Total War: WARHAMMER II

Total War: WARHAMMER II

Lizardmen Tweaks and Improvements
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Update: 7 Jan, 2022 @ 7:04am

Fixed an issue with Kroq-Gar not being able to unlock the Attuned to the Beast skill.

Update: 5 Dec, 2021 @ 2:46am

Fixed an issue with some of Tehenhauin's generic skills.

Update: 30 Nov, 2021 @ 12:41pm

The Floating Gardens building now grants armies in the province 2 uses of the Shield of the Old Ones ability.
Dread Saurians now have 30% Missile Resistance innately.
Dread Saurian upgrades now cost Sacrifices instead of Gold.
Coatls now have a more snakelike head; beak be gone! They don't have as many colours any more though.
Lizardmen settlement building naming conventions fixed across the board. This was so not fun, CA is way too damn inconsistent.

Update: 23 Sep, 2021 @ 6:32pm

Fixed Sacred Duty not appearing for generic Slann.
Fixed Nakai being unable to recruit Beasts, Shadows, Metal and Death Slann.

Update: 23 Sep, 2021 @ 1:43pm

Kroq-Gar now starts with Saurus Warriors (Shields) instead of Saurus Warriors.

Lord Mazdamundi now starts with a Bastiladon (Solar Engine) instead of a Feral Bastiladon.

Lord Mazdamundi's Venerated trait now only grants 30% reduced upkeep to Temple Guard but also now reduces the upkeep of Bastiladons (Solar Engines) by 20%.

All Slann Lords (including Legendary ones) now can obtain the Sacred Duty skill at level 20, which reduces the upkeep of Temple Guard in their army by 20% and grants them Immune to Psychology.

Nakai the Wanderer's armour increased to 140.

Nakai the Wanderer's Wild-Eyed skill in the yellow tree replaced with Blade Master.

Lord Mazdamundi's skill tree reworked entirely, moving stuff around, removing several skills (inluding his High Magic tree and several other spells) and replacing them with a unique tree and just generally changing a lot of stuff.

Unfortunately due to game limitations out of my control, any points spent on the changed skills on Nakai or especially Mazdamundi are now void and grant no effects - even when using a respec mod. Due to this, feel free to add me and request the previous version of the mod if you need it to continue your current campaigns without this issue plaguing you.

Update: 8 Sep, 2021 @ 9:17am

Eternity Chamber cost is now reduced by 50% for Hexoatl.

Tiktaq'to's banner no longer spawns every turn.

Update: 29 Aug, 2021 @ 5:24am

Fixed a script conflict for Tehenhauin's RoRs for certain other mods.

Update: 28 Aug, 2021 @ 8:55am

All playable Lizardmen factions (plus Mixu's Huinitenuchli and Tetto'eko) can now perform Sacrifices to Sotek, courtesy of ColeAvenue. https://steamproxy.net/sharedfiles/filedetails/?id=2024799982
The non-Cult of Sotek pool for banners and followers is increased but does not include certain specific extremely strong ones, which remain exclusive to the Cult of Sotek.

The Cult of Sotek can now obtain a selection of faction-unique loreful Regiments of Renown through the Sacrifice to Sotek mechanic, replacing his old ones which are now obtained through ranking up Tehenhauin as normal.

The Great Invocation of Sotek ability now has the "Venom of the Serpent God!" contact effect, which deals damage over time.

Tehenhauin's Blade of the Serpent's Tongue ability now imbues all nearby allies with the "Deadly Venom!" contact effect.
It's basically a slightly better Poison that overrides the the normal version but will also stack.

Tehenhauin's Sotek's Gifted skill now grants +10 power reserve and -10% Lore of Beasts spell cost factionwide.

Tehenhauin's Tide of Sotek skill now reduces the Ark of Sotek ability cooldown by 25% factionwide.

Tehenhauin's Disciples of Sotek skill now increases recruit rank for Red Crested Skink Chiefs by 3 factionwide.

Tehenhauin can now unlock a Troglodon mount at level 21.
His is white, because that's what Troglodons should be.

Tehenhauin now has the Ark of Sotek ability innately.

Tehenhauin no longer grants factionwide Plague attrition immunity, only his army.

Skink Chiefs can now unlock a Terradon mount that uses Fireleech Bolas attacks at level 14.

The Temple of Mists landmark building now grants +5% missile resistance to all units factionwide.

Tiktaq'to now starts with the Sky Cohort banner, which can be applied to a Terradon unit to increase their missile accuracy and reduce their reloading time.

Kroq-Gar's Restore Order and Overcome Destruction reduced leadership by 5 for real this time. Also bumped the melee attack buff by 2.

Revivification Crystal ability can now affect up to two units in a 30m radius.

Update: 11 Aug, 2021 @ 6:43am

Fixed Shadows Slann red line Skink tree requiring the Saurus tree first.

AI LLs are now more likely to pick the new unique skills from this mod, just in case you're not using respec for some insane reason.

Reduced the leadership bonus of Kroq-Gar's Overcome Destruction and Restore Order unique skills by 5.

The Star Chamber building no longer gives 2 recruit rank to all Heroes or 3 recruit rank to Slann Mage-Priest lords.
(Spamming them in minor settlements to get instant Level 40 Slann was just ridiculous and needs fixing as far as I'm concerned. Why not try a Saurus Oldblood or a Red Crested Skink Chief, they're cool, I promise.)

A new building, the Eternity Chamber, can now be constructed at tier 5 as an upgrade to a Star Chamber. This provides +10% bonus building income, +2 recruitment rank for units, +5 siege holdout time and +5 recruitment rank for Slann Mage-Priests factionwide.
(So they still are worth recruiting in time, just not as overwhelmingly amazing any more.)

The Scrying Pool building now gives 2 recruit rank to all Heroes factionwide.

The Weapons-Crafter Commune building now gives 5 Melee Attack to all forces in the region.

The Shrine of Sotek Sacrificial Snake Pit of Sotek landmark building now reduces Skink units upkeep by 5% factionwide.

The Axlotl Chameleon Shrine landmark building now gives +10% reload speed reduction to Chameleon Skink units factionwide.

The Tlaxtlan Temple of the Eclipse landmark building now reduces the Winds of Magic cost of Lore of Heavens magic by 10% factionwide.

The Konquata Jungles of the Old Ones landmark building can now now be upgraded to a new building, the Forge of the Old Ones, at tier 5. This grants -2 recruitment turns for local units, immunity to snow attrition, 400 income per turn, +25% casualty replenishment for local armies, +50 growth and +1 use to Burning Alignment factionwide.
(That means you get more Engine of the Gods orbital bombardment lasers, how fun.)

The rumblings from the crypts has died down for now, the Temple Guard are investigating.

Update: 5 Aug, 2021 @ 2:31am

Attuned to the Beast no longer gives the green effect, radius reduced to 125.

Geomantic Pylons now give +5 Diplomacy to Lizardmen and Geomantic Spires now give +10. Geomantic Locus is reduced to +20.

Something stirs from within the sacred crypts... perhaps we'll see more soon.