Barotrauma

Barotrauma

93 ratings
Outpost Variety (19 modules)
   
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4 Feb @ 3:21pm
29 Apr @ 2:28am
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Outpost Variety (19 modules)

In 1 collection by NotWendy
[Vanilla+] Structure Variety
3 items
Description
What it says on the tin. An additional selection of mostly vanilla-styled outpost modules, which will appear randomly alongside the default ones.
The mod adds two more variations for most outpost module types. (Not much has been added to colonies.)

Should fit right into any lightly modded campaign without feeling out of place. Can't guarantee it'll be compatible with larger mods. Experiment and find out.
Should be safe to add into an ongoing campaign.
46 Comments
TNTerror 5 May @ 8:23am 
How could popular submarine and mod creator NotWendy forget about this new feature? I am completely devastated, smh.
NotWendy  [author] 29 Apr @ 11:40am 
Released an update earlier today, making all fabricators and deconstructors in my modules faster. 4 times faster than normal, same modifier as the vanilla outposts use. This includes medical fabricators. Kind of forgot about that new feature until now.
NotWendy  [author] 26 Apr @ 5:13am 
Very strange. Research modules are guaranteed to be generated in research outposts. And all of mine have a research table in them.
8 Bit Pyro 26 Apr @ 4:33am 
I'm noticing after installing this mod, that some outposts marked with research stations don't have any actual research tables. I'm loving these designs other than that.
Stravinsky 25 Apr @ 10:45am 
cool !
NotWendy  [author] 25 Apr @ 5:17am 
Dynamic Europa completely overhauls outposts, so it's not a good idea to combine it with other outpost mods. Good news, though, a lot of my modules are in Dynamic Europa by default now.
Stravinsky 25 Apr @ 4:51am 
i agree too ! i like specialization (we say like that in english ? ) Quick eternal question : does it work well with Dynamic europa ? thanks for the mod btw
Vault 11 Apr @ 9:30am 
Like 5 days late to the debate, but I agree with Wendy.
If you can get everything anywhere you go, then it quickly becomes dull and de-motivating.
NotWendy  [author] 6 Apr @ 5:31am 
What you call "unnecessary inconveniences" I call "gameplay". Having a reason to put more thought into your interactions with the campaign's map makes map generation add more variety to playthroughs.
Azure Nocte 6 Apr @ 5:20am 
In my opinion, design concept and actual gameplay must be balanced, if it goes as you said, it would create unnecessary inconveniences for players, especially in multiplayer.
I would not consider this as a L for devs, rather I think they did well.