Arma 3
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All Arma 3 AI Mods Collection
   
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Description
All Arma 3 Steam Workshop AI Mods
This is a collection of all the AI mods for Arma 3 on Steam Workshop,
purpose of this collection is to put all the AI mods in one place.

BI Forums Compilation List
Here is a compilation list that sorts and organizes all the AI mods on SW in one place.
https://forums.bohemia.net/forums/topic/237139-all-arma-3-steam-workshop-ai-mods-compilation-list/

Video Overview of the collection and Compilation list
https://www.youtube.com/watch?v=sMn_4rRRZWs&lc=UgxvvWtJo43IbidmHEh4AaABAg
Items (146)
@EFT VOICE FOR AI (extended version)
Created by Piston
this is extended EFT voice for AI this mod contains Scav(Guer), Usec(West), Bear(East) team, i decided to make extended version of EFT voice pack that contain more phrases for bear and scavs. Credits: McVipeR BATTLESTATE GAMES LIMITED. All Rights Reserved...
@VCOM AI Driving v1.03 bisign fix
Created by [HAN]egnbv
Fixed bisign files to accommodate multiplayer games and servers. This page does not provide updates, please also subscribe to the original author url: https://steamproxy.net/sharedfiles/filedetails/?id=1231394000. 修复了bisign文件,以适应多人游戏和服务器。本页面不提供更新,请同时订阅...
AI "It's a Machine Gun!"
Created by IndustrialDonut
Extension of "ACE_AI" work, that added firemodes for AI at long range and close range, I added now firemodes for machine guns that make them shoot actual bursts at their targets instead of like 3 bullets. Machine guns working: RHS PKP RHS PKM Vanilla : Sto...
AI avoids prone
Created by Dj_Rolnik
Just a simple config created with the help of BI Forums members preventing the AI hitting the dirt when encountering hostile forces or reacting to events - the prone position is literally disabled for their automatic use - they will either crouch or do som...
ASR AI3
Created by Robalo
ASR AI3 by Robalo AI modification for ARMA3 For full info, comments/suggestions, visit https://forums.bistudio.com/topic/163742-asr-ai-3/ ...
ASR AI3 - BWMod config
Created by Robalo
ASR AI3 extra config for BWMod...
ASR AI3 - Project Opfor config
Created by Robalo
Compatibility addon for Project Opfor with ASR AI3 mod....
ASR AI3 - Spec4Gear config
Created by Robalo
ASR AI3 camouflage config for Spec4Gear mod...
Advanced AI Command
Created by duda
SP & MP Compatible. Full replacement for high command. Completely optional, but if you want to give back for any of my addons, I would greatly appreciate Donations! Have questions or comments? Check out the BI forum page: https://forums.bistudio.com/topic/...
Advanced AI Command (Multilingual Support)
Created by strayer-迷幻
Supported language: English Advanced AI Command Simplified Chinese / 简体中文 Traditional Chinese / 繁體中文 French / français ( from Commande AI avancée ) Advanced AI Command Duda's Advanced AI Command is a great mod, but it doesn’t support more languages. So my ...
Ai accuracy fix
Created by legs
AI is just too damn accurate. This mod lowers all AI accuracy in campaign and single player missions to more human levels. Now updated with a bikey for multiplayer comptability. Hope it works. requires CBA3...
All the weapons VERSION 2 - Players weapons stay the same but AI weapons change
Created by legs
Like to use mod weapons in official campaigns and missions? This mod lets you do that. Automatically gives your solider and all other soldiers random weapons from any addons you have installed. works wel lin SP. this is also the MP test candidate. in MP al...
All-in-One Command Menu (Deluxe)
Created by Leopard20
This mod is part of my All-in-one Single-Player Project released as a separate addon. For more information on this project, visit the highlighted link. _________________________________________________ ⚠ This is NOT an AI enhancement mod. It simply allows ...
Arma 3 invisible AI targets.
This is a simple mod to allow the mission creator to place a BLUFOR invisible target object, which OPFOR soldiers will open fire on when they come across it. This is very useful for forcing the AI to open fire on a building for example. The objects are in ...
Auto-Medic
Created by DH
I was checking out Automedic by bardosy http://www.armaholic.com/page.php?id=25534 and decided to make it into a mod. I've chanded the code around a bit and added a little functionality, but the idea is still the same: All AI units that have First Aid Kits...
Automatically Make Units Switchable
Created by mdjbutton
This is a simple script addon that will automatically make units in the player's group playable. I've made this script to respawn on team members in single player, switch to team members to do things the AI won't do or cannot do....
Better Zeus AI CONTROL (move under fire)
Created by IndustrialDonut
Requires CBA This mod is pretty basic and I still plan to work on it and make it more accessible, compatible, functional etc but SO FAR we have the following!! : CBA Keybinds and controls: -"Unconditional Move-mode apply" : Default key "T" selected AI unit...
Better Zeus AI CONTROL (move under fire) GP Version
Created by Xelantro
Signed (and uploaded without privatekey c; ) version of https://steamproxy.net/sharedfiles/filedetails/?id=2078507200 Original Licence: "Enjoy and feel free to add to this and whatever, but just let me know so I don't miss out and can use it too XD" ...
Bug Fix [4] by Ibragim
Created by Ibragim
Description: 1. Bug of recognition of the mine owner. Have you ever noticed that the AI ​​enemies blowing up on a mine placed by you telepathically "recognize" where you are hiding and start attacking you, even if you are behind a mountain? Now the knowled...
C2 - Command & Control
Created by Mad_Cheese
http://i.imgur.com/OPch1hS.gif AI COMMAND ON STEROIDS! ___________________________________________________________________________ F E A T U R E S : HUD-MODE: Environment-Sensitive indicators in 3d space (as in "Full Spectrum Warrior") RADIAL MENU with man...
Captive Your Enemies
Created by Ibragim
Description: This mod adds new behavior of AI enemies. In case unit flees from the battlefield and at the same time is suppressed by fire, he stops moving, drops its weapon and surrenders. CBA settings Only player can take captive Setting allowFleeing to 0...
Commande AI avancée
Created by ThiRalÐ
Ce Mod a était crée par duda et était repris pour une traduction en français le mod n'a pas était modifier. Merci au créateur pour ce mod magnifique This Mod a was created by duda and was taken over for a translation into French the mod was not modified. T...
Commandeer AI (Rankless)
Created by Fat_Lurch
This simple mod allows you to commandeer AI units via an ACE interaction which makes them join your group so you can control them. You can subsequently dismiss them from your group as well. This works with units on your side and civilian units in single an...
Commander Turret Override
Created by Seb
Commander Turret Override FEATURES: - Allows a commander to force the turret of their vehicle to look a certain way - Works for AI, Players or Empty vehicles - Fully signed - Works for modded vehicles - Gunners may lock their turret to disable override. - ...
Drongos AI Fire Support
Created by Drongo
OVERVIEW This mod provides a module that allows AI units to call air and artillery support. The module provides several customization options (accuracy, chance of support being granted, frequency of checks, etc). If Drongo's Air Ops is installed, aircraft ...
Drongos Artillery
Created by Drongo
Drongo's Artillery (DRA) adds semi-realistic artillery, virtual artillery, cruise missiles, suicide drones/loitering munitions, grenade-dropping drones, orbital beam and railgun strikes, C-RAM, Counter Battery radar, Electronic Warfare and satellites to Ar...
Drongos Command Enhancement
Created by Drongo
REQUIRES CBA Check out my Workshop for my other mods (advanced air support and airspace control, cruise missiles, Active Protection Systems and more) DCE gives you quick, powerful and intuitive control over your squad and AI groups. Turn Arma 3 into a hybr...
Dynamic AI Minefields - RCO
Created by Rimmy
A mod that allows the AI to dynamically lay minefields in both defensive and harassing scenarios. Video explaining Dynamic AI Minefields Github Wiki, with most of the detailed information The Demo Mission download can be found on the Github Wiki as the Ste...
EFT VOICE FOR AI
Created by McVipeR
EFT voice for AI this mod contains Scav(Guer), Usec(West), Bear(East) team Credits: BATTLESTATE GAMES LIMITED. All Rights Reserved...
FIRE FOR EFFECT: God of War
Created by Rydygier
"Fire For Effect" provides fully autonomous AI artillery, that reacts on current situation by smart shelling enemy targets spotted by allied forces. "Smart" means reasonable target choosing, avoiding friendly fire or civilian casaulties and ability of pred...
Fire on my shot! Engage mode
Created by Ibragim
Description: Do you need your units to open fire at the same second and not wait for the player to scroll with the mouse, select the Open fire order and shout the command? This mod adds a new fire mode in which the group ceases fire and opens it only after...
Fire-Fight Improvement System
Created by -=ElOdiadO=-
MOD: by Zooloo75/Stealthstick & sproyd. I started this system yesterday because I disliked how uniform the units reacted to incoming gunfire. Without this system, units receiving fire usually take a few steps then crouch and immediately return fire with ul...
Ghost Recon´s Prone Camo
Created by Cheeki Mickey niggi
Best played with : Ultimate ghost recon pack ENEMY TAGGIN SYSTEM https://steamproxy.net/sharedfiles/filedetails/?id=2057294714 --- amazing detection system GHOST RECON CAMERA https://steamproxy.net/sharedfiles/filedetails/?id=1284600102 WILDLANDS H...
Go Go Go & Move Faster Modes
Created by Ibragim
Update: Added a similar function to the Move menu. Units move faster and do not react to enemy fire. Acceleration stops when the stamina ends or the enemy totally suppresses the unit with their fire. Description: Have you ever had cases when you need to ab...
HETMAN - Artificial Leader
Created by Rydygier
(requires CBA) HAL is intended to enliven the battlefield the same way a human leader would operate. In other words, this addon gives one or both sides of a conflict a field-commander level AI. To be more specific, whatever set of groups you put under Hetm...
Haralds AI Recruitment
Created by Harald_Bluthaar17
Haralds Ai Recruitment The aim is to be able to simply recruit Ai Units in the Base. -respawn with timer -recruit or disband units/groups -easy to use module setup -worked with all mods -custom loadouts -Works in multiplayer, but with restrictions.- -If a ...
Hermes Airlift Services Mod v1.96
Created by Gunter Severloh
Hermes Airlift Services is an easy to set up yet versatile and customizable Eden Editor module that enables a helicopter to: Pick up & Transport troops from or to any destination. Ammo supply drop - Ammo can be Para-dropped or Sling-loaded in. CAS - Helico...
Hotshots AI Copy Stance
Created by Hotshot
What this mod does If enabled ingame, this mod sets the AI squad members stance to the same as the players. Use the Custom Action 17 key to enable/disable the mod ingame. Have Fun! ...
Infomaniac AI Voice
Created by cet
Welcome to Lego Island! Let the Infomaniac kill, in Arma 3!!! Currently includes *most* lines you will commonly hear an ai use but still needs more!!! Will refer to divers as The Brickster and UGV's as skateboards An excellent Infomaniac suit can be found ...
Integrated AI Voice Control System - Control AI with your voice!
Created by Asaayu
Until the extension is whitelisted by BattlEye, you'll need to disable BattlEye in the launcher in order for the mod's DLL files to be loaded by the game. These files are required for the mod to work. https://i.imgur.com/3NIA8mR.png https://i.imgur.com/u4A...
Kadooment's Random Weapons
Created by beef
Weapon script that allows AI to spawn with random weapons. Created to represent a more realistic arsenal for each faction (BLUFOR, OPFOR, GREENFOR) Currently includes default weapons and NIArms weapons. NIArms is optional....
Krytec Civilian AI
Created by Kennr
Civilian behaviour enhancements. Add enhancements to AI in the Civilian faction, including grouping in buildings, dispercing when shots are fired, avoiding Opfor faction members, playing dead, and much more....
LAMBS_Danger.fsm
Created by nkenny
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted. Summary The overall goal is to make buildings part of the AI's available terrain. The A...
LAMBS_Danger.fsm (DEV)
Created by nkenny
This is the work in progress DEVELOPMENT VERSION of LAMBS Danger.fsm We appreciate any tests and feedback that you can give us. Reuploading to Steam Workshop is not permitted. Summary The overall goal is to make buildings part of the AI's available terrain...
LAMBS_Orkz
Created by nkenny
LAMBS Orkz Make boyz more stompier. This is an AI extension for the Warhammer 40k mod 'There is Only War' for Arma3. It adds a number of features related to ORK behaviour and AI. Features - Adds custom FSM for Ork behaviour - Makes Ork prefer close combat ...
LAMBS_RPG
Created by nkenny
LAMBS RPG This mod is a config level tweak shoulder fired launchers and SPG9 vehicle mounted recoilless cannon. The AI will act more aggressively when equipped with these weapons. RPG7 weapon and ammunition configs are tweaked to allow the AI to target air...
LAMBS_RPG (edited)
Created by Roman79
MOD IS NOT SUPPORTED ANYMORE - GET THE ORIGINAL MOD LAMBS RPG (version edited by Roman79) Mod created by nKenny https://steamproxy.net/sharedfiles/filedetails/?id=1858070328&searchtext=lambs This mod is a config level tweak shoulderfired launchers and ...
LAMBS_Suppression
Created by nkenny
LAMBS Suppression This is a small mod which alters Arma AI Brain config settings to create an AI more susceptible to suppression and stress. The overall goal is to increase durations of fire fights without sacrificing first hit deadliness. Changes * Soldie...
LOGIC FSM
Created by angel618
LOGIC FSM ALL LOGIC Menu Open <Hold down "Right Windows key">!!! A considerable expansion of vanilla LOGIC: Artillery is the most formidable weapon. Artillery fire is opened automatically, in the presence of reconnaissance data - from aircraft, helicopters...
Liability Insurance
Created by Cyberes
Make units immune to damage caused by friendly vehicle collisions. This server-side mod disables damage to units from friendly vehicles. This is a simple workaround to prevent AI in vehicles from running over and killing allied infantry. This won't stop th...
MRB Voice Stop
Created by burns
This addon fully disables the AI radio protocols in ArmA 3 Why? -Coop players don´t need constant chatter. -Turning down the audio->radio slider will have you miss out on the most fun custom radio messages. -AI´s act more promptly due to the absence of cha...
Madin AI - CUP compat
Created by Madin
Added modified cfg to vanilla weapons, famas and m249...
Madin AI - Dynamic AI spawn/systems
Created by Madin
What is this mod for? Providing simultaneously as many FPS and bots as possible. Not everything can be overcome in terms of efficiency in the Arma engine, but several things can be improved. Many single-player games, despite hundreds of downed bots at the ...
Madin AI - RHS compat
Created by Madin
Makes AI "trigger happy". Ai shoots much more frequent with AK/PKP/PKM etc. More info and vanilla/CUP versions soon....
ODKAI
Created by -|ODK|- IlSigSmoke
RELEASE 2.0 ODKAI is created by IlSigSmoke & RedCharlie. It has been developed to work mainly in multiplayer, but it now works in singleplayer too. The goal of this Mod is to create a more realistic AI behaviours and communication. We want to create a comm...
Operation Extras - AI
Created by Maff
Operation Extras - AI. 1. Modified CfgAISkills with (I think) a nice balance. Intended to be used alongside BIS_fnc_EXP_camp_dynamicAISkill, but that is optional. 2. Modified CfgBrains so AI can be suppressed more easily. Allows and encourages players to c...
Platoon Leader: High Command Mod 1.3
Created by Jellyfish
Platoon Leader: High Command Mod This Mod, was originally a private mod I made for myself but I have now decided to share it. I always loved the Idea of High Command, but playing it always felt lackluster. As soon as Combat started the Ai Groups became unr...
Pooter's Enhanced ASR AI
Created by Pooter
***IMPORTANT*** With the latest version of ASR AI incorporating the features I consider important, Pooter's enhanced ASR AI is shutting down. I consider this a win since I get to enjoy the behavior without needing to come back and continue supporting this ...
QuietUp
Created by Eta
Disables the annoying vanilla AI callouts / voice your playercharacter tends to shout out randomly. This "mod" is rather simple in the way that all it does is automatically assign anyone using this mod the "NoVoice" voicepack which is available (but not se...
RPGTard RHS
Created by Fat_Lurch
This mod modifies the ammo "cost" of the RHS RPG-7s such that AI is MUCH more likely to use RPGs. It also removes the restriction on firing RPGs against infantry. The AI will finally use their RPGs like in the movies! This only works if the unit doens't ha...
RPGTard Vanilla
Created by Fat_Lurch
This mod modifies the ammo "cost" of the vanilla RPG-7s such that AI is MUCH more likely to use RPGs. It also removes the restriction on firing RPGs against infantry. The AI will finally use their RPGs like in the movies! This only works if the unit doens'...
RPGTard_NIA_Vanilla
Created by Fat_Lurch
This mod modifies the ammo "cost" of the Vanilla RPG-7s such that AI is MUCH more likely to use RPGs (in conjunction with the NIArms Mod). It also removes the restriction on firing RPGs against infantry. The AI will finally use their RPGs like in the movie...
RUG DSAI A3
Created by T!T!
DYNAMIC SOUND AI for ARMA 3 ------------------------------------------ Created by: Sickboy, Wolfrug and mostly helped by 6th Sense & Thunderbird Palyamerc (whole german's voices pack) Dystopian1 & Titi ------------------------------------------ Description...
[MP] Ragdoll Physics Plus+
Created by venomDeejays
NOTE: THIS MOD IS NOT COMPATIBLE WITH DEDICATED SERVERS. SEE DISCUSSION FOR INFO. Multiplayer version. PhysX collisions are disabled, extended ragdoll simulation time is disabled. Can be used for LAN/Singleplayer games. SP Branch: https://steamcommunity.co...
Random Group Spawner
Created by Scofer
Thanks to ShinobiShadow for the logo. This mod adds a number of modules that allow mission makers to easily spawn AI groups and vehicles during their mission. Spawning AI as the mission progresses will lead to better performance over having all AI be prese...
RealisticHitReaction
Created by Tim
Its been a while since I made this mod, originally it was made for a specific unit I was part of and I no longer play or have arma3 installed so all my Arma3 mods are no longer going to be updated. Please do not post update requests or bug reports. The mod...
STALKER VOICES FOR AI
Created by Forrest_Gump
STALKER VOICES FOR AI UNITS (32Mb, signed, +key, SP/MP, Plug&Play) https://steamusercontent-a.akamaihd.net/ugc/930428065186941915/34CBC07D7ED73B6282B3F7AF2E3D47BB462BF9B1/ DESCRIPTION: This addon bulds its own event and state system for Units and Groups. D...
Saber's RPG Frag & AI Usage change
Created by SaberRecon
Requires ACE3 Adds "Realistic" fragmentation to Vanilla AT warheads that didn't previously have values in ACE3, and makes AI more likely to fire AT at infantry. Adds Fragmentation to the following: RPG-7 - PG-7V MAAWS - HEAT 75 and HEAT 55 RPG-42 - PG-42V ...
Salute Module
Created by r0dx864
had this for a long time, it was already published with the r0dx864 tweaks mod but this time you can use it separately. just drop in the module into your mission and any AI whom are friendly to you, will salute you when they are not in combat. if units out...
Sarge AI
Created by Teh Dango
Currently supports these mods on these maps: Mods -Epoch -Exile -Breakingpoint -Desolation Maps -Altis -Chernarus(Any) -Fallujah -Lingor -Celle2 -Namalsk -Panthera -Takistan -Tanoa -Taviana Sarge AI System This is an AI system that is intended to simulate ...
Smarter Tanks
Created by {RP}Alan
This is Alarm9K´s smarter tanks mod. This mod has been brought up to date with the addition of the: 1. X66 Mammoth tank. 2. Bourne's armoury Challenger and Abrams tanks. 3. Red Hammer Studios USSR and USA mods. 4. Bundeswehr mod (BW mod). 5. CUP vehicles. ...
Spotlight
Created by Ziehpopel
German description The Spotlight System The Arma 3 AI is mostly not stupid, just badly informed. Spotlight is a reveal trigger system for Arma 3. Define areas by placing triggers in Eden editor from where your specified AI recieves information from. Enjoy ...
Squad Feedback
Created by kenoxite
SINGLEPLAYER ONLY Squad Feedback aims to enhance AI / player communication via visual cues so you can receive the same information your AI team does, including team status and known enemy and friendly locations. Features This mod can display the following ...
Squad Voice Command (Voice Attack)
Created by Knut Chudney
Voice Attack profile for commanding your AI squad mates. This profile is dependent on the All-in-one Command Menu and the binds are based around it. Without it you will get mixed to no results. This is a simple but extremely versatile voice command preset ...
Swap Your Weapons
Created by Ibragim
Have you ever had a situation where you want to command your AI partner to fire a sniper rifle or a launcher, but you understand that it is better for you to do it yourself? Now you can take the weapon from your partner's hands and do it yourself! Descript...
TPW MODS
Created by tpw
TPW MODS: ENHANCED REALISM AND IMMERSION FOR ARMA 3 SINGLE PLAYER TPW MODS is a modular and highly configurable suite of nearly 30 addons designed to increase the civilian, environmental, sonic, climatic and military ambience and realism of the A3 single p...
TPWCAS_A3
Created by Lordprimate
Introduction: -------------- One of the things sorely missing from Arma2 is reaction to passing bullets. An AI unit will often stand quite happily whilst bullets whiz by. This makes effective suppression of AI enemies difficult - you basically always have ...
Tactical Combat Link - TypeX v.1.0.31 ( Hotfix )
Created by Spaz
This Mod Belongs To snkman https://forums.bohemia.net/forums/topic/221659-tactical-combat-link-typex/ __________________________________________________________________________________________________________________________________________________________...
Tier 1 Artillery Mod
Created by BlackAlpha
This mod enables you to call in fire missions from AI artillery assets that are in the mission. Simply place down an artillery unit and then open the artillery computer tablet to call in a fire mission. The AI will then calculate a requested firing solutio...
Tova's AI improver
Created by Tova
A bunch of AI edits I use so my friendly AI is better and smarter :) The mod makes: -Friendly AI more accurate -Friendly AI more resistant -Adds a custom command menu (to breach buildings for instance) Custom menu features : -Breach building -Limit vehicle...
VCOM AI OPFOR FACTIONS for CUP
Created by AuburnAlumni
This is a collection of enhancements to both vanilla CUP factions and my own CUP expanded factions to take full advantage of the wonderful new features of VCOM AI. ***You aren't required to use VCOM but I HIGHLY HIGHLY recommend it for the reasons listed b...
VCOM AI Taliban for Project Opfor
Created by Charles
UPDATE 6/4 Purely cosmetic changes cause I can never satisfy myself :/ Changed the olive backpack to kahki Changed around uniforms so there isn't duplicates in groups Changed headgear to add more diversity UPDATE 5/24 Changed weapons on most units. Should ...
Vcom AI V3.4.0
Created by Dominic
DEV UPDATE: 8/7/2023 - Vcom AI is officially on hold. I have been working with ArmA for over 17 years. I enjoy the ArmA series but have decided to take a break with working on AI. Unfortunately, Bohemia has made it rather difficult to directly control the ...
VcomAI Development Build
Created by Dominic
Vcom AI 3.4.1 SUBMIT BUGS HERE: https://discord.gg/Unh8976 Provide as much detail as possible Use the GitHub page for the latest updates: https://github.com/genesis92x/VcomAI-3.0 Changes - Reworked Artillery system. AI will take longer to sight enemies in....
WW2 Unit Voice-Overs
Created by Partyzant
Description: This mod attempts to improve the overall experience and bring dynamism to the in-game voices in Arma 3. If you like it please leave thumb up and add to favorites :D Note: Units only emit certain phrases when friendlies are nearby. MP compatibl...
Werthles Headless Kit v2.3
Created by Wert
-Editor/script/Zeus AIs auto-transferred to HC control -AI waypoints/scripts/trigger sync preserved -Splits AIs evenly among multiple HC -**3D** debug mode -HC test/benchmark missions -Server/HC configurations and shortcut examples ALSO IN MODULE FORM HERE...
Werthles' Headless Module
Created by Wert
-Easy way to create headless client missions, now V2.0! -HC Setup and Ignore modules -Editor/script/Zeus AIs auto-transferred to HC control -AI waypoints/scripts/trigger syncs preserved -Splits AIs evenly among multiple HCs -3D Debug Mode V2.0 Features: - ...
ZakantsCustomSkillAddon
Created by Zakant
Sets the ai skill globally....
ZluskeN Hors de combat
Created by ZluskeN
This mod adds in a "Hors de Combat" mechanic for the AI, When Laws of War came out I thought this kind of mechanic would have been a no-brainer, but apparently not. AI will now surrender when they consider themselves "overrun". In this state they are to be...
[HZ] Dynamic AI Spawner
Created by Hortzy
Description Modules for Mission makers to easily create respawning Enemy or Friendly AI. NO SCRIPTING KNOWLEDGE REQUIRED!. ------------------------------------------------------------------------------------------------------------------- Known Issues - Mo...
all the weapons (player weapons change and AI's do as well)
Created by legs
Want to use weapons from yoru favourite mods in the official campaigns and missions? This mod lets you do that. Automatically gives your solider and all other soldiers random weapons from any addons you have installed. works wel lin SP. this is also the MP...
bCombat
Created by Fabrizio_T
2015, February 16th: bCombat UPDATED to v0.18 FINAL. See CHANGELOG. bCombat is an all-in-one Single Player infantry AI mod. It aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an event-driven AI mora...
dac_a3
Created by {RP}Alan
This is the DAC AI mod bu Silola that is needed to play many of the missions I have made. Do not leave home without it. Please send free beer, chicks and tribute to Siliola for making this great mod. I put it here as I use it a lot and Steam makes it easy ...
foxMod: AI Tweaks
Created by fox
Maxes out skills and abilities for all AI within the player's group, making them more useful in lieu of real players. Also enables usage of IR lasers for all AI within the player's group; they will use lasers when in active combat stance, but not in stealt...
injured Ai
Created by Persian MO
Injured Ai mod provide a little more realistic fight against Ais for the player. When player shot ais , there is a chance that ais fall down with ragdoll and injured and unconscious with animations and begging for help. - Ais unconscious with animations an...
lambs_danger_LEGACY_EDITION
Created by nkenny
This is the LEGACY edition of LAMBS_danger.fsm. IT IS OLD AND WILL NOT BE MAINTAINED. It comes with the old server keys and no CBA requirement. The release is currently at: Version 1.43 Core features remain * AI will move inside buildings * Perform suppres...
Русский Женский Голос
Created by Arkan
Этот мод добавляет русский женский голос в игру. Он не 100% идеальный, но его вполне можно использовать с женскими солдатами, если игроки желают русский женский голос для ИИ единиц. : https://www.donationalerts.com/r/arkan777...
Project injury Reaction (PiR)
Created by Cucumber
Description: This project adds different types of reaction on injury. As well as the ability to first aid and drag the wounded. All this works for player and AI. https://steamuserimages-a.akamaihd.net/ugc/1870683450030445788/ABB36D7E7149481A985F1898C1356B2...
Threat AI To Talk At Gun Point
Created by Benchmark
Second version is out with ACE and extra step! Check it here: https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=2714872905 Just a small scenario that allows the player to extract information from an AI with some "persuasion". Change anything...
Stop Moving!
Created by mdjbutton
Some extra controls to keep units from moving when you don't want them too. (This mod is abandoned)...
Threat AI - Extended Violent Edition
Created by Benchmark
NEED ACE! Iv extended my previous video, and added some more animations and features to the new composition, this time using ACE. So now there're few steps. 1. Get close to him till you'll get holdAction. He won't comply 2. Threat him with gun point.. 3. S...
IFA3 AI Interaction
Created by Sigge
This is a composition with IFA3 models, mostly US & UK, who will interact with the player. Features: - Approach the AI and they will talk to you. - If there is a firefight in the vicinity, some of the AI will react and go into combat mode. Requirements: - ...
A.E.S (Ambient Enemy Spawner)
Created by Lothebwyn
Ambient Enemy Spawner What is this module? This is a module for single and multiplayer that will slowly and infinitely spawn in enemy units to patrol random areas around each player to add a more random and dynamic element to your mission. On top of enemy ...
DCO Vehicle.FSM - Vehicle AI Enhancement (No longer updated)
Created by Tally
DRAGON COMPANY VEHICLE FSM IMPORTANT!!! We are in process of developing VFSM 2.0 which means we no longer have the resources to update the current version! A gamechanger in terms of vehicle survivability and effectiveness! Inspired by the "Smarter Tanks" m...
Platoon Commander
Created by Ibragim
Platoon Commander Tags: SP - MilSim - New Mechanics The Platoon Commander mod gives the player the ability to command a reconnaissance platoon, consisting of a player's squad and four AI squads (two sabotage and reconnaissance, mortar support and a transpo...
Drongo's Defensive AI
Created by Drongo
This mod adds variety and unpredictability to AI defensive positions. Tested in SP and MP DDAI makes defensive positions more challenging by garrisoning troops in structures (using LAMBS Danger), spawning and garrisoning bunkers, placing camo nets over veh...
DCO Soldier FSM
Created by YipMan
DCO Soldier FSM Enhanced AI for infantry soldiers! ABOUT: DCO Soldier FCheck out the latest (Alpha) update here...SM is the first AI enhanment mod for individual soldiers. The mod greatly enhances a soldier's survivability and efficiency by giving it a "re...
SOG AI
Created by Johnnyboy
SOG AI was reviewed by PCGamesN!!! Pretty cool! SOG AI simplifies squad control for any mission where player commands AI. It also makes the Prairie Fire campaign playable and fun for the Single Player. You can also play any Steam Workshop mission or Editor...
Immersive AI
Created by RisenYah
Packed Mod does not work at the moment. Please use the script version, which is in the modfolder under Scriptversion.Altis, copy the scripts into the missionfolder where you want to use the mod and play it. All esteem to Yahuah for giving me the ideas and ...
CF_BAI
Created by honger
https://i.imgur.com/3Qd4tiO.gif Original mod has been created by BrightCandle and shared on Github under GNU GPL v3 license. This fork will not be updated, fixed or upgraded unless necessary. ------------ A dynamic AI mod that adjusts the AI sub skills bas...
ROS AI Respawn Script Demo (v1.6 new)
Created by Rickoshay
**NEW IMPROVED FEATURES version 1.6** *** According to a recent poll 100% of AI love this script *** DESCRIPTION Respawns placed groups or groups spawned in via script with or without custom loadouts. Groups can be on foot or in any type of vehicle. Groups...
ROS_House_clearance
Created by Rickoshay
Demo mission showing the usage of the AI house clearing script. The Dropbox script link is : https://www.dropbox.com/s/sa02vmqdxmgq0z0/ROS_house_clearance.zip?dl=0 Patreon Pleasure consider supporting my efforts to add original scripts and content to Arma ...
AI Paradrop
Created by Sigge
Paradrop insertion for AI or player units with waypoints, without the use of any mods. The composition is made so you can either start in the air with your squad inside the transport or enter the transport from the ground. Both ways work. Features: - AI Pi...
AI Animations For More Enhanced Experience
Created by Benchmark
Instead of seeing the AI doing nothing, place it for more realistic experience. The AI is set to exit the animations once being fired. Many thanks for the guys in Arma discord who helped me overcome an annoying obstacle. Tested and works on Dedicated serve...
Animations For Enhanced Experience - Part II
Created by Benchmark
Link to part 1 - https://steamproxy.net/sharedfiles/filedetails/?id=2909144368&searchtext= Instead of seeing the AI doing nothing, place it for more realistic experience. The AI is set to exit the animations once being fired, hostages to exit their ani...
Drongo's Better AI Gunners
Created by Drongo
tl;dr Better AI gunners in player vehicles (SP/MP) DEFAULT KEYS Designate target: space Suspend system: shift+space Become commander: alt+space There is a detailed README in the mod folder. Check my profile for a link to my Discord. Discord for my mods My ...
KJW's Imposters
Created by KJW
A standalone "incognito" mod which allows for players to disguise as both a civilian and military forces? Yes please! Features: ZERO keybinds! This mod has no keybinds, and runs automatically! You will automatically be moved between civilian and your previ...
RNG AI
Created by Toksa
RNG AI - (Run and Gun AI) ---This mod is work in progress, but is playable to some extent.--- Main Features This mod is aimed to make the AI more "arcade-ish" in combat situation, by increasing their mobility, but still may add challenge depending on diffi...
CQB Interactions By Flex7103
Created by Flex7103
CQB Interactions This is a simple composition where, via scripts, civilian and enemy units will do some animations that try to make the CQB experience more realistic in Arma 3 o̶r̶ ̶t̶o̶ ̶c̶o̶m̶m̶i̶t̶ ̶w̶a̶r̶ ̶c̶r̶i̶m̶e̶s̶, also this is made for to make it...
Battle Buddy AI
Created by Ampersand
AI squadmates that better help you fight. Magazine Passing When you load the last magazine of any particular type, or when you try to reload with no compatible magazines remaining, nearby AI squadmates who have a compatible magazine will pass it to you. If...
ACSTG AI Cannot See Through Grass
Created by claudiopolez
With this mod the AI will lose sight of the player if its line of sight (LOS) is obstructed by grass. Unlike with Real Engine and Dynamic Camo mods, this means you can be hidden while on tarmac, bare ground, with wrong camouflage, you can be prone, crouchi...
AI Cannot See Small Drones
Created by claudiopolez
By default, AI soldiers shoot down small drones even when they fly 100m above them. With this mod, the AI will ignore the player's small drone when it's above 80m alt - although they are not super-strict with this number, both ways. This mod makes no chang...
ROS AI Revive Demo and script v4.6
Created by Rickoshay
Some notable improvements in this version: * Fixed numerous timing and stalling issues * Smoothed the approach anim positioning * Fixed recycle and reset errors * Fixed AI dismount remount vehicle after revive * Fixed smoke screen issue * Added collision r...
Platoon Commander 2
Created by Ibragim
Platoon Commander 2 Tags: SP - Milsim - New Mechanics - Command Platoon Commander 2 mod gives the player the opportunity to command a platoon consisting of a player squad and three AI squads. With this mod, an ordinary mission with a linear plot can be tur...
RPG System
Created by Silence
RPG System is a little project to add some more interaction within the world. Features /me system. This allows you to type /me *message* in chat and the text will appear above your head instead of the chat. Dice roll system. This allows you to roll a dice ...
DCO GPT ( Chat-GPT for ArmA 3 )
Created by YipMan
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Chat GPT for Arma 3 ⠀⠀⠀⠀⠀⠀       A world of fully interactive and responsive AI! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   FEATURES NPCs Players can talk to all AI characters All npcs Have their own distinct profile based on role, side, ethnicity and rank...
Death and Hit reactions
Created by WebKnight
Had this idea for a while. Wanted to make game just a little bit cinematic. Mod must be installed on both client and server This mod is also serving another purpose: to more or less syncronize ragdoll in MP environment just a little bit when death animatio...
Webknight Units - LAMBS_Danger.fsm Compatibility Patch (+ ACE3 Support)
Created by Phenosi
https://i.imgur.com/NrstAKw.gif STATUS: Stable Now with ACE3 Headless Client support! Why? Running both Custom AI units and LAMBS.danger at the same time can cause unwanted behavior; or even outright break the units all together. ACE3 Headless Client suppo...
KtweaK
Created by kenoxite
Where feature creep is actually a feature! A lot of quality of life and innovative features. Multiplayer and ACE compatible. Features In multiplayer, this mod (or addon, for the purists) is required by both clients and the server. Regardless of being serve...
HBQ_SpawnSystem
Created by Q
HBQ Spawnsystem HBQSS is a very powerful universal mission building tool. It makes it easy to create simple or complex missions with many possibilities without the need for scripting. HBQSS offers many options to optimize your mission performance and has a...
Decrease Side Accuracy
Created by Bostonian
Dereases the accuracy of all units belonging to one side currently in the mission. Simply place the trigger and adjust the side and the dispersion amount. How it works: Every time a unit fires, an event handler moves the round randomly within a set distanc...
Extended Morale System
Created by Baigaman
Description Bored of the AI always fighting to the last man, with no regard to their own safety? This mod adds a level of realism to the AI behaviour. The AI will now flee, surrender or make a fighting retreat when morale gets too low. Surrendered enemies ...
CSWR: Controlled Spawn & Waypoints Randomizr
Created by thy
Current version: v6.5.2 (Apr 14th, 2024) CSWR is an Arma 3 script that allows the Mission Editor to spawn AI units and vehicles (by ground or air paradrop) and makes those groups move randomly to waypoints forever in life, where spawn-points and waypoints ...
Spawn Trigger Template
Created by CEDE
Template for spawning units using a selection of vanilla waypoints and Lambs Danger modules. Instructions are included as comments Place the composition in Eden Editor, use what you need and delete the rest Some scripting is necessary if you need to change...
Hcoll AI Pods and spawning
Created by [THC] Cunamo
Hermit Collective AI pods and spawning This mod aims to make it easier to set up AI spawns for during a mission and allows for enabling/disabling groups of AI based on a trigger. It offers the following features: - sync units to a "spawn group" module to c...
The pSiKO Ai Revive - (PAR LRX)
Created by pSiKO
The famous PAR (pSiKo Ai Revive) system from Liberation RX you can use it in others scenario SP/MP Ai revive Player revive Ai work 'out of the box', just load addon and start a mission. what can you expect: - the player can revive any unit where PAR Mod is...
[AI] Vicinity Info Share
Created by LegendWood
General Provide a dynamic, configurable, automatic solution to hostile information sharing among nearby groups. Full multiplayer support. Generally makes the game more difficult but more real. Function When there’s enemy detected, a group will share hostil...
[AI] Efficient Pursuit
Created by LegendWood
Video 1: EP mod in singleplayer. Video 2: EP mod + EIS mod in singleplayer. General Provide an interface for converting any specified groups into groups who will pursue nearby targets automatically. We name such group as Pursuer Group. Multiplayer compatib...
[AI] Efficient Info Share
Created by LegendWood
Video 1: EIS mod general feature showcase in singleplayer. Video 2: EIS mod + EP mod showcase in singleplayer. Video 3: EIS mod multiplayer test on dedicated server. Video 4: EIS Radio Dependency Binding feature showcase. General Provide an interface for o...
@AI_RevisitedTacticalCombatLink
**Enhanced Tactical AI & TCL Revamp Mod @AI_Forget_LoseTarget** Elevate your Arma 3 gameplay with the Enhanced Tactical AI & TCL Revamp Mod, a sophisticated blend of AI enhancements and a reimagined version of Tactical Combat Link (TCL), originally develop...
Vision Guard AI
Dear players, We, along with SAM, are ceasing support for all our mods and will no longer release new ones. All existing mods will remain available in the Workshop. We are removing all licensing restrictions from our mods. They are now fully open for editi...
=BTC= AI Paths
Created by Fyuran
=BTC= AI Paths Ever dreamed of having invisible walking path for your players and npcs? That row of crates to be walkable? Guess this addon was made for you! Engine limitations still apply: AI will randomly fall off: Ask BIS to implement actually working n...
sector capture with spawn AI template
Created by Shears
Intended to have the player base as BluFor. This comp just contains the things related to the sector capture functionality plus some bonuses like redeployment to captured objectives....