Total War: WARHAMMER II

Total War: WARHAMMER II

352 ratings
Reasonable Trade (1.10.0 update)
   
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Tags: mod, Campaign
File Size
Posted
Updated
638.262 KB
24 Apr, 2018 @ 10:11pm
17 Jun, 2020 @ 9:57pm
11 Change Notes ( view )

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Reasonable Trade (1.10.0 update)

In 1 collection by Duke_of_Bretonnia
NH2486's Mods
3 items
Description
Ever wonder why in mid and late game trading with smaller nations seems pointless and larger nations never seem to want any more of your trade goods? That building anymore trade resource buildings is pointless? Well that's because the Vanilla Trade Tables punish small factions while at the same time providing no incentive to trade with larger factions by topping out way to early. With this Mod we fix all that!

-----Vanilla Trade Resource Amounts-----

(# of Owned Regions - Resource Amount)

1 - 6
2 - 8
4 - 12
6 - 16
8 - 20
10 - 24
12 - 27
14 - 30
16 - 32
18 - 34
20 - 36
22 - 38
24 - 40



-----Mod Trade Resource Amounts-----

(# of Owned Regions - Resource Amount)
1 - 10
2 - 14
3 - 16
4 - 18
5 - 20
6 - 22
7 - 24
8 - 26
9 - 28
10 - 30
12 - 32
14 - 34
16 - 36
18 - 38
20 - 40
22 - 41
24 - 42
26 - 43
28 - 44
30 - 45
32 - 46
34 - 47
36 - 48
38 - 49
40 - 50
42 - 51
44 - 52
46 - 53
48 - 54
50 - 55
52 - 56
54 - 57
56 - 58
58 - 59
60 - 60


I've scaled it this way to allow smaller nations to have a competitive advantage when trading. This gives the player an incentive to having multiple trade agreements and keeping smaller allies alive, as trading with 2 small-medium sized factions which each control only 10 regions will consume the same amount of resources as a massive faction with 60 regions. I’ve raised the max trade resources by 50% so this could lead to some high late game trade income, so please let me know if you like the concept of strengthening smaller nations competitive trade advantage, but if trade in the late game is to powerful I'd be willing to lower it as I've only tested it a few times in the late game. I hope you enjoy.

COMPATIBLE WITH ALL OTHER MODS unless they specifically edit trade resource consumption amounts.
48 Comments
Francisco 4 Jun, 2022 @ 11:56am 
Is this compatible with SFO and also More trade goods?
Black Spiral 6 Aug, 2021 @ 5:56pm 
does this still work now?
青眼橘猫•Z 20 Mar, 2021 @ 6:04am 
great mod!THANKS!
Duke_of_Bretonnia  [author] 13 Dec, 2020 @ 4:36am 
I dont know what all SFO's overhauls or if that includes adjusting trade mechanics, if they don't specifically change this single table:

faction_resource_consumptions_tables

then it should be 100% compatible

You can easily test if its working simple by checking your trade tab and compare the number of goods trading to that faction with the number of settlements they control.
Timujin 27 Oct, 2020 @ 11:54pm 
Imagine this is still working. and also that it would play fine with SFO?
Duke_of_Bretonnia  [author] 17 Jun, 2020 @ 10:02pm 
---Attention---

I've "updated" the mod to the current game version (literally didn't change anything from previous versions) This mod should work regardless of update or version number, all it edits is a single table in the game database.

Hope this clears up any confusion.
Zugs 26 May, 2020 @ 7:09am 
Is this working? Can anyone update me?
Orph3us 29 Jan, 2020 @ 5:34pm 
Does this still work? would it be compatible with "More Trade Resources"?
Krimson 13 Dec, 2019 @ 10:47pm 
Should still work fine
Mana-100 13 Sep, 2019 @ 10:47am 
Please update.