Arma 3
52 ratings
AI Paradrop
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
16.813 KB
28 Feb, 2021 @ 1:47pm
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AI Paradrop

Description
Paradrop insertion for AI or player units with waypoints, without the use of any mods.

The composition is made so you can either start in the air with your squad inside the transport or enter the transport from the ground. Both ways work.

Features:
- AI Piloted Transport.
- Immersive talking pilot.
- Simple waypoint system.
- Automatic Eject from transport.
- Player and AI recieve parachute when ejected from transport.
- Transport disappears afterwards.

I have made sure that when you are inside the transport, you can’t leave until the transport reaches the dropzone. The transport is invulnerable during the whole flight.

Requirements:
- 3den Enhanced is recommended for it to work properly.

Credits:
This composition would not be possible without the help of gamer and youtuber “DayZ Medic”.
His video was the inspiration: https://www.youtube.com/watch?v=pcqDtXS4BAM

I am open for new suggestions on what to build, so if you have an idea. Do share!
If you have any feedback or comments on this, please let me know!
13 Comments
La Pedrá Planetaria 23 Oct @ 7:23am 
excelent
Spartan 208 19 Feb @ 12:53am 
question: does this work with vehicles as well?
nan 31 Mar, 2023 @ 9:21pm 
What really annoys me is how stupid that damn ai captain kept asking the members to get on the plane again when I used Achilles to let the transport plane drop infantry. This allows the plane to land at the airport and other infantry to board the plane (the enemy's airport) immediately after the airdrop. I've had enough, so I want to try this.
Bluntman 21 Mar, 2023 @ 6:32pm 
Odd, I subbed to this but nothing shows up?
WallaWalla 9 Feb, 2023 @ 10:48pm 
how does this work? i wanna try it out
Batbitch 14 May, 2021 @ 11:35am 
Hm. I'm not sure what could be causing it because I placed the end waypoint like 2km away. I looked at DayZ medic's video and he recommended replacing "moveout _x;" with "eject _x;" but that just causes the error that activation is "missing ;." Could be cause im using mods and the prairie fire dlc.Thanks for your help anyway
Sigge  [author] 14 May, 2021 @ 10:41am 
@Qin Shi Huang it still works, the only thing I can come up with is that you have the Parachute Waypoint and end waypoint to close to eachother.
Sigge  [author] 14 May, 2021 @ 10:30am 
@Qin Shi Huang Alright, that is wierd. I will look into
Batbitch 13 May, 2021 @ 1:31pm 
I set this up and the ai aren't ejected with me for some reason. They stay in the vehicle and disappear with it. I have 3den Enhanced and everything.
Sigge  [author] 3 Apr, 2021 @ 11:02am 
@Hans Georg, I can’t promise anything, but I will try!