Sid Meier's Civilization V

Sid Meier's Civilization V

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Immersive civ 5 1.2
   
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Items (58)
(1) Community Patch
Created by Gazebo
Civilization V Community Patch: Started in 2014, the Community Patch is part of a collaborative effort to improve Civilization V's AI and gameplay, and is the single largest AI, Bugfix, and API DLL for Civilization V. Is the base DLL for most Civ 5 mods th...
Arendelle's (4) Extra Policy Trees and Ideologies
Created by Lord Arendelle
Existing Policies were overhauled to be more balanced and well as having powerful capstone finishers to encourage filling out a policy tree. Based on Reform and Rule by Machiavelli and the NQ modpack's policy trees. This aims to be a combination of the two...
Barbarian Inmersion Enhancements
Created by Leugi
Adds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons. https://dl.dropboxusercontent.com/u/81814981/BarbIEChart.png https://dl.dropboxusercontent.com/u/81814981/moddlsteam.pn...
City States Evolved
Created by Charsi
City States have evolved into Nation States! - Nation States will build and use settlers. They have brand new identities and city lists. Nation States are limited to one additional city for each passing era. - Nation States will declare war on one another ...
City-State Diplomacy Mod (CSD) for Brave New World
Created by Gazebo
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence. Players are now encouraged to build and use diploma...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Components - Civ 6 City Loyalty
Created by Iska and Ismet
Adds the Loyalty mechanic from Civilization VI. The same mechanics as described by the wiki page, with the following changes: - Nothing relating to Civ VI Governors/Great Ages - No growth/yield penalties from low loyalty states (seemed overly penal) To mak...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Community Patch Mod Compatibility
Download the Community Patch and Community Balance Patch here: http://forums.civfanatics.com/showthread.php?t=528034 This mod is a componental mod. Using the CompatibilityOptions.sql...
Cultural Diffusion
Created by Gedemon
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is ...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Dynamic Towns
Created by Azaquor
Strategic city planning for Brave New World! Instead of Trading Posts, Workers build Villages. Place them in good locations where they'll thrive and grow over time. Towns in the best spots can grow into coveted Large Towns. Mod Features 3 levels of dynamic...
Future Worlds
Created by bouncymischa
This mod extends the Information Era of Civ V by adding near-future technologies, improvements, buildings, and units! What's included: 31 new technologies 1 new strategic resource, Nanomaterials (please read note below) 11 new improvements 31 new units 52 ...
German Teutonic Knight
Created by Vojuln
Adds the German Teutonic Knight as a new unique unit. More unique components are avaliable here: steamproxy.net/sharedfiles/filedetails/?id=743202441 To display more than 2 unique components per civilization on the leader select screen, you must instal...
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
Iska's Additional Diplomacy - All in One + Putmalk's C4DF
Created by Iska and Ismet
Adds First Impressions, Delegations, State Religions, Trade Agreements, Just Wars, Third Party Embargoes, More Diplomatic Modifiers, the Apostolic Palace, Vassalage, Tech Trading, Map Trading, additional Discussion options, Envoys, Suzerainty, and Civ 6 Ci...
Iska's Civilizations - Japan
Created by Iska and Ismet
Japan - Tokugawa - With Brave New World - UA - Land of the Rising Sun - +4 Great General points per Turn. +6 Faith from Natural Wonders. +8 Production from Castles. +15% Great People generation. - With Empires Ascendant - UA - Sakoku - Cannot have Trade Ro...
Iska's Civilizations - Russia
Created by Iska and Ismet
Russia - Joseph Stalin UA - The Iron Curtain - +3% Production in all Cities per Wonder in the Capital. Technologies cannot be stolen from your Cities by enemy Spies. Gain a free Courthouse in captured Cities. UU - KV-1 Heavy Tank - Fast and powerful late g...
Meaningful City State Colors
Created by Sylvestrina
All City States get new unique colors, and the colors are grouped by the traits of the city states. This is supposed to make it easier to spot which city states are the most interesting allies. The following color ranges are used: Cultured: Pink ~ Purple M...
Leugi's Panem et Circenses
Created by Leugi
(Please note the mod requires the Community Patch to work) https://i.imgur.com/39e6y5u.png Festivals "We Love the King" Days are no more. They have been replaced with Festivals. Whenever a Festival starts you may choose the bonus it will grant to the city....
National Parks
Created by framedarchitecture
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders. Requires Brave New World....
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
R.E.D. DLL for BNW (include Revolutions and Cultural Diffusion)
Created by Gedemon
R.E.D. Modded DLL for Brave New World The previous Cultural Diffusion and Revolutions mods have been merged with this DLL mod (they are now much faster), and are available as options on any advanced setup screen. The old Cultural Diffusion and Revolutions ...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Show Damage Range
Created by hyuckkim
Show Damage rangd by override EnemyUnitPanel.lua I couldn't find the exact value, so I specified it as 0.8~1.2. ...
Uprising
Created by zenek
Uprising allows some units to spawn when the independence of your country is threatened. So far the following units might appear (depending on your technological advance): -Musketman -Rifleman -Infantry Uprising may happen only when you lose the city. Prob...
Useful Oil Mod
Created by swatmp5
This mod makes OIL USEFUL. It adds 5 new buildings (including 1 national wonder) and 1 new world wonder. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods BNW and Gods and King COMPATIBL...
_Nuclear Vault_
Created by Gaia
Nuclear Vault = Missile Silo + Fallout Shelter Requires Gaia's Core Mod. Compatible with Sapiens. Improvement: Nuclear Vault - Prereq Tech: Advanced Ballisitcs. Can be built on any flat terrain. - Can store up to 4 Nuclear Missiles. Has room for two additi...
_Canal Improvement_
Created by Gaia
Adds a Canal Improvement. Requires Gaia's Core Mod. For a SV friendly version with better performance see SV friendly Canals. Canal Improvement Allows Water Passage for Naval Units and Cargo Ships. Yields: +1 Gold and + 1 Culture. +1 Culture and +1/2/3 Gol...
=Volcanoes=
Created by Gaia
Places Volcanoes on the map. Works as a standalone! Compatible with Sapiens, Resource Compendium and Gedemon's YnAEMP. Terrain Feature: Volcanoes - Can be worked by the Cite yielding +2 Science and +2 Food. - Acts like a mountain enabling the construction ...
City States Leaders II
Created by Nutzzz
City States Leaders II for Civilization V (vanilla), Gods + Kings, and Brave New World Adds leader icons to city state screens, making it easier to remember who is who. Based on "City States Leaders" by mihaifx. For mod support, also see the CS Mods Art Pa...
Raze Capitals and City States
Created by teslaTrooper
Allow razing of captured capital cities and city states. Tested with BNW and latest patch, no DLC required. (This does not override the "No City Razing" game option or allow you to raze cities you founded)...
Civ V Extreme Map Size
Created by Amasarac
(W.I.P)this mod increases the size of all maps, compatible with multiplayer and all DLC content. this mod also rebalances the game for larger map generation. Linux Compatible. the modifications are as follows: Huge maps generate at a size of 180 X 94 (#any...
Fallout Damage
Created by msievers
Causes 40 damage to units that end their turn in fallout. Radiation kills. Units that stay in fallout slowly die. Nuke large swaths of land to create a "No Man's Land" and to force players to consider if it is worth it to start thowing nukes around a battl...
Play The World Extended (Gods and Kings Edition)
Created by Shield Hero V
This map is based on the well known Yet Another Giant Earth Map from Gedemon in 180x94 and wouldn't have been possible without his hard work in converting Genghis Kai's GEM for Civ5. I have tried to make the continents more atlas-friendly, but with a blend...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
__Gaia's Core Mod__
Created by Gaia
This Mod is needed for Sapiens. Also works on its own. Important: Clear Cache and ModUserData before using! Windows only! Compatible with IGE and EUI v1.28g. For compatible mods see the Sapiens Mod Collection. Gaia's Core Mod provides thousands of addition...
Bridges and Canals
Created by hammerstorm
Adds two new improvements, "Bridge" and "Canal", allowing land units to cross water and water units cross land. This includes trade units. IMPROVEMENT - Bridge: The core logic for this was borrowed from the Civil War Scenario but I had to make some adjustm...
40sw4rm's Old World
Created by fortysw4rm
40sw4rm's "Old World" is a giant 178x82 Eastern Hemisphere map that provides TSL support for not only the base game civilizations/city states; but for over 100+ modded civilizations with realistic terrain to boot. There are currently six LUA versions of th...
Disable World Congress
Created by Computer Dweller
New and improved version that actually works! Adds an option in advanced setup to disable the world congress. This option is in the game but is hidden by default. This mod just changes it to be visible....
Iska's Civilizations - England
Created by Iska and Ismet
England - Winston Churchill UA - Finest Hour - Start a Golden Age when entering into a war with a Civilization that has a larger military. +10% Combat Strength against larger Civilizations. Cities gain +10 Strength during Golden Ages. UB - Spitfire - Fight...
Iska's Civilizations - China
Created by Iska and Ismet
China - Mao Zedong UA - Great Leap Forward - Whenever you advance in Era, all your Cities enter up to 3 Turns of Anarchy, convert all Food to triple Production, and you lose a random Social Policy and gain a free Social Policy, or two every other Era. UU -...
Iska's Civilizations - Egypt
Created by Iska and Ismet
Egypt - Narmer UA - Unifier of Two Lands - Gain Culture, Gold, and Golden Age Points on capturing Cities. Gain 5 Golden Age Points when Cities expand. - With Il Principe / Governments - UA - Unifier of Two Lands - Start with the Dynastic Monarchy Governmen...
Iska's Civilizations - Arabia
Created by Iska and Ismet
Arabia - Saladin UA - Justice of Saladin - +3 Science and Culture from Temples. Receive a free Temple in captured Cities. Gain Faith and Great General progress when you capture a City. - With Il Principe - UA - Justice of Saladin - Start with the Caliphate...
Iska's Civilizations - Italy
Created by Iska and Ismet
- State of CivOS - Some time ago, I contacted modder aa0905766k to ask if he could make public the DLL source code of his mod CivOS, upon which all of his excellently made, 3D Leader-led Civilization mods were dependant upon, so that I could write compatib...
Iska's Civilizations - Kongo
Created by Iska and Ismet
- State of CivOS - Some time ago, I contacted modder aa0905766k to ask if he could make public the DLL source code of his mod CivOS, upon which all of his excellently made, 3D Leader-led Civilization mods were dependant upon, so that I could write compatib...
Iska's Civilizations - Lakota
Created by Iska and Ismet
The Lakota - Sitting Bull UA - Spirit of the Pte Oyate - Cities start near up to three sources of Buffalo. Camps yield +1 Culture and Faith. Start a We Love the King Day in the nearest City when you construct a Camp on Buffalo. UU - Dog Soldier - Cheaper, ...
Iska's Empires Ascendant
Created by Iska and Ismet
Il PrincipeIf you like this mod, check out Il Principe, its leaner cousin. Empires Ascendant This is a beta, but I don't usually have any time or inclination to work on it, so updates will be sporadic. Please carefully read the documentation before posting...
Iska's Civilizations - Israel
Created by Iska and Ismet
Israel - Solomon UA - Land of Milk and Honey - Unimproved Oasis tiles yield +2 Gold, Food, and Faith. Gain a free Great Prophet at the discovery of Writing. UU - Maccabee - Cheaper than the Swordsman it replaces, the Maccabee does not require Iron. Gains G...
Iska's Civilizations - Aksum
Created by Iska and Ismet
Aksum - Ezana - With Brave New World - UA - Wealth of the Horn - Gain a boost to Great Merchant Points in the Capital whenever you construct a Mine on a Luxury Resource. Coastal Cities start with a free Cargo Ship. +2 Great Admiral Points in Coastal Cities...
Zolton's Tweaks - Stronger Armor
Created by Dodo Rider
This mod increases the strength of Armor Units. Armor units in the game do not have the same deadly reputation that the real world equivalents carry. This is, in part, due to the fact that they need scarce and valuable resources (oil or aluminum), and that...
Iska's Empires Ascendant - UI & Main Menu
Created by Iska and Ismet
Empires Ascendant - UI & Main Menu THIS WON'T WORK UNLESS YOU MOVE IT FROM YOUR MODS FOLDER TO YOUR GAME'S DLC FOLDER, AS SHOWN IN THE ABOVE SCREENSHOT. The game has to load the art before the modscreen to display it on the main menu. After you've moved it...
Iska's Stones to Stars
Created by Iska and Ismet
Il PrincipeIf you like this mod, check out Il Principe, its leaner cousin. Stones to Stars This is a beta, but I no longer have any time or inclination to work on it, so it probably won't be getting any more updates. Please carefully read the documentation...
Iska's Civilizations - Cree
Created by Iska and Ismet
- State of CivOS - Some time ago, I contacted modder aa0905766k to ask if he could make public the DLL source code of his mod CivOS, upon which all of his excellently made, 3D Leader-led Civilization mods were dependant upon, so that I could write compatib...