Total War: WARHAMMER II

Total War: WARHAMMER II

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Items (81)
Community Bug Fix
Created by Celtik
Mod Version 2.3.8 This mod is a compilation of several verified bug fixes provided by modders. There are now so many fixes that it's impossible to list them all here in the mod description! From now on I'll provide a link to the patch notes on Trello so yo...
Tomb King Treacherous Trait Fix
Created by highman
Do you know? So far, this trait has not been applied when given to heroes....
AI Difficulty Campaign Rebalancer
Created by Fröb
DESCRIPTION I made this mod as a test with the intend to balance this cheating mess of AIs ingame a little bit more so that the game is still challenging but not exhausting. So, no instant replenishment, no rank 9 units, no 5 new stacks every turn, ... htt...
Improved AI Skill Selection
Created by Coffeecoffee
A version for Total War: Warhammer 3 is available here: https://steamproxy.net/sharedfiles/filedetails/?id=2909055000 This mod improves how AI characters spend their skill points. They will spend fewer skill points on very weak or niche skills and will...
Jadawin's Various Campaign Tweaks
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
AI Recruitment Overhaul - More Army Variation
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
No Building Autoconversion - Anti Snowball
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Bordergore Fix
Created by IfThenOrElse
This mod will reduce the effects of bordergore by promoting ai factions to own entire provinces. What is Bordergore? Bordergore is when ai factions take territories without any forethought in how to support t as part of a consolidated empire. Their territo...
Bring the Boys Home - No Endless Wars
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Revenge of the Wicked
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Fewer Confederations
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Equal Rights for Minor Factions
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Earlier Major Settlement Active Slots
Created by Bastilean
This little mod vignette packs a pretty significant punch if you are starting at a major settlement rather than a capital. You know how nice it is to get 2 active slots at tier 1 and 4 active slots at tier 2 at your capital? And you know why don't 8 slot m...
Main Campaign Capital Fix
Created by Stoneforge
WH3 Version by Dux: https://steamproxy.net/sharedfiles/filedetails/?id=2872314655 This is the same as my Grand Campaign Capital Fix mod for TW:WH but remade for TW:WH2. It adds: * Drakenhof as capital for the Von Carstein. * Karak Eight Peaks as capita...
Fudging Vassals (WH2)
Created by LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. After the release of the Twisted Twilight DLC, I realized that people really like dilemma mechanics. This is a mod chock full of dilem...
Vassal Diplomacy Boost
Created by FiftyTifty
This is a very simple fix, for a very stupid problem. When you make a vassal, they will now get a big bump in relations with you. After four turns, the maximum diplomacy boost is active, and will continue indefinitely. Rather than vanilla, where after 20 t...
Vassal Corruption Immunity From Master
Created by FiftyTifty
When you have a vassal that uses a different corruption (e.g, you're Beastmen, vassal is Greenskins), the vassal will be protected from the corruption and public order debuffs. But only for as long as they are your vassal, and their armies will only be imm...
Diplomatic Options - Vassal All Factions
Created by Dresden
This mod allows all factions to vassalize other factions through diplomacy and conquest. The diplomacy option only works in new games. Works for both player and AI. Compatible with most other mods, save game compatible. Other Diplomatic Mods All Diplomatic...
Diplomatic Options - Liberate All Factions
Created by Dresden
This mod allows all factions to liberate any other faction. Liberation allows a dead faction to be resurrected in locations where they started, making them an ally. Works for both player and AI. Some dwarf factions cannot be liberated. Compatible with most...
Loreful Great Power
Created by IfThenOrElse
This mod replaces Great Power, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: The mod now supports the MCT, which allows you to select the diplomatic penalty values, as well as the hardcore mode of makin...
Reasonable Trade (1.10.0 update)
Created by Duke_of_Bretonnia
Ever wonder why in mid and late game trading with smaller nations seems pointless and larger nations never seem to want any more of your trade goods? That building anymore trade resource buildings is pointless? Well that's because the Vanilla Trade Tables ...
Improved Skill Point Progression (1.10.0 update)
Created by Duke_of_Bretonnia
I created this Mod because there has been no Skillpoints (SP) mod that has had a serious progression system, as most either simply multiple the number of SP provided when leveling up or has an arbitrary linear system. Therefore, the goal behind this Mod is...
Mod Configuration Tool || The Vandy Library
Created by Groove Wizard
This is a reupload of the Mod Configuration Tool, hopefully temporary. Steam Support ticket is in progress, hoping there's a fix for the original mod. It doesn't look likely that Steam has any intent to respond with my issues beyond prewritten replies to t...
Ogre Camp Spawn Controller
Created by twilight
This mod is very simple. You can edit turns until ogre camp spawn, and respawn cooldown. Also, if you want to see ogre camp always spawn, you can. ------------------------------------------------------------------------------------------------------ patch ...
One Button Respec (Updated!)
Created by DrunkFlamingo
Here is a mod that adds a single button to the character UI to fully respec the character's skills. This can only be done once per game per unique character. As far as I know this is a 100% full respec that does not mess with quest skills, innates, traits,...
Anti-Sack Abuse
Created by prop joe
This mod prevents the player from repeatedly sacking the same settlement by applying a minimum cooldown between sacks. If a settlement gets occupied by a new owner or gets razed and resettled the cooldown gets removed. Using the Mod Configuration Tool you ...
Raiding Only In War
Created by prop joe
This mod prevents the player and the AI from raiding a region if the raiding faction isn't at war with the owner of that region. Has Vandy's Mod Configuration Tool option to not touch AI-faction army vs AI-faction region for the sake of horde balancing. Co...
Execute (useless) Lords & Heroes
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod adds ui elements that allow the player to "execute" (useless) lords and heroes - even if they are immortal! Why? The longer you play a campaign the m...
Quest Auto Resolver [Coop Supported]
Created by Banda
This Mod activates the Auto Resolve Button for Quest Battles. Tested over a few hours in a Coop Campaign and it should work. Button stays Grey and Tooltip still says it cant be Auto played but the Button can be clicked now and it should do the Battle....
Old World Rites
Created by Groove Wizard
Please note - this mod can be added in the midst of a campaign, but not removed! What It Does This mod adds 4 brand new rites to all currently playable Game 1 factions. These rites are unlocked similarly to how the WH2 ones are - with a faction leader rank...
Перевод мода Old World Rites
Created by Gosudar
Это перевод мода Old World Rites. Этот мод добавляет механнику обрядов фракциям из первой части Total War Warhammer. Для каждого обряда есть свои условия получения доступа, так же имеются обряды и у Кислева. Внимание Этот мод изменяет стандартную часть игр...
Cataph's Less Rebel Rebels [updated for Silence]
Created by Cataph
While I was working at the dynamic caps for Boyz will be Boyz, I felt the urgency of changing some things with the rebel unit pools. I mean, it's bound to raise an eyebrow or two if you can't recruit more than one dragon but the neighbourhood rise up again...
Unit Caps for All [Updated for patch 1.12.1]
Created by Vacuity
If you find errors, typos, or other problems, I'll get them fixed, but active development is done. Look forward to the mod's return in game 3! News here. "Games are a series of interesting decisions" - Sid Meier TLWR: Too much writing below? Okay, I've got...
Guv's Recolonization Rebalance Mod
Created by Guvenoren
Disclaimer: This will make your game harder. At the end of WH2, time to release stuff I've been holding back! Yo! Ever thought that there's not really any punishments for having your cities razed, or razing others? Ok, so yes it is a punishment since you'd...
Guv's Nakai Buff and Bug Fixes Mod (Updated 2021-08-01)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. This has to Ch...
Guv's Horde Reemergence Army Changes and Nakai Pop-up Event Fix Mod (Update 2021-07-17)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): NO!! Longest Mod Title to Date? This...
Guv's Anti Nerf Skarsnik AI Mod
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. This will be w...
Guv's Additional Starting Effect for Warriors of Chaos (Update 2021-07-15)
Created by Guvenoren
(Big and special thanks to Vandy for his help on Sigvalds script! I could never have made this without his help! Do check out his awesome stuff on his workshop!) Hello and welcome! Another mod around the same spectrum as my recent ones! : As of this date, ...
Guv's Warriors of Chaos Technology Tree Remastered (Update 2021-07-17)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue... Wait.. SFO has their own Tech Tree for Chaos right? Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesnt...
Guv's Make Us Special: Vampirates Tech Lords (Update 2021-07-17)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. Ya'harr! Åhoy ...
Guv's Make Us Special: Kevin von Lloydstein
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. Why Hello Ther...
Guv's Make Us Special: Alastar the White Lion (Update 2021-07-17)
Created by Guvenoren
Thank you Aexrael Dex for saving this mod! Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered...
Guv's The Great Yvresse Changes Mod
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): No! Took me a while ey? So, remember...
Warden Supply Tweaks
Created by IfThenOrElse
This mod gives you a button that triggers a dilemma to use your High Elf influence to secure wardens supplies Intro: I felt the pacing was a bit off for securing supplies, in Vortex - early missions spam the supplies minimising the need to work for them an...
Provincial Roads
Created by Dresden
This mod makes it so that road buildings affect armies in the province, not just the one region. A few different factions (dark elves, lizardmen, others) have road buildings that increase movement range for your armies in a region. This mod changes it to a...
Lily's Vow Overhaul
Created by Zaylidin
- Lady's Blessing to you noble knight! - This lightweight mod edits the vow script to enable general recruitment with Knightly and Questing vows earlier into the chivalry system so you can access knights more accessibly in more of your armies earlier in th...
Chivalric Replenishment (Reupload)
Created by Nikitian
This is a reupload of Sadge's Chivalric Replenishment mod. All credit goes to him, I'm simply caretakng until such a time as he decides to maintain it again. Original Description Adds replenishment for all Knight units in all armies to the Chivalry mechani...
Adjusted Skaven Food
Created by Firepengu
UPDATED FOR T&T! Large Skaven empires can have terrible food problems. Many mods "fix" this, but alter the playstyle & are unbalanced. Adding small amounts of food to Lore-fitting Resource buildings is a fair adjustment. Skavens barely trade, so this also ...
Geomantic Web Tweaks
Created by Cole Avenue
Description Adds small global bonuses to the Lizardmen Geomantic Web commandments that did not already have them. In the base game the global effects are as follows: Commandment Global Effect Alignment of War +1 Global Recruitment Capacity (starting at lev...
Better Blessed Spawnings: Small Buffs for Spawnings in need
Created by TDKillen
Features: This mod adds buffs for most Blessed Spawnings, the one I thought was not unique compared to their normal counterpart. Individual Buffs: Blessed Saurus Spears (Shields): Has charge defense against all Blessed Temple Guards: Has encourage Blessed ...
Sacrifices for the Sacrifice God
Created by Groove Wizard
Sacrificial Offerings Rebalance Another small one today! This super simple mod changes the way that the Cult of Sotek's "Enslave" post-battle captive option works. I was really bothered by how long it took to get any real amount of sacrificial offerings, a...
Oxyotl - OXCOM Visions of the Old Ones
Created by Dioltas
XCOM style difficulty for Visions of the Old Ones, so that players receive more 'Hard Missions', have more missions spawn at a time, and with shorter intervals to respond - basically you will have to choose carefully what you can actually complete within t...
Nakai the Wanderer Upgraded
Created by Neurotoxin
This is part of my Lizardmen Tweaks and Improvements mod; https://steamproxy.net/sharedfiles/filedetails/?id=2547778430 - so no need to subscribe to this if you're already subbed to that. This is mainly a compilation of my three existing Nakai mods and...
Wulfhart Unhunted
Created by Cinqmongler
The hunter shall not be hunted! This mod removes the Hostility mechanic's negative aspects - the scripted random army spawns, the enemy buffs, and the public order drop. The imperial supply system is untouched, so aggression is strictly rewarded now! You'l...
Malus Darkblade: Possession Redesigned - updated for The Silence & The Fury
Created by Basileus_PL
In vanilla, daemonic possession mechanic was badly designed - it was rather punishing for a player and more sense has to start a new game as another Dark Elf LL and confederate Malus later, than start campaign with him. I decided to redesign it a bit - to ...
Tzarkan Whispers Revamped
Created by diagonal_zero
Explanation and reason for this mod to exists Did you know that Malus Tzarkan Whispers Missions have over 20 unique ancillaries and followers that you can gain through the whispers mechanic that really complement Malus faction making it one of the stronger...
Bloodlines: Rare Vampires
Created by IfThenOrElse
This mod removes regular Vampire Lord and Strigoi ghoul kings generals from the recruitment pool, encouraging you to use Master Necromancers until you decide to use your own powerful legendary lords and Bloodline vampires. Please don’t forget to http://i.i...
Expendable Zombies & Skeletons
Created by Carylart
This mod add Expendable to Zombies units and Skeleton Warriors/Spearmen units via modifying some tech of the Vampire Count (like with the Skaven Clanrats units tech). Meaning your other units will not take a leadership malus when Zombies units and Skeleton...
Helman Ghorst: Expanded (Vanilla: Beastmen)
Created by Stephen
Current Version: 2.0.0 https://i.imgur.com/fVVaDCS.gif This mod makes changes to Helman's faction by giving him another unique skill tree that provides buffs and abilities for Zombies, Dire Wolves, Corpse Carts, Mortis Engines & Terrorgheist units. It also...
Arkhan the Black Lore of Vampires (Beastmen)
Created by Stephen
This mod is a scaled down version of my Arkhan mod that only gives him access to the Lore of Vampire spells. It also replaces Arcane Conduit with Greater Arcane Conduit. ...
Arkhan Vampire Unit Integration
Created by capitalw
Arkhan the Black's vampire units will interact with more Tomb King effects. Added ghouls to the same general groups as skeleton infantry, so they will benefit from skills/technologies affecting those units. Dire wolves and hexwraiths are treated as mounted...
Aranessa Saltspite Sartosan Unit Integration
Created by capitalw
Adds Sartosa Militia and Sartosa Free Company units to a bunch of unit sets. They can then benefit from various technologies and skills. Before this the militias were in a very bad way, belonging to no useful groups....
Blood Voyages Begone (and Alarielle desync fix) (Hammers & Herdstones compatible)
Created by Bonifangith
Prevents Blood Voyage armies from spawning when playing as Crone Hellebron in both singleplayer and multiplayer. All other Death Night mechanics should be functioning as normal. Adding this mod to an already running campaign might cause issues, such as des...
Starter High Elf Heroes (and Lorna) with Better Traits
Created by 별빛
Based on Re-enable Incendiary Fishing by Cole Avenue Your starter heroes will roll a 40 influence trait instead of a 10 influence trait. This will also apply to heroes gained through events. If you want to prevent this, disable the mod after beginning your...
Pierce's Better Sieges
Created by piercebuster
Better Sieges incorporates several changes in both the campaign and battle to make sieges more dynamic, exciting, and more fun. I mean, if you're into that sort of thing. Summary Towers have less range at lower levels, wider firing arcs, and less HP. Walls...
Reporting For Duty — Garrison Upgrade
Created by piercebuster
SUMMONER HEROES UPDATE HAS ARRIVED! (If you don't want this feature, you can use Reporting For Duty Classic instead.) 한국어 https://i.imgur.com/6waYqO6.png Ever look at a military building and think "But who's training the recruits?" Have you wished defendin...
No Walls for Minor Settlements (Updated)
Created by piercebuster
https://i.imgur.com/idrziWc.gif Don't like fighting through walls in minor settlements? I got you. This is an updated version of Foxtrone's No Walls for Minor Settlements. For a while I was considering making this effect part of my Pierce's Better Sieges m...
Roguier Rogues (Revived + Expanded)
Created by piercebuster
Gather around for a tale of triumph over evil! Of love, death, revival, and war! Our story begins Warhammer 2 has a problem. Rogue Armies kinda suck. They mostly just sit there, they aren't usually a threat, and if they are actually doing something it's al...
Call of Warhammer Battles (Normal Sized Models)
Created by Sigmar's Will
Same as the Mod found under the following link! https://steamproxy.net/sharedfiles/filedetails/?id=2651573630 But with vanilla sized models! If you want to use custom units from other mods this is the version you should use! For further information abo...
Mano's Sensible Shields two point oh
Created by mano308gts
*NOTE* This is not balanced. ================================================================== This was inspired by the fact that Dwarven units (despite their emphasis on armor/protection) are nearly exclusively capped at bronze shields (even Ironbreakers...
Martial Prowess (Zen)
Created by Bastilean
This little mod uses leadership instead of health to determine if the High Elves lose their nerve and divine grace. Art by govy9807 Not much else to say about this little mod vignette. Hope you like it! Let me know what you think in the comments below....
Murderous and Martial Dragons - HE + DE Prowess on Mounts
Created by Mr.Soul
This is now in WH3, I brought it over, also: This and by extension all of my WH2 mods are now retired. I apologise for any inconvenience this may cause due to outstanding bugs as well any comments I have not responded to during my absence from these mods, ...
Rogue Idols are Constructs
Created by Maal
Rogue Idols (including the RoR) are constructs. They crumble instead of routing. I might try to make customs attributes that aren't the tomb kings' ones one day. SFO will need its own version that I'll make when it's updated. It appears that SFO already pl...
Perfect Vigour - No Flesh, No Fatigue
Created by piercebuster
This mod is a successor of sorts to my Perfect Vigour for Tomb Kings mod. No Flesh, No Fatigue adds a new ability "Indefatigable" to 104 units without... you guessed it: fleshy parts! That means all skeleton units, all ethereal units, all constructs now ha...
No Degradation — Persistent Summons
Created by Frosty
Ever wonder why the clanrats who tunnel into the battlefield just collapse and die? Why the same thing happens to the eagles or the zombies summoned to your aid? It's because CA patched in health degradation on summons to curb excessive summoning in ranked...
No Stalk stance (updated for Silent & Fury)
Created by Cube
Quite a simple mod I made for my own use, but one I thought I'd share for like minded folks. What this mod does: ▶ Removes the stalk stance from all Skaven factions, and replaces it with the default stance. ▶ Removes the stalk stance from the Naggarythe su...
March Stance and Naval Speed Cost Increase
Created by Draizix
This mod makes march stance cost 100% action points. AI will no longer be able to move, sack and move again anymore. This mod also increases the Naval full speed to cost 100% action points as well. This also adds 25% extra movement(on top of the base) for ...
Russian Localization fixes + RU-translation of Chaos Dwarfs, Kislev and We'z Speshul
Created by ss7877
Основная идея Мод предназначен для избавления от очевидных недоработок официального перевода в названиях отрядов (Смертоведьмы, Четкие пацаны, Автожир и т.п.) и устранения многочисленных ошибок и помарок оформления - не влезающих в границы надписей, разног...
Перевод мелких модов
Created by Gosudar
Это сборник переводов небольших модов. Вам необязательно подписываться на все представленные ниже моды, если желаете установить перевод одного из перечисленных модов Lore Series: Hertz Province Patrols - Это мод, который призван оживить кампании, добавив н...