Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do appreciate your swift response and your guidance. I was able to make it work with your recommendations. You are truly a god.
Thank you
It might be the coordinates of the map itself are unusual. On the mod's description page under Compatibility is more info. If you don't use the ACE mod, then inputting the map coordinates with the map click function should still work. In addition, I once saw a map with completely bugged coordinates, for that you can try a last resort option. You can go to the mod's options in game (CBA mod options menu) and try to enable "Force Vanilla Grids In The Code" and then input all coordinates with the map click function.
I think there are a few, but I never used them. You might be better off asking in the Arma discussion board, someone there might know more.
If you are the mission maker, you could use Zeus for example to rearm the vehicle. If you want infinite ammo in general, you'd need to script something.
It does not.