Total War: WARHAMMER II

Total War: WARHAMMER II

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Lizardmen Tweaks and Improvements
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Tags: mod, Campaign
File Size
Posted
Updated
120.452 MB
15 Jul, 2021 @ 7:13am
7 Jan, 2022 @ 7:04am
15 Change Notes ( view )

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Lizardmen Tweaks and Improvements

Description
If CA won't do it, I will.

A compilation of most of my Lizardmen mods, plus a lot of new things thrown in for good measure. I WILL NEVER MAKE A SFO SUBMOD AND I WILL NOT MAKE A VERSION WITHOUT X, Y OR Z.

Complete as-is, now ported to Warhammer 3.

Why not also try my Lizardmen unit expansion: https://steamproxy.net/sharedfiles/filedetails/?id=2548543288

You can find the standalone mods down below, probably best not to use them and this one though. Also this mod is kept up to date with fixes and tweaks and the separate ones generally aren't.

Nakai is now albino and has an actual blade which he wields with two hands properly.
https://steamproxy.net/sharedfiles/filedetails/?id=2515239185

5 different permanent upgrades for Dread Saurians taken to tabletop to give them different niches and make them worth fielding.
https://steamproxy.net/sharedfiles/filedetails/?id=2491765133

Hexoatl now starts in contact with the Last Defenders and Tlaqua and they in turn are in contact with Hexoatl.
https://steamproxy.net/sharedfiles/filedetails/?id=1864408981

Slann Mage-priests can now be recruited with the Lores of Death, Shadows, Metal, Beasts and Heavens.
https://steamproxy.net/sharedfiles/filedetails/?id=2539082357

Kroq-Gar, Gor-Rok, Tiktaq'to and Saurus Oldbloods can now dedicate themselves to Sotek, providing Poison! attacks, immunity to Plague attrition for the army and some additional campaign movement.
https://steamproxy.net/sharedfiles/filedetails/?id=1614979779

Red Crested units (including Tehenhauin) are now Immune to Plague attrition innately, as is Tehenhauin's faction as a whole.
https://steamproxy.net/sharedfiles/filedetails/?id=2150950292

Razordons now have an ability that makes them fire faster when enemies come close.
https://steamproxy.net/sharedfiles/filedetails/?id=1863481882

Coatls now wear helmets and are more snakelike.
https://steamproxy.net/sharedfiles/filedetails/?id=2551722209

All playable Lizardmen factions (plus Mixu's Huinitenuchli and Tetto'eko) can now perform Sacrifices to Sotek, courtesy of ColeAvenue. Certain items are restricted to the Cult of Sotek.
https://steamproxy.net/sharedfiles/filedetails/?id=2024799982

The Cult of Sotek can now obtain a selection of faction-unique loreful Regiments of Renown through the Sacrifice to Sotek mechanic, replacing his old ones which are now obtained through ranking up Tehenhauin as normal.
https://steamproxy.net/sharedfiles/filedetails/?id=2587410522

Tehenhauin can now unlock a Troglodon mount at level 21.
https://steamproxy.net/sharedfiles/filedetails/?id=2587344103


Tweaks and improvements exclusive to this mod:

Skill tree rework for Nakai, Kroq-Gar, Tiktaq'to, Lord Mazdamundi and Tehenhauin, including new skills, abilities and some items.

Slann Mage-priests are now awakened from 3rd to 5th generations instead of 2nd to 4th. The actual 2nd Gen Slann (Mazdamundi and Mixu's Huinitenuchli) now have slightly better traits to reflect this.

The Geomantic Web buildings now grant +5, 10 and 20 Diplomacy with other Lizardmen factions respectively.

The Hand of the Gods is no longer limited to 2 uses and applies the "Blinded" contact effect. It also uses the Solar Engine projectile instead of Shem's Burning Gaze.

Feral Troglodons are now affected by the Prize Hunter follower.

The Sacred Serpent Pits of Sotek landmark building can now be built by any Lizardmen faction and now additionally reduces Skink upkeep by 5%.

The Chameleon Shrine landmark building has been buffed to provide a 10% faster Chameleon Skink reload time.

The Temple of the Eclipse landmark building has been buffed to reduce the cost of Lore of Heavens spells by 10%.

The Jungles of the Old Ones landmark building now has a higher-tier upgrade that also gives you more orbital sky lasers.

The Temple of Mists landmark building now grants +5% missile resistance to all units factionwide.

The Weapons-Crafter Commune building has been ever so slightly buffed to increase local melee attack.

The Scrying Pool building has been buffed to increase hero recruitment rank.

The Floating Gardens building now grants armies in the province 2 uses of the Shield of the Old Ones ability.

The Star Chamber building has been changed to to longer provide increased Slann or hero recruitment ranks, but also now has a higher-tier Eternity Chamber building upgrade that's got better effects and does buff Slann recruitment.

The Great Invocation of Sotek ability now has the "Venom of the Serpent God!" contact effect, which deals damage over time.

Tehenhauin's Blade of the Serpent's Tongue ability now imbues all nearby allies with the "Deadly Venom!" contact effect.

Tehenhauin now has the Ark of Sotek ability innately.

Skink Chiefs can now unlock a Terradon mount that uses Fireleech Bolas attacks at level 14.

Tiktaq'to now starts with the Sky Cohort banner, which can be applied to a Terradon unit to increase their missile accuracy and reduce their reloading time.

Revivification Crystal ability can now affect up to two units in a 30m radius.

Lord Mazdamundi starts with a Solar Engine Bastiladon instead of a Feral Bastiladon.

Kroq-Gar starts with Shielded Saurus Warriors instead of Saurus Warriors.
All Slann lords now get a skill that reduces Temple Guard Upkeep and grants them Immune to Psychology.

Dread Saurians have 30% Missile Resistance innately.


Special thanks to Sm0kin, Ubermorgen and Cole Avenue.


Contains incompatibility with the Amazons mod due to their Sacrifice Rites.