Total War: WARHAMMER II

Total War: WARHAMMER II

581 ratings
Main Campaign Capital Fix
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Tags: mod, Campaign
File Size
Posted
Updated
12.263 MB
26 Oct, 2017 @ 9:19am
23 Jul, 2021 @ 10:25pm
29 Change Notes ( view )

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Main Campaign Capital Fix

In 1 collection by Stoneforge
House of Pain: Return of the Tarm Collection HD Remastered Definitive Extended Classic Director's Cut ReBirth Gold Origins Edit.
82 items
Description
WH3 Version by Dux: https://steamproxy.net/sharedfiles/filedetails/?id=2872314655




This is the same as my Grand Campaign Capital Fix mod for TW:WH but remade for TW:WH2.

It adds:
[Mortal Empires]
* Drakenhof as capital for the Von Carstein.
* Karak Eight Peaks as capital for Clan Angrund, Crooked Moon and Clan Mors.
* Skavenblight as capital for Clan Pestilens and Clan Eshin.
* Crookback Mountain as capital for Clan Rictus.
* White Tower of Hoeth as capital for Order of Loremasters.
* Ghrond as capital for Cult of Pleasure.
* Black Tower of Arkhan as capital for Followers of Nagash.
* Erengrad as capital for Wintertooth.
* Tor Anlec as capital for Nagarythe.
* Karond Kar as capital for The Blessed Dread and The Thousand Maws.
* Lyonesse as capital for Chevaliers de Lyonesse.
* Vaul's Anvil as capital for Knights of Caledor.
* Karak Azul as capital for Ironbrow's Expedition.
* Pahuax as capital for Ghosts of Pahuax.

[Vortex]
* White Tower of Hoeth as capital for Order of Loremasters.
* Ghrond as capital for Cult of Pleasure and Clan Moulder.
* Black Tower of Arkhan as capital for Followers of Nagash.
* Tor Anlec as capital for Nagarythe.
* Karond Kar as capital for The Blessed Dread and The Thousand Maws.
* Vaul's Anvil as capital for Knights of Caledor.
* Pahuax as capital for Ghosts of Pahuax.



You need to control the settlements for them to become your capital.

Sadly it is not save game compatible, you must start a new game after enabling this mod for it to work.
This mod is incompatible with any other mod that edits the startpos.esf file.



*IMPORTANT*

Some people have been having issues where the new lords didn't show up after the update. If you have this issue try unsubscribing from the mod, manualy delete capital_fix.pack from your steam/steamapps/common/Total War WARHAMMER II/data folder, and then re-subscribe to the mod to download the updated version. This should fix the issue.

Thank you Necropolitan13 for finding this solution.
401 Comments
AlduinTWE 4 Feb, 2023 @ 11:46pm 
So, if this mod is incompatible with certain other mods will I be able to use it with Mixu's unlocker? Also I have a mod that adds 22 build slots to all of the capital cities in the game. Will that interfere with this mod? Or can I have all of those but I have to arrange my load order in a specific way?
Dux 7 Oct, 2022 @ 7:39am 
I have created a version of this for WH3 (Immortal Empires only) that can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2872314655

Although it was certainly inspired by this mod, the mechanism is completely different.
Mumion der Unsterbliche 19 Sep, 2022 @ 11:10am 
WH III Version ?
AdriánKarrantza 24 Aug, 2022 @ 3:34pm 
Hi @Stoneforge, will you port this mod to WHIII? I find this mod absolutely indispensable and necessary. Keep the good work.
Dux 23 Aug, 2022 @ 9:11pm 
Any chance this gets ported to WHIII now that IE has dropped?
Big Sandwich 28 Jun, 2022 @ 2:10am 
Any chance to add Ulthuan as the capital for Malekith? The whole civil war is about him trying to become king of Ulthuan.
lemurs2 7 Jun, 2022 @ 7:18pm 
I also cannot get it to work for Nagarythe. I am using Mixu lords 2.
joshjosh165 9 Apr, 2022 @ 11:35pm 
Really love the mod, works great for me. I've been looking at trying to get Kroq Gar to move his capital to Hexoatl once he controls it, can't figure it out so far. Any advice?
noObluhh 30 Mar, 2022 @ 5:11pm 
Not working on Nagarythe
Dreadwolf 31 Dec, 2021 @ 6:06am 
can we make the oak of ages the capital of all the Wood elves faction makes trade easier