Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
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Items (79)
(1) Community Patch
Created by Gazebo
Civilization V Community Patch: Started in 2014, the Community Patch is part of a collaborative effort to improve Civilization V's AI and gameplay, and is the single largest AI, Bugfix, and API DLL for Civilization V. Is the base DLL for most Civ 5 mods th...
Additional Ancient Ruin Rewards
Created by Tomatekh
This is a minor XML mod which activates several Ancient Ruin (Goody Hut) rewards programmed into the files but disabled in the standard game. It adds: -Makes visible a nearby (invisible) Strategic Resource -Grants your Unit +10 XP -Heals your Unit (Unit mu...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Aquitaine (Eleanor)
Created by JFD
======================== OVERVIEW ======================== Adds Aquitaine under Eleanor to the game. ======================== LINKS ======================== Home Page Direct Download ======================== DISCLAIMER ======================== I will not b...
Anglo-Norse (Canute)
Created by JFD
https://i.imgur.com/xnJlzaI.png ======================== INSTALLATION ======================== Steam Install Select "Subscribe" above. Start the game up and hit Mods Enable the mod Click Next and begin a game. Direct Installation Download 7zip (it's freewa...
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
Armenia (Tiridates III)
Created by JFD
ARMENIA (TIRIDATES III) UA: THE ILLUMINATION OF TIRIDATESYour Capital converts to the first Religion founded and receives half the Holy City's Faith Per Turn whilst following it. Converting conquered cities to this Religion eliminates their occupied Unhapp...
Babylon (Hammurabi)
Created by JFD
======================== OVERVIEW ======================== Adds Babylon under Hammurabi to the game. This mod does not replace Nebuchadnezzar, but does alter his UA. ======================== USER OPTIONS ======================== Vanilla Leaders can be disa...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Champa (Brave New World)
Created by Tomatekh
Adds Champa to the base game. The Cham ruled a collection of Hindu kingdoms that controlled what is today central and southern Vietnam from approximately the 7th century through to 1832, although historical accounts place the direct predecessor of Champa a...
Cities 5 Hexes Away
Created by von Jahgmann
Simple mod that changes the Global define for minimum city distance from 3 to 5 hexes, thereby significantly reducing AI city spam. Compatible with Vanilla, Gods & Kings and Brave New World....
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
DMS' Civilizations - Epirus (Pyrrhus)
Created by DMS
This mod adds the Kingdom of Epirus led by Pyrrhus to Sid Meier's Civilization V. For full support, please see the Civfanatics Homepage. For more Greek Civilizations, check out More Civilizations' Greek Civilizations Split and my Syracuse Civilization! htt...
DMS' Civilizations - Syracuse (Dionysius I)
Created by DMS
This mod adds Syracuse led by Dionysius I to Sid Meier's Civilization V. Note: This civilization has been optimized to use with JFDLC (see Links section for more information on the JFDLC mod). However, the civilization will be fully functional without it. ...
Egypt (Tutankhamun)
Created by JFD
https://i.imgur.com/6FHPU3K.png EGYPT (TUTANKHAMEN) UA: LIVING IMAGE OF AMUNDuring WLTKDs, Faith increases Building Production. If a Building is completed during a WLTKD, other cities receive progress toward that Building. UB: MORTUARY TEMPLE (TEMPLE)The u...
England (Richard I)
Created by JFD
ENGLAND (RICHARD I) Unique Trait: Crusader King Faith Per Turn directly compensates Gold based on Unit and Courthouse Maintenance costs. Units at sea receive +1 Moves whenever you capture an enemy city; doubling if it follows a foreign Religion. Unique Uni...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Francia (Charlemagne)
Created by JFD
FRANCIA (CHARLEMAGNE) UA: LAUDES REGIAEEarn Faith from city conquests, increasing with your total Faith output. Great Prophets spawned with Faith do so with free Combat Units. UB: PALACE SCHOOL (UNIVERSITY)The Palace School is the unique University replace...
Halo: Reach Map
Created by AtomicTurtle42
This is a map of the planet Reach from the Halo series. Based on this map: http://www.halopedia.org/File:Reachglobe.png Any feedback would be greatly appreciated, and thank you for checking this out!...
Harappa - Indus Valley (Brave New World)
Created by Tomatekh
Adds Harappa to the base game. This mod is also available as part of the Cradles of Civilization Pack (BNW). The Harappan culture, more formally referred to as the Indus Valley Civilization, was a Bronze Age civilization that developed along the Indus and ...
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
Hungary (Stephen I)
Created by JFD
HUNGARY (STEPHEN I) UA: APOSTOLIC MAJESTYClearing Barbarian Encampments grants Faith. Spending Faith converts nearby cities to your Religion, triggering WLTKD turns per existing followers. UB: VEGVAR (CASTLE)The Vegvar is the Hungarian replacement for the ...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
Kongo (Brave New World)
Created by Tomatekh
Adds Kongo to the base game. The Kingdom of Kongo was an African kingdom located in west central Africa in what is now northern Angola, Cabinda, the Republic of the Congo, and the western portion of the Democratic Republic of the Congo. At its greatest ext...
Larger Cities
Created by dninemfive
Intended to reduce lag and crashing on large maps, this mod adjusts cities to be fewer and further between but more powerful. Non-Steam download available here. Changes without Various Mod Components - Cities may only be founded at least five tiles away fr...
Less Warmonger Hate [BNW]
Created by ninakoru
NOTE: The mod is still fully functional with the new warmonger changes on the latest meaningful patch, you get a 40% reduction on top of the expected warmonger cuantity, taking into acount if the conquered played is a minor civ, and the era of the conquest...
Lithuania (Gediminas)
Created by JFD
LITHUANIA (GEDIMINAS) UA: THE OLD GODSUnits trained in cities following only your Pantheon have doubled Movement in Forest Tiles. Melee Units trained in these cities can capture defeated enemies UB: SACRED GROVE (SHRINE)The Sacred Grove is the unique Lithu...
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Move Capital
Created by framedarchitecture
Allows you to move the Capital to any of your cities. Features * Move your capital as often as you like. * Increases in cost with each owned city, like other National Wonders. * Plunges Empire into a short period of anarchy. Compatibility * Vanilla, GnK, B...
Music Changer
Created by Matta Leão
This minimalist mod adds a simple button at the top right corner of the screen that allows you to skip the current music playing as many times as you like. The next song is random, based initially on your civ's ethnicity and peace / war status. If you skip...
Norway (Haakon IV)
Created by JFD
NORWAY (HAAKON IV) UA: GRAND LEIDANGPopulation Growth adds Production toward Naval Combat Units. Training and promoting Naval Combat Units increases Influence with neutral City-States. UU: SKEID (GALLEASS)The Skeid is Norway's replacement for the Galleass....
Only Mod Civs
Created by Elusive Ellie
Removes non-mod civs from play, allowing only the civs you have modded in. Have you ever started a mod game with several fan-created civilizations you wanted to play as/against, and had to go through and individually select all of the leaders so that the r...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Qin Empire
Created by Captain
Add a Civilization: Qin (Qin Dynasty was the first imperial dynasty of China), led by Shi Huang Di (Qin Zheng, Qin Shi Huang), - the first Emperor of China. If you want to get more information about the Qin Empire/Dynasty and Shi Huang Di, please search re...
Quotes From Civilization IV (Leonard Nimoy)
Created by BliBlaBlu
--- What is it ? --- * Change the majority of technology quotes by those on Civilization IV with the voice of Leonard Nimoy (audio are replaced no matter of your localization). * Actually there is ~10 technologies which have no equal value from Civilizatio...
Randomize City Names
Created by Nutzzz
Randomize City Names for Civilization V , Gods + Kings, and Brave New World by Nutty Randomizes city names within a civilization's list for every city except the capital. Also affects modded civilizations. ...
Raze Capitals and City States
Created by teslaTrooper
Allow razing of captured capital cities and city states. Tested with BNW and latest patch, no DLC required. (This does not override the "No City Razing" game option or allow you to raze cities you founded)...
Reform and Rule (BNW)
Created by Machiavelli
This mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Republic of Rhodesia
Created by Kramer
UPDATE 12/31/17! Completely changed the UA and the abilities of both UUs, in addition to overhauling the art! Make sure to finish any ongoing games before updating to V6, or else the saves will break. This mod adds the Republic of Rhodesia under the rule o...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
Start with Scout and Worker instead of Warrior
Created by TofuSojo
My version of a Scout and Worker start mod. Very subjective and mostly a quality of life mod, so not a "fix mod". -Everyone starts with a Scout and Worker instead of a Warrior Speeds up early game, since one soon builds both anyway. -Scout, Warrior, and th...
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
Sukritact's Khmer Civilization
Created by sukritact
This mod adds the Khmer Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/Om1HcbX.png Great Barays of Angkor: Choose between a Food and a Faith boost upon the completion of a World Wonder. +1 Great Engineer Point from ...
Sukritact's Phoenician Civilization
Created by sukritact
Phoenicia was an ancient Semitic civilization situated on the western, coastal part of the Fertile Crescent and centered on the coastline of modern Lebanon and Tartus Governorate in Syria. It was an enterprising maritime trading culture that spread across ...
Sumer (BNW or GK)
Created by Tomatekh
Adds Sumer to the base game. The BNW version of this mod is also available as part of the Cradles of Civilization Pack (BNW). Often touted as the world's first civilization, Sumer developed along the banks of the Tigris and Euphrates Rivers, in modern day ...
Switzerland (Henri Dufour)
Created by JFD
SWITZERLAND (HENRI DUFOUR) UA: SONDERBUND WARDoubled Great General rate in own borders. Forts and Citadels generate Great Engineer Points during peace and heal adjacent Units during war. UB: KASERNE (MILITARY ACADEMY)The Kaserne is the unique Military Acad...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
The Hittites (Brave New World)
Created by Tomatekh
Adds the Hittites to the base game. The Hittites were a Bronze Age power centered in Anatolia and one of the four major empires of the period alongside Assyria, Babylon, and Egypt. One of the earliest off-shoots of the Indo-European family, they developed ...
The Papal States (BNW)
Created by JFD
Overview: Adds the Papal States led by Pius IX as a playable civilization. For full support, please see CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal. Any support would go towa...
The Principality of Wallachia (Vlad III Tepes)
Created by JFD
http://i.imgur.com/cyG4kUq.jpg Adds the Principality of Wallachia led by Vlad III Tepes as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V moddi...
The Sioux (Brave New World)
Created by Tomatekh
Adds the Sioux to the base game. The Sioux are a Native American people in North America, traditionally belonging to the Great Sioux Nation or Seven Council Fires. They can be subdivided into three major divisions based on dialect and culture: the Santee, ...
The Timurids (Brave New World)
Created by Tomatekh
Adds the Timurids to the base game. The Timurid or Gurkani Empire was a Persianate, Turco-Mongol empire which conquered and ruled over modern-day Iran, Afghanistan, much of Central Asia, as well as parts of contemporary Pakistan, India, Mesopotamia, Anatol...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
UI - EditUnitNames
Created by Kalurak
Right-click a unit's name to edit it at any time - not just after a promotion. Uses UnitPanel.lua - not compatible with any other mods that modify that file. To get this functionality with other Unit Panel mods, insert the following into the mod's UnitPane...
Unique Policy Buildings
Created by thecrazyscotsman
Alternate download here. This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener. Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Op...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
[BNW] France - Jeanne d'Arc
Created by Kramer
https://i.imgur.com/K93zSNM.png This mod adds France under Jeanne d'Arc to the game! Happy 10 years of Civ 5! France - Jeanne d'Arc Maid Of Orléans: Faith output per turn also provides Great General points. Units near Great Generals heal 10 HP from kills, ...
[BNW] Sas's Mixtecs - Eight Deer
Created by Kramer
This mod adds the Mixtecs of central Mexico, under legendary conqueror Eight Deer Jaguar Claw, to the game! Requires Brave New World. Mixtecs - Eight Deer Sacred Skins: Conquering a Capital or City-State for the first time grants a free Great Person of you...
[US] Ireland - Michael Collins
Created by DMS
This mod adds Ireland led by Michael Collins to Sid Meier's Civilization V. The main author of this mod is Urdnot_Scott, but is released by DMS for convenience. Check out additional credits in the included credits file. https://i.imgur.com/sqee6sm.png For ...