Arma 3
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LAMBS_Suppression
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
36.766 KB
18 Jul, 2019 @ 3:32pm
20 Apr, 2020 @ 2:43am
3 Change Notes ( view )

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LAMBS_Suppression

In 1 collection by nkenny
Nopryl test server 2020
22 items
Description
LAMBS Suppression
This is a small mod which alters Arma AI Brain config settings to create an AI more susceptible to suppression and stress. The overall goal is to increase durations of fire fights without sacrificing first hit deadliness.

Changes
* Soldier suppression time increased
* Max skilled ai increased from 1 to 4 seconds
* Min skilled ai increased from 10 to 30 seconds
* Effect of explosives on suppression increased from 0.5 to 1.5
* Soldier core accuracy levels tweaked
* Max skilled ai regains accuracy increased from 0.2 to 0.6 seconds
* Min skilled ai regains accuracy increased from 2 to 3.5 seconds
* Soldier accuracy loss from turning increased from 1 to 1.2 coef

Source
- Oukej describes AI settings[forums.bohemia.net] and variables.
- Experiments with AI accuracy[forums.bohemia.net] by nkenny

138 Comments
Nimmersatt 8 Mar @ 7:09am 
@Illu No, I don't think it's compatible with the mod "CF_BAI". CF_BAI does a very simlar thing, I would recommend not using it together with Lambs Suppression.
OksmanTV 22 Dec, 2023 @ 7:16am 
* Max skilled ai increased from 1 to 4 seconds
* Min skilled ai increased from 10 to 30 seconds
* Max skilled ai regains accuracy increased from 0.2 to 0.6 seconds
* Min skilled ai regains accuracy increased from 2 to 3.5 seconds

What does min skilled ai mean? Is it a average of all the skill traits such as accuracy shake etc or is this based on general skill?
efremenkoybogdan 8 Dec, 2023 @ 12:40pm 
Hello, I installed the LAMBS mod. And when I play the game, some characters just run in place, but the running animation stops.
What can this be connected with and how to fix it?
outwardpanicjoe 19 Sep, 2023 @ 1:14pm 
hey nkenny, any Idea on how to stop AI helicopter fixation?
Illu 16 Aug, 2023 @ 7:34am 
is this compatible with CF_BAI?
CasualGerman 4 Jul, 2023 @ 2:50am 
I have a dumb question: with this mod the AI suppresses a position which is good but they quickly run out of ammo, does the AI (not in my squad) rearm if a source is available?
Guardian 16 Jun, 2023 @ 12:08pm 
hey brother, I dont know if anyone has asked before, but if not I would like to ask. Have you considered potentially making a AIO for your mods?
Tigre437 [ESP] 18 Jan, 2023 @ 12:12am 
Hi nkenny, I am writing from a small gun clan which we want to use some of your mods in a private modpack are very useful and if there is any way to have them contact me to reach an agreement. thanks.
geod5 17 Jan, 2023 @ 1:10am 
@geardo and @Nordost, Generally, as a rule of thumb, things a server side if the object, in this case the ai, is controlled by the server, you only need mods to be on both client and server if they need to "talk" between client and server for the features to work.
Geardo 1 Jan, 2023 @ 3:49am 
@Nordost from my understanding it is. I'm personally running it on my Server and on the Headless clients.