Arma 3
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TPW MODS
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
160.421 MB
27 Aug, 2021 @ 6:15pm
26 Sep, 2023 @ 2:48pm
19 Change Notes ( view )

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TPW MODS

In 1 collection by tpw
TPW MODS COLLECTION
44 items
Description
TPW MODS: ENHANCED REALISM AND IMMERSION FOR ARMA 3 SINGLE PLAYER
TPW MODS is a modular and highly configurable suite of nearly 30 addons designed to increase the civilian, environmental, sonic, climatic and military ambience and realism of the A3 single player experience without requiring any scripting or module placement. You can use the TPW MODS of your choice to enhance any existing missions and campaigns, or to simply turn any empty map into a living world a la Far Cry, with endless replayability and a host of subtle realism and immersion touches that you probably won't even notice until you play without them. All mods interoperate well, are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. TPW MODS has been under constant development since 2013, and continues to be refined and expanded largely due to user feedback and suggestions.

COMPONENTS
AIR - Ambient aircraft flybys
ANIMALS - Ambient livestock, wildlife and animal noises
BLEEDOUT - Progressive injuries
BOATS - Ambient civilian boat traffic on waterways
CARS - Ambient civilian traffic
CIVS - Ambient ambulatory civilians
COMPRESS - Volume compression of loud nearby gunfire
CORE - Essential functions for TPW MODS
CROWD - Larger stationary low-CPU civilian crowds
DUCK - AI/player reaction to nearby projectiles
FALL - AI/player reaction to bullet hits and falls from height
FIRE - Fires in barrels and fireplaces at night
FIREFLIES - Fireflies, houseflies, mosquitoes
FOG - Region specific weather, fog, mist and dust storms, foggy breath
FURNITURE - Automatic CPU friendly furnishing of default A3 buildings
HOUSELIGHTS - Lights in houses at night
HUD - Advanced heads up display for infantry
PARK - Ambient parked cars and wrecked vehicles
PUDDLE - Puddles on flat ground after rain
RADIO - Ambient radio chatter in /near vehicles and on foot
RAINFX - Raindrop FX on surfaces and goggles
REPAIR - Automatic repair of player vehicle at service stations
SANITY - Improved behaviour of AI drivers near footbound AI
SKIRMISH - Ambient infantry combat
SOAP - Region specific civilian sounds and music
ZOMBIES - Ambient zombies

READ THE DOCUMENTATION!
TPW MODS is a large, complex and highly configurable mod, with extensive documentation to help you install and configure it. I didn't do all that typing because my fingers needed the exercise. I'm happy to help you to get the most out of TPW MODS, but at least read the main readme in the discussion section before complaining. Full documentation for installation and configuration of each mod is included in the docs folder of your TPW MODS install.

IMPORTANT
TPW MODS uses CBA Settings in game for its configuration.

-You will need to restart your mission for any changes to take effect. Your changes will apply across all maps and missions.
-You must not use single or double quotes (' or ") in ANY of the settings
-TPW MODS automatically handles conversion of comma separated values into arrays, so do not enclose anything with [],() or {}
-You can only change settings in the "server" tab of CBA settings.
-You can save and load configurations e.g specific to certain maps or scenarios to save manually changing them
-You can at any time revert each setting to its default

SUPPORT
The best place for civil discussion and support is the TPW MODS thread on the Bohemia Interactive Forum. https://forums.bistudio.com/topic/154944-tpw-mods-enhanced-realism-and-immersion-for-arma-3-sp/. I've only just released TPW MODS on Steam after many years of fruitful dialog on the BI forum. Please don't be the person that makes me regret doing this. Complaints about MP/Dedi performance will not be entertained - this is an SP mod.

DISCLAIMER / LICENCE
I totally refuse to accept responsibility for anything that might happen to your game/computer/life as a result of using my mods. I'm not a BI developer, I don't force you to use the mods, I don't ask you to pay for them. If you don't like TPW MODS, don't use them - don't demand that I change them to suit you.

If you accept this, then feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and properly acknowledge the original author (tpw) in any derivative works. Wrapping my unacknowledged work up inside your pbo addon and monetising it does not count as returning it to the community. Redistributing my work under your own name via Steam Workshop or elsewhere is expressly forbidden. I can't make you do the right thing, but I hope that you do.


QUICK FAQ
Q: Does TPW MODS work with XXX, YYY or ZZZ mods?
A: I don't know. Try it for yourself and report back

Q: How do I run TPW MODS?
A: Install it. It will run as soon as you're in game

Q: How do I configure TPW MODS?
A: In game press esc --> Configure --> Addons Configure --> TPW MODS

Q: Why doesn't TPW MODS work properly in MP?
A: Because I have no interest in MP

Q: How do I get TPW XXX to do the following...
A: Start by reading the docs

Q: Why don't you answer my question directly?
A: Because you obviously didn't even take the time to read this FAQ or anything else before posting it
Popular Discussions View All (2)
14
25 Aug, 2023 @ 9:38pm
CONFIGURATION SETTINGS
tpw
1
1
27 Aug, 2021 @ 6:26pm
TPW MODS README
tpw
298 Comments
Nope 22 Jul @ 11:33am 
does it works in eden editor scenarios ?
Strelok 19 Jul @ 4:14pm 
Get rid of the tactical glasses in every unit's inventory please!
Anthony 9 Jul @ 11:08am 
I have a little question.

How to Disable Tactical Glasses? Like, its always there when I'm in Arsenal or Scenario Missions, etc... How to Get rid of it Permanently without Un-selecting this mod from the launcher
天使 8 Jul @ 10:51pm 
I have a little question.

We have a base and we do not want civilians inside it. Is there a way to limit a safe zone for our base?
ivan.salty90 8 May @ 10:40am 
how to include Max woman to Tanoa? It's a sausage fest :(
Hannibal 28 Apr @ 8:11pm 
Yeah Im not seeing the addon in EDEN, I have to enter the mission to Edit. Be nice if this could be done in EDEN instead. This way you can see what Class names you need to edit
virtual_rain 28 Mar @ 12:04am 
I died vaulting over a 6’ fence. What part of the mod do I need to remove to resolve this? Fall?
MrStregatto 16 Mar @ 7:33am 
It is possible to have the same unit reactions and messages that we have with units spawned by skirmish, with units spawned by zeus, editor or scripts?
I mean, even the ability to revive ad help friendly units
COCKMEISTER 11 Mar @ 8:37am 
@SgtLobster06 the clients have to have it turned off as well
SgtLobster06 28 Feb @ 8:49pm 
Trying to make this mod work with Multiplayer (which im aware its not designed for) - anyone have any luck with getting the Civilian and Fly over addons to turn off in a multiplayer server? I have the boxes unchecked in the settings yet I still get the helicopters flying over my WW2 missions.