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I'm not at all making any statements here, mind you. It just seems that the devs focused purely on server lists sorting witht this one, and I as a totally random dude have no clue how would that break the sound logic...
Do not mind me though, I'm just bored here waiting for the Lua update, lol.
To put that in perspective, 60 FPS requires the combined update time to stay under 16.67ms. Your 0.15ms spike is not large enough to cause this lag alone, so something else must be taking up considerable resources.
You can type "showperf" in console to see your combined update time and a breakdown of all contributing processes. Your "Items" update time is probably high.
I tested your lever setup and the mod's spikes were 0.04 to 0.047 (high-end Windows PC) and 0.07 to 0.09 (low-end Linux PC), these jumps being considerably lower also points toward something else on your system using the resources. My combined update time never went high enough to see any frame drops.
Is it possibly caused by another mod? Also, you only get this issue in this specific door situation, correct?
Not sure what I should be looking for but here:
https://cdn.steamusercontent.com/ugc/14134035929568009136/217D566669F44F8F75D638D05AC66B6AE361BFBF/
Don't have this issue with the mod disabled