Barotrauma

Barotrauma

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Description
Just another collection.

<?xml version="1.0" encoding="utf-8"?>
<mods name="ROS">
<Vanilla />
<Local name="Gunless Azimuth" />
<Workshop name="Item IO Framework" id="2950383008" />
<Workshop name="Immersive Crates" id="3239164008" />
<Workshop name="Story Overhaul - Beta" id="3239314265" />
<Workshop name="EndingRedesign" id="3283457569" />
<Workshop name="aos.derelicts" id="3022590499" />
<Workshop name="More Level Content" id="2814493175" />
<Workshop name="Movable and Sellable Wrecks" id="2772926011" />
<Workshop name="Combat Overhaul Legacy - Weapon Unlocker Addon" id="3300489673" />
<Workshop name="Sellable Pirates" id="2810462005" />
<Workshop name="Pickup Notifier" id="3277215877" />
<Workshop name="Honk" id="3280888044" />
<Workshop name="Immersive Sonar UI - Vanilla Sonar Edition" id="3172973041" />
<Workshop name="Artifacts and Ruins Enhanced" id="3218219821" />
<Workshop name="Abandoned Outpost Variety (10 modules)" id="3171294974" />
<Workshop name="Outpost Variety [Under Renovation]" id="3154272241" />
<Workshop name="Beacon Variety (5 stations)" id="3166241648" />
<Workshop name="Upgrades Cost Resources" id="2955533456" />
<Workshop name="Praise Thy Husk -Husk Addon" id="3180803915" />
<Workshop name="Vanilla Creature Expansion" id="3185815812" />
<Workshop name="Better Charging (WITHOUT DETORIATION CHANGES)" id="3349452723" />
<Workshop name="Backlit Suit and O2 holders - DSLA - COL patch" id="3350528782" />
<Workshop name="Job Starter Gear Rework - COL - Start with 6 jobs Patch" id="3362531067" />
<Workshop name="Job Starter Gear Rework - COL Compatibility Patch" id="3362525406" />
<Workshop name="Job Starter Gear Rework" id="3312188535" />
<Workshop name="Combat Overhaul Legacy" id="3028141718" />
<Workshop name="Backlit Suit and O2 holders" id="3347052563" />
<Workshop name="Diving Suit Light Adjustment" id="3297568863" />
<Workshop name="Wired Tools" id="2995218834" />
<Workshop name="Let Them All In" id="2805065898" />
<Workshop name="Lua Editor" id="2983569829" />
<Workshop name="AutoBackup" id="3123332896" />
<Workshop name="Soundproof Walls" id="3153737715" />
<Workshop name="Dont Open Debug Console On Errors" id="2807566753" />
<Workshop name="WMITAF" id="3131773964" />
<Workshop name="BetterHealthUI (Updated)" id="3231293294" />
<Workshop name="Complete Global Darkness Reboot" id="3241041855" />
<Workshop name="Remove GUI Window Position Restrictions" id="3157899228" />
<Workshop name="Enhanced Immersion" id="2968896556" />
<Workshop name="Body Bags" id="3320164066" />
<Workshop name="New Wrecks For Barotrauma (With sellable wrecks)" id="2184257427" />
<Workshop name="Ssparky's Reduxed Wreck Collection" id="3050033928" />
<Workshop name="Immersive Ignitables" id="3217556378" />
<Workshop name="ImprovedMeltdown" id="3308668105" />
<Workshop name="Freight What" id="3106703145" />
<Workshop name="Commodities!" id="3338923981" />
<Workshop name="All Jobs See Reports (Lua)" id="3342076717" />
<Workshop name="The Patchwork Minelayer" id="2947218169" />
<Workshop name="Blueprints" id="3301014847" />
<Workshop name="Toggle ID Lock" id="3251365388" />
<Workshop name="Rename Nav Buttons" id="3311139073" />
<Workshop name="NetworkTweaks" id="3329396988" />
<Workshop name="Revive Bots - Endless Crew Respawns" id="3253027507" />
<Workshop name="Showperf extensions" id="3309924659" />
<Workshop name="Visualize Motion Detector Range" id="3309211606" />
<Workshop name="Jovian Radiation Rework" id="3269363928" />
<Workshop name="Update Campaign Store" id="2857931845" />
<Workshop name="Radio Broadcast" id="3341600653" />
<Workshop name="Analyze Item" id="2975950212" />
<Workshop name="No Role Balance (Lua)" id="3343915445" />
<Workshop name="LuaCsClientSideEnforced" id="3088784724" />
<Workshop name="Lua For Barotrauma" id="2559634234" />
</mods>
Items (57)
Abandoned Outpost Variety (10 modules)
Created by NotWendy
No, not "abandoned" in a sense that I'm no longer working on it. This mod adds 10 new abandoned outpost module variations, bringing the amount of variations per module type up to 3. Styled and balanced to fit the vanilla game. Almost the same amount of loo...
Analyze Item
Created by heheboi
reupload of dead mod lol...
Artifacts and Ruins Enhanced
Created by _]|M|[_
Features: With Artifacts & Ruins Enhanced artifacts become researchable and will no longer easily reveal which artifact you're currently dealing with when you find them. To figure out what you're dealing with, you either have to observe its effects or rese...
Backlit Suit and O2 holders
Created by heheboi
Does what it says on label. Unlike Enhanced Immersion light patch , which is btw good patch, it uses PROPER SPRITES and LIGHTING instead of just lighting up usual behind window sprite we used to see with weird colorful goo surrounding suit. How it looks no...
Backlit Suit and O2 holders - DSLA - COL patch
Created by heheboi
A patch for Combat Overhaul Legacy and Backlit Suit and O2 holders with Diving Suit Light Adjustment Load Order: - Backlit Suit and O2 holders - DSLA - COL patch - Combat Overhaul Legacy - Backlit Suit and O2 holders - Diving Suit Light Adjustment...
Beacon Variety (5 stations)
Created by NotWendy
A set of mostly vanilla-styled beacon stations, which will appear randomly alongside the default ones. The mod adds 5 new beacons, with 2 of them having a bandit version. Should fit into any lightly modded campaign without feeling out of place. Should be s...
Better Charging (WITHOUT DETERIORATION CHANGES)
Created by heheboi
WARNING NOTE Original Better Charging currently features 1 status effect that makes all devices nearby detoriate extremely quick, probably as revenge after Moon's drama in undertow. This version removes this and will be maintained instead of original mod c...
BetterHealthUI (Updated)
Created by Naskel Ross
This mod is a fork of the original BetterHealthUI created by Ma’am. I do not claim authorship and would like to express my gratitude to Ma’am for their contribution to the development of this mod. Notable changes include: Buffs are listed seperately from n...
Blueprints
Created by Max
Blueprints Blueprints lets you save and load circuits in a circuitbox. It works in both singleplayer and multiplayer. Blueprints is a client side mod so it will even work on vanilla servers. The host does not need to run it in order for you to use Blueprin...
Body Bags
Created by ØG
• Replaces the vanilla 'Duffel Bag' with a proper body bag. • You run, walk and swim slower while holding a body bag. • Name and description updated. • You cannot put a body bag inside any container, locker or cabinet. • You cannot deconstruct body bags. •...
Combat Overhaul Legacy
Created by heheboi
Combat Overhaul Legacy This is my project of revival and development of the most complex and advanced weaponry mod. Disclaimer: I do have all the rights to publish this as my own mod, for the original creators, Knarrenblutz and M12, both allowed me to do s...
Combat Overhaul Legacy - Faction Based Weapon Unlocker Addon
Created by heheboi
This addon unlocks items of currently hostile faction to give atleast some reward fighting through for those who desperate for it. Requires lua on server-side only. Doesnt care about load order. Works ONLY for COL and wont work with COR....
Commodities!
Created by Augustus
Do you like making money? This mod is only approved for use by verified cashmaxxers and greasy-haired peddlers. If you ever found yourself looking to make some extra money on the side, then this mod is for you! Currently, it adds a number of goods that can...
Complete Global Darkness Reboot
Created by guns
A very simple LuaCs mod that enforce a complete global darkness by removing ambient light from the game (example : Wreck's hull ambient light) making the use of flashlight and torch mandatory to explore the undersea. Client-side Lua installation required. ...
Derelicts
Created by jia
requires clientside + serverside lua various opinionated changes to the salvaging experience features: thalami: a small set of defensive features, chosen randomly each encounter loot: wrecked navigational equipment has a chance to spawn an item - use a cro...
Diving Suit Light Adjustment
Created by Sokolov
Simply changes the headlamp color to match visor color, also makes visors glow in the dark. The suits emit a dim light around the character as well to simulate lightbouncing off surrounding walls or whatever you want to call it. It's just enough to see nea...
Dont Open Debug Console On Errors
Created by Evil Factory
This is the stupidest mod i've ever made, but it's here, quite self explanatory, stops debug console from opening on errors while playing. Requires Client-Side Lua for it to work. How to install Client-Side Lua: https://www.youtube.com/watch?v=wEeJ70vH1TM...
EndingRedesign
Created by NotWendy
A WIP mod which reworks the ending levels....
Enhanced Immersion
Created by _]|M|[_
Requires client side lua to be installed for features to work! Every other feature listed without still works if you don't have lua installed. Load Order: - Any Mod - Enhanced Immersion - New Wrecks for Barotrauma (With sellable wrecks) | only if you have ...
Freight What?
Created by LurKer
The main idea of this mod is an additional way to earn money apart from missions. An additional concept revolves around the belief that, in my opinion, delivery missions are quite straightforward. Nothing much happens to the cargo if it's just lying on the...
Honk
Created by jia
left click to ho   release to nk...
Immersive Crates
Created by _]|M|[_
What you're getting: Craftable Crates: Various crates can now be crafted, but deconstructing will still not gain you any materials back. Overhauled Carrying: Crates come with a new sideways sprite which allows carrying them like a normal human being would....
Immersive Ignitables
Created by _]|M|[_
Features: With Immersive Ignitables you'll need a lighter or an open fire to be able to make use of certain items. Smoking also becomes more immersive by applying additional visual, particle and sound effects. You will now exhale smoke after taking a drag ...
Immersive Sonar UI - Vanilla Sonar Edition
Created by _]|M|[_
Vanilla Sonar Edition This version adds the texture replacements of Immersive Sonar UI - A Real Sonar Add-On to vanilla sonar, in case you prefer to play without Real Sonar, but still want to use this UI overhaul. Optional Bonus Feature: If you have client...
ImprovedMeltdown
Created by BIN
A simple mod for the increased devastation of a Nuclear Meltdown. Overrides reactor.xml - Changed Explosion Radius from 750 to 7500 - Changed Radiation/EMP Radius from 2000 to 9000 - Changed Ballast Flora Damage from 1000 to 10000 - Changed Item Damage fro...
Item IO Framework
Created by shangjiaxuan
Info Use c# to implement a stacking box. The box's condition is used for de-spawning and spawning stack-able items. Stores up to 1024 items with one entity. Since this update introduces new implementation, a new mod is released for safety of user items. Ne...
Job Starter Gear Rework
Created by LeCrazyy
Not a big fan of every class having loadouts that mean nothing? Miss the loadouts letting you choose a more specific set of gear to start with? Well this mod is here to fix that. This mod re-introduces loadouts actually being unique with each class having ...
Job Starter Gear Rework - COL - Start with 6 jobs Patch
Created by heheboi
A patch for Start With 6 Jobs with Job Starter Gear Rework and Combat Overhaul Legacy Load Order: - Job Starter Gear Rework - COL - Start with 6 jobs Patch - Job Starter Gear Rework - COL Compatibility Patch - Job Starter Gear Rework - Combat Overhaul Lega...
Job Starter Gear Rework - COL Compatibility Patch
Created by heheboi
A patch for Job Starter Gear Rework and Combat Overhaul Legacy Load Order: - Job Starter Gear Rework - COL Compatibility Patch - Job Starter Gear Rework - Combat Overhaul Legacy ...
Jovian Radiation Rework
Created by Nupaska
C# mod aimed to fix "jovian radiation not being a problem", should be safe to add or remove from saves Changes: The deeper you are in radiation the more it damages you Monsters don't care, they aren't spawned dead and aren't damaged by radiation But if rad...
Let Them All In
Created by heheboi
Creature Boarding Enhancement This mod makes the creatures of any size able to board submarine. Any creatures, be they modded or vanilla. Client-Side Lua is required for it to work on singleplayer. Both Server-Side and Client-Side Lua is required for it to...
Lua Editor
Created by Ricky
Adds a new item called 'Lua Editor' in the fabricator that can edit most item values. The menu wont open for those without permission the default level is above none. You must have clientside lua to open the menu. There is serverside and clientside setting...
Lua For Barotrauma
Created by Evil Factory
Updated for the Hotfix v1.6.19.1 Unto the Breach Update Discord: https://discord.gg/f9zvNNuxu9 Consider supporting the project: https://patreon.com/Evil_Factory https://github.com/sponsors/evilfactory This is a Barotrauma modification that adds Lua modding...
LuaCsClientSideEnforced
Created by Evil Factory
Automatically kicks players that don't have Client-side LuaCs installed from the server, with instructions pointing out how to install it in the kick message. Useful for mods that require everyone to have Client-side LuaCs installed, such as Movable Wrecks...
More Level Content
Created by Medium B*t
https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/LOGO.png IN MULTIPLAYER ALL PLAYERS MUST FOLLOW THE CLIENT INSTALL, OTHERWISE THEY WILL GET KICKED FROM THE GAME MORE LEVEL CONTENT WIKI INSTALLING THE MOD TRANSLATIONS There's a colle...
Movable and Sellable Wrecks
Created by Evil Factory
Movable and Sellable Wrecks This mod introduces the capability to move and sell wrecks from any mod, including the base game. It also provides a heavy industrial hook for lifting wrecks in situations where you lack a lower docking port or the wreck isn't r...
NetworkTweaks
Created by Evil Factory
Requires server-side Lua to work This is a completely server-side Lua mod that does some tweaks to the game's networking in the hopes of making it less painful. What does it change? Forced network health update interval to zero, health will now update inst...
New Wrecks For Barotrauma (With sellable wrecks)
Created by heheboi
New Wrecks for Barotrauma Expand and enhance the world of wrecked ships with this high-quality mod. Discover 18 new wrecks and their variants. Encounter unique and perilous traps. Dock with any wreck, even those not from this mod. Experience more challengi...
No Role Balance (Lua)
Created by Azure
What is this: A server-side Lua mod that removes all job MaxNumber limit It works by looping through JobPrefab and if it is not HiddenJob then make it AllowAlways How to install: Check workshop description of Lua For Barotrauma...
Outpost Variety [Under Renovation]
Created by NotWendy
What it says on the tin. An additional selection of mostly vanilla-styled outpost modules, which will appear randomly alongside the default ones. 20 modules from this mod recently got accepted and merged into the base game. (Thank you for testing them!) So...
Pickup Notifier
Created by jia
Requires Lua (text popups are clientside, sound cues are serverside/singleplayer) Briefly display popup text when you give or receive an item from another player, with audible cues if someone is moving items between inventories. bug reporting notes If you'...
Radio Broadcast
Created by Nebual
This modifies Radio Channel 9 to be a broadcast channel for voice comms and text chat, allowing it to hear and be heard across channels 0-9. Channels > 9 are considered 'private' and are excluded from this behaviour. This is primarily useful for crews usin...
Remove GUI Window Position Restrictions
Created by Nupaska
Now you can drag and drop GUI windows on top of each other without any restrictions This is a cheap temporary solution to this issue until the :barodevs: come up with a better one Also window "lock position" now works properly ...
Rename Nav Buttons
Created by Max
A mod to rename the buttons on your navigation terminal. There is currently no way to do this in game, so you need this mod to change them. Open the terminal (F3) and type renamenav button_number my_new_label to change labels. So "renamenav 3 Drop_Nuke" wi...
Revive Bots - Endless Crew Respawns
Created by DieRauteEnte
A small mod for your Barotrauma Campaign which allows Bots to respawn the next round after they have died. What does this mod do? Revives dead Bots after each level transition and applies your prefered punishments on them. Current options are A kind of 'Re...
Sellable Pirates
Created by heheboi
Sellable Pirate Vessels Transform pirate vessels into marks and xp, just like in Movable and Sellable Wrecks. Client-Side Lua is required for singleplayer functionality. For multiplayer, both Server-Side and Client-Side Lua are essential. Ensure all player...
Showperf extensions (code)
Created by Nupaska
C# mod, shows you update and draw time of things in baro code in ms / frame It's precompiled , temporary not compiled because dll version is bugged and i'm still investigating source code is here Note that entities are colored relative to top entity, so pu...
Soundproof Walls
Created by Plag
"Did you hear that?" From the creator of Real Sonar, Soundproof Walls revamps Barotrauma's audio system in regard to both gameplay and atmosphere with the ultimate goal of making sound more interesting and immersive. Grab some friends and feel alone togeth...
Story Overhaul - Beta
Created by NotWendy
A set of new outpost events that aim to communicate the game's story to the players in an immersive way. Currently includes 5 events....
The Patchwork Minelayer
Created by Kookoorooza
Brand new submarines are expensive. Cost efficient people just use whatever lies on the ocean floor. This one is made of a Humpback, a Typhon and a Dugong, with just a touch of Remora. You are Barotrauma veteran and about to go through the release version ...
Toggle ID Lock
Created by jia
mod that lets you toggle the ID lock on lockable items (player submarine ONLY) requires clientside AND serverside lua features: toggle id card requirement on: secure steel cabinet toxin container buttons doors and hatches bug reporting notes If you're goin...
Update Campaign Store
Created by Ghostsheet
This mod allows you to forcefully update your campaign store mid-campaign! Useful for adding mod mid-campaign! Why? Let's say your playing a vanilla campaign then you want to add Neurotrauma into it mid Campaign! That's great but now Neurotrauma item doesn...
Upgrades Cost Resources
A simple mod with which all upgrades now cost resources to purchace. Having only hulls needing resources to upgrade felt kinda lacking, so i decided that all submarine upgrades should be the same. Note, that you need to have the needed items in the invento...
Vanilla Creature Expansion
Created by mikehagen22
Attention! It is HIGHLY recomended to install and use Performance Fix by Evil Factory and have it configured while playing with this mod! This mod is NOT affiliated with Barotraumatic and does not require anything from Barotraumatic. Features Want to immer...
Visualize Motion Detector Range
Created by Max
This is a quality of life mod that lets you see a motion detector's range. It just shows up as a simple box drawn over your game world. Just click on the motion detector and it shows up automatically. Its similar to how it works in the sub editor, or with ...
Wired Tools
Created by Battle Engineer
This small mod makes it so tools that use the battery can be attached to the grid, meaning items like the EK arc welder would work inside the sub but once you leave the sub youll need to add a battery to it, most EK items dont work due to EKs code not acce...
WMITAF
Created by Loafer
What is the full name of WMITAF? It means "Which Mod Is This Affliction From". What does this mod do? It adds information at the end of the affliction description about which mod the affliction comes from by Lua, just like mod items. Requirement Client-sid...