Cities: Skylines

Cities: Skylines

6,952 ratings
Find It! 2
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File Size
Posted
Updated
914.948 KB
18 Jun, 2020 @ 12:58am
23 May, 2023 @ 7:11pm
96 Change Notes ( view )

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Find It! 2

Description
This mod allows you to search, filter, select, and place assets. It also provides some extra info that are usually not available in vanilla game.



Unsubscribe the BETA version before you use this mod!

This mod was forked from SamsamTS/Boogieman Sam's original Find It 1 mod(not available on the workshop anymore). SamsamTS retired from modding in December 2018 and left the code open-sourced. Find It 2 has new features, bug fixes, and some UI changes. This mod doesn't alter any game mechanism so it won't corrupt your game save, and you can unsubscribe this mod anytime. But still, save your game often when you're playing.

Please read the User Guide and the FAQ

For troubleshooting, please share your output log files

Follow this guide to see how to share your output log files. Provide as much info as possible. Screenshots, gameplay recordings, steps to reproduce the problem, etc

---------------------------------------------
Recent updates ---> Change Notes

Source code and some other info are available on GitHub[github.com].

Translation
Multi-language support is added(thanks algernon for setting up the translation framework!)

You can help translating this mod by contributing to this Crowdin project[crowdin.com]. Leave a comment below if you want to add a new language to the Crowdin project.

Credit
If you enjoy using this mod, please consider donating to SamsamTS, the creator of the original Find It!, via this link[www.samsamts.com] which was also posted on the page of the original version. Without their tremendous work, this forked version would not exist.

- Code from following modders are referenced or directly used in this mod(list might be incomplete): SamsamTS, algernon, BloodyPenguin, AJ3D, Elektrix, aubergine18.

- Contributors with merged GitHub pull requests: Brot[github.com], kian.zarrin

- Volunteer translators(list might be incomplete): 三棚(ja), Yohichi_Date(ja), raethegit (de), Catnip.(zh), alecsvaldez(es), noobcrafting(ru), naunau0102(fr), vitalii201(ru), sigmarpt(pt), CZ-SK(cz), Random5(it), 네인 | neinnew(ko), Syvies(fr), adon(ja), CyberpamX(id), domelcio(pl), Zeldslayer(es), symbol54(Fatih)(tr)

Thank you all!
Popular Discussions View All (17)
108
1
19 Apr @ 7:08pm
PINNED: FAQ, Troubleshooting, Bug report & Suggestion
sway
2
2 Feb, 2023 @ 3:08am
Unfortunate Epic Games Player here
James_comers
3
7 Jan, 2023 @ 2:34am
Missing Asset
whysiv
1,245 Comments
galencee7 4 hours ago 
My Icon doesnt show up. Is it bugging right now because the icon for it doesnt even show up to search
david.trini 19 May @ 10:54am 
Update:

Did some digging and tests. It seems Skyve uses the file name to make entries into the custom tag file and Find It uses the "locale" value. Skyve can read Find It entries but Find It cannot read Skyve entries.
david.trini 16 May @ 9:39am 
Question about Find It custom tags file. I noticed that the file has tags entered in Find It and entries made through Skyve. However, in the Find It interface I can only find tags that have been entered through Find It.

Is there a way to force Find It to use the file or use tags entered through Skyve?

Love Find It btw.
randall.lind 15 May @ 9:23pm 
I am new and I can't find anything using CS search. Then I saw City Planner using this. Now I can find everything.
RoboSpongie 1 May @ 7:26am 
As of recently there's a strange missing icon bug for eco commercial and it cluster, it appeared fine before until now
Doc001 18 Apr @ 7:20pm 
@greens, I haven't experienced any issues with find it! as of yet. Maybe you have a conflicting mod?
Doc001 18 Apr @ 7:18pm 
@scott.bouchette, use ploppable rico revisited and select make all plopped buildings historical.
Greens 17 Apr @ 8:36pm 
For some odd reason, when I place something on find it, a null reference error pops up. It always happens with trees, then goes to buildings, too.
Zsombor99 4 Apr @ 6:11am 
@scott.bouchette Just "☑ mark as historical" to prevent it from disappearing or changing model when levelling up. 😉
scott.bouchette 3 Apr @ 2:37pm 
for some reason whenever i place a growable building it destroys itself and i dont know how to fix it