Barotrauma

Barotrauma

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Artifacts and Ruins Enhanced
   
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3.025 MB
10 Apr @ 4:46am
26 Apr @ 2:53am
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Artifacts and Ruins Enhanced

In 1 collection by _]|M|[_
Barotrauma Deathwish
57 items
Description
Features:
With Artifacts & Ruins Enhanced artifacts become researchable and will no longer easily reveal which artifact you're currently dealing with when you find them. To figure out what you're dealing with, you either have to observe its effects or research it at a research station. Researching artifacts can gain you new and interesting technologies to play around with.

Ruins are also reworked with more challenges, modules and loot. They will no longer be destructible and will always contain at least 1 artifact. Unidentified serums and alien circuitry can be found as additional loot to make the traveling there more worthwhile, but they've also become more dangerous! If you've played with "Ruins Enhanced" you're already familiar with the modules as I got permission to use them. Adjustments were made to make certain doors no longer shut in your face unless a monster is fighting you to hinder your escape and some other minor tweaks.

Gameplay:
Here's a list of the overal gameplay aspects:
  • Artifacts
    Can be researched on a research station with alien circuitry. Researching will reveal what artifact you're dealing with.
    Researching already known artifacts generates an unkown serum inside the artifact.
    Can be sold both unidentified and identified. Identified artifacts are worth a lot more.
    Military and research merchants are the most interested in these and will pay you more.

  • Serums
    Will not reveal their effects until researched. Can be researched at a research station with stabilozine. They either unlock new technology or give you negative genetics effects.
    Can only be sold when identified.
    Military and research merchants are the most interested in these and will pay you more.

  • New Technologies
    Unlock recipes for new items by injecting a serum and craft them at the new research workbench which itself can be crafted at a regular fabricator.

    Here is a list of currently unlockable technologies:
    - Artifact Containment
    - Gene Cleansing
    - Living Metal
    - Stasis
    - Teleportation

Compatibility and other Patches:
- Russian Translation
- Korean Translation

Load Order:
- Enhanced Reactors (If you're using it)
- Artifacts and Ruins Enhanced
- Robotrauma (If you're using it)
- Extract it! (If you're using it)
- Any other mod that overrides ruin related items

Credits:
Grass - Devourer Artifact
hUbert 2 - Ruin modules from Ruins Enhanced
Azure - Simplified and Traditional Chinese translation
59 Comments
_]|M|[_  [author] 15 hours ago 
@GranolaBean: I don't see why this wouldn't be compatible with Enhanced Armaments unless it overrides artifacts and the research station.
GranolaBean 16 hours ago 
is this compatible with enhanced armaments? or will whichever one that's highest on the load order override the other?
_]|M|[_  [author] 1 May @ 11:29am 
@Creed_424: Yes, but make sure to use "Update Campaign Store" mod to add the new items to the shops because newly added items are not automatically added to existing shops.
Creed_424 1 May @ 6:32am 
hello! wanted to ask if its safe to add this in a mid game save?
Hanover Fist 28 Apr @ 3:09pm 
fantastic mod, man
_]|M|[_  [author] 26 Apr @ 2:58am 
Robotrauma and Extract it! compatibility has been added.
Make sure to load Artifacts and Ruins Enhanced above them :steamthumbsup:
_]|M|[_  [author] 25 Apr @ 11:55pm 
@Hooman: In that case you have a mod installed and placed above this mod that also overrides research stations. As you can see the comment before you lists mods that do that and thus cause this issue when placed above Artifacts and Ruins Enhanced. I'll push an update later today that introduces compatibility for some of them (can't make BaroCraftables stuff compatible by default) but the Artifacts and Ruins Enhanced should be placed above all these mods to make the compatibility take effect.
Hooman 25 Apr @ 2:54pm 
Any plans to make it so the research stations can actually accept the relics and serums? Cause as it stands they can not do that.
Moon-Shadow 21 Apr @ 11:10pm 
Extract It!

BaroCraftables+

BaroCraftables

Robotrauma

Neurotrauma
Kattalakis 21 Apr @ 7:49pm 
If I find anything else in my travels I'll comment, as of this moment I'm using Robotrauma and Extract It that use the research station. So there is that at the very least. It seemed like an easy fix that a layman could do so I wouldn't really stress about it much. Thanks for the good mods though, I have quite a bit of them for my coming co-op campaign.