (French translation)


For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
Popular Discussions View All (23)
306
16 Sep @ 11:07pm
PINNED: Suggestions and ideas for future versions
macsergey
295
28 Jul @ 9:35am
PINNED: Bug reports
macsergey
57
22 Feb, 2023 @ 9:02am
Show off your Intersections!
Dreaminway
1,873 Comments
paradise789 21 hours ago 
@franzeusq
Yes, it's been changed from +/- 10 to +/- 100.... if you have used clus retaining walls pack with imt it used to be to high because of the +/- 10 limit, but macsergey have fixed this now in the update.

I read on his discord that he had a little bug hunting/improvement evening yesterday that would take few minutes to fix, and the retaining wall problem was 1 one of the things mentioned there.
franzeusq 27 Sep @ 3:51pm 
Is it now possible to lower the retaining walls even further?
Dimensional One 25 Sep @ 3:56pm 
Can this be used on custom roads in CS1 road editor to do road markings for new streets?
Shura 13 Sep @ 4:36pm 
Just here to say: I'm somewhat sad that this mod isn't somehow implemented into normal CS2, however: I really hope that this mod will make a comeback in CS2, hopefully with even more options for customisation.
Also, please Colossal Order, get this person a fat promotion for everything they've done for the CS community.
Editfish 24 Aug @ 5:00am 
The mod works great, but the next time I reload the game, the markings (striped, solid, and fillers) all appear as violet colored squares. What might be causing that?
coffeebreak102 28 Jul @ 6:55am 
Very usefull, thx.:steamhappy:
zepkrosman 26 Jul @ 11:23am 
how to use it in game
Yuki 22 Jul @ 6:52am 
this is one of the must-have mods for me
xxSFLxx 11 Jul @ 1:41am 
Good job!
MattW04 8 Jul @ 2:25am 
Markings on elevated roads and bridges can be seen from the bottom. Is there a way to solve it?