Barotrauma

Barotrauma

97 ratings
Abandoned Outpost Variety (10 modules)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
168.064 KB
1 Mar @ 3:08pm
26 Apr @ 1:52pm
7 Change Notes ( view )

Subscribe to download
Abandoned Outpost Variety (10 modules)

In 1 collection by NotWendy
[Vanilla+] Structure Variety
3 items
Description
No, not "abandoned" in a sense that I'm no longer working on it.
This mod adds 10 new abandoned outpost module variations, bringing the amount of variations per module type up to 3. Styled and balanced to fit the vanilla game. Almost the same amount of loot and enemies, but different layouts.
Most abandoned modules in the base game only have one variation, so this should help with all abandoned outposts feeling the same.

Should fit into any lightly modded campaign just fine, both aesthetically and gameplay-wise.
Should be safe to add into an ongoing campaign.
32 Comments
okayeg 26 Apr @ 4:55pm 
is good :steamthumbsup: :steamhappy:
NotWendy  [author] 26 Apr @ 2:07am 
There, fixed.
NotWendy  [author] 26 Apr @ 2:05am 
Oh, shit. My bad. Missed a word when I was publishing an update.
大家,早安 26 Apr @ 1:41am 
Why did you change the name of this mod? :(
NotWendy  [author] 15 Mar @ 6:49pm 
Released an update, adding 4 more module variations. (Docking, engineering, security, research.)
This means that counting the vanilla modules, each module type now has 3 variations. It's the number I've been aiming for from the start.
NotWendy  [author] 6 Mar @ 2:57pm 
I still kind of want to see those ID cards spawn in the administrator's office instead. So there's a reliable way to get the card, but it's not always in the exact same spot relative to the secure cabinet. But for that vanilla modules would have to change too.
NotWendy  [author] 6 Mar @ 2:55pm 
Well done.
Dutsonator 6 Mar @ 2:48pm 
You sneaky little devil you...I found it.
HSCHP 6 Mar @ 7:18am 
Excellent, thanks for the reply!
NotWendy  [author] 6 Mar @ 5:54am 
It should be, since DE does not affect abandoned outposts.