Barotrauma

Barotrauma

106 ratings
BetterHealthUI (Updated)
   
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24 Apr @ 10:47am
28 Apr @ 1:49pm
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BetterHealthUI (Updated)

In 1 collection by Naskel Ross
Cybertrauma 2277 Test Modpack
104 items
Description
This mod is a fork of the original BetterHealthUI created by Ma’am. I do not claim authorship and would like to express my gratitude to Ma’am for their contribution to the development of this mod.


Notable changes include:
  • Buffs are listed seperately from non-buffs
  • Afflictions aren't wildly spazzing around in the health interface anymore
  • More afflictions can be displayed at once
  • The health window is bigger
  • The limbs in the health window are colored based on the affliction icon colors (husk infection -> blue torso)
  • The name of the patient is colored in accordance to their job
  • Double the amount of suitable treatments displayable at once
  • In case that Neurotrauma is running, a fancy heartrate monitor that correctly displays heartrate
Fully compatible with any and all modded afflictions.

Client side lua is required.
if you dont know what that means then READ THE LUA WORKSHOP PAGE
you need to do some additional steps to get it

Enjoy the game and remember the original author’s contribution!
40 Comments
Joao611 5 May @ 7:08pm 
What does this mod change relatively to the original, besides making it work with the current version of the game? It'd be nice to have on the description
kooll 3 May @ 11:43pm 
it seams like its showing flatlineing for people who are not in cardac areset. not sure if this is just me tho and it dosnt always do it, only sometimes and if they are in genral bad health
Metrocopus URF.IM 2 May @ 7:04am 
thanks:steamthumbsup:
Naskel Ross  [author] 2 May @ 5:28am 
Yep
Metrocopus URF.IM 2 May @ 5:13am 
Is this client side mod?
Naskel Ross  [author] 2 May @ 4:45am 
I can't help with those questions 'cause I don't roll as a medic and I don't play vanilla. I'm all about those who blast 20 shots of democracy point-blank into the gut with a shotgun and only in heavily modded campaigns where the Neurotrauma mod is a must, making hints useless since many items are processed through Lua and don't show up in the hints, and even if they do, we're used to popping them off with the 1-0 keys, not the hints. Haven't played any campaign for the last few months 'cause I'm prepping for a closed light RP cyberpunk campaign with like 100 mods

U can run ur own tests in-game and figure out ur questions
pavel4win 1 May @ 5:25pm 
Does the search take into account that the medic's clothing can be in the inventory and on the belt?
Perhaps such clothes are not searched thru?
May be search is going thru in the inventory in the belt and in worn clothes only ?
pavel4win 1 May @ 5:20pm 
The order is correct.
It's strange that I got misorder.
Is it possible that when searching for medications the order is correct, but when using it is different?
I wonder if the inventory of the treated person is searched and in what order?
Are the treatment interface recommendations the same as vanilla or different?
Naskel Ross  [author] 1 May @ 5:39am 
Just checked and I had this order
1. Inventory
2. Belt Slot
3. Inner clothing Slot
4. Outer clothing Slot
5. Headset Slot
pavel4win 30 Apr @ 9:41pm 
Thank you for your work. The interface is really more convenient than the standard one.
I found the following error:
The mod changes the order in which has been used medications from the medical interface compared to vanilla.
The order of using medications from the medical interface should be as follows:
1. from inventory
2. from the medic's uniform in inventory
3. from the tool belt
4. from a medic's uniform in a tool belt.
5. from Autoinjector
6. from PUCS
After installing this mod, the first medicine to be used is from the headset with an injector and PUCS
Your mod does not see the medicines in the tool belt at all.