Arma 3
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Squad Feedback
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
1.297 MB
18 Sep, 2021 @ 4:46pm
30 Sep, 2023 @ 5:07am
24 Change Notes ( view )

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Squad Feedback

Description
SINGLEPLAYER ONLY


Squad Feedback aims to enhance AI / player communication via visual cues so you can receive the same information your AI team does, including team status and known enemy and friendly locations.

Features
This mod can display the following information about each unit in your group:
  • Index
    Its number in your group
  • If it's the group leader or formation leader
    Group leaders will have their index between chevrons (like <1>). Formation leaders will display a ^ besides it (like 1^). If the unit is both it will be displayed like this: <1>^
    Temporary player followers will display a quotation mark besides their index (like 3")
  • Role
    Based on the unit traits and currently equipped weapon, which can be different from its class
  • Class
  • Health status
  • Ammo status
  • Team color
  • Distance
  • Alive status
    Dead squadmates can display a relevant icon (a skull) after a configurable time delay

Also, as part of the group you can also receive information about current known enemies and friendlies, including:
  • Current or last known position
  • Distance

You can toggle the visibility of each one of those features in the Addon Settings panel.

Occlusion
Enemy units are subjected to occlusion and visibility checks, trying to emulate the way AI detects and follows threats:


IFF Devices

By default, known enemies and friendlies will be automatically tracked whenever you have equipped one of the following items:
  • Combat Goggles (any version, including balaclavas)
  • Tactical Glasses (any version)
  • VR Goggles
  • Assassin Helmet (any version)
  • Defender Helmet (any version)
  • Fighter Pilot Helmet (any version)
  • Special Purpose Helmet (any version)
  • IVAS headsets (any version)

You can toggle this option off or add more gear with this feature by adding class names (without quotes and separated by commas) in the HUD Display - Advanced section of the Addon Settings panel.

Default keybinds
Squad HUD:
Ctrl + CAPS LOCK
IFF HUD:
CAPS LOCK

You can change those keybinds by going to:
Options > Controls > Configure Addons (in the lower part of the controls window) > Squad Feedback (select it from the ADDON combo box)



Changing settings
You can change the default settings by going to:
Options > Addon Options > Squad Feedback (select it from the ADDON combo box)



If you hover over a setting's name a tooltip with extended information about what it does will be displayed.

Credits
  • CBA_A3 - Without this the customization options wouldn't be the same. Also, some nifty functions were used
  • killzone kid - for the very useful zoom function
  • Larrow - for the code for detecting player controlled units in Zeus
  • "pulse" by Trendy from the Noun Project, used in the logo
  • BIS wiki and forums, which are always an invaluable source of information

Permissions

This project falls under the Arma Public License Share Alike (APL-SA)[www.bohemia.net].

Links
Squad Feedback thread in the Bohemia Interactive Forums[forums.bohemia.net].

[github.com]
Popular Discussions View All (1)
8
14 Feb, 2023 @ 5:27am
PINNED: [SQFB] Bugs & Feedback
kenoxite
75 Comments
Relic 13 Jul @ 4:53pm 
Any way to have enemies still be occluded but not have their last known location marked? I love using this as a visual assist for things I can't see. But hate wallhacking / having the screen be full of ? marks. Other than my small issue. Amazing qol mod.
nipletgaming 1 Mar @ 4:36am 
how do i enable icons for friendly squads apart from mine? all i see is icons for my squad only
saintbrutal 31 Jan @ 5:43pm 
i want enemy icons to show up but im playing antistasi so whenever i come across a civilian, it shows up above their head.. thats the one i want to turn off
kenoxite  [author] 31 Jan @ 2:45pm 
Try this: In "Squad Feedback - Settings 1" scroll down to "07 - HUD Display - Advanced" and uncheck "Enemy icons for BLUFOR".
saintbrutal 31 Jan @ 2:19pm 
How do i disable the nato icon marker? the rectangle looking box icon that real life military uses, can i turn this off?
Djackdau 26 Nov, 2022 @ 5:21am 
@Kade Jewell of SALVe Ind. What settings are you playing around with? I love what this mod does, I don't want to play without it, but it is costing me 10-20 frames across the board.
smaragdine 9 Oct, 2022 @ 9:58am 
Alright, I'm going to give a warning to people because I severely underestimated how much of an impact this mod can have on performance: TEST YOUR SETTINGS. This mod had me going from nearly 200 units in combat before the game becomes unplayable to just under 40 not in combat because I didn't realize how much the mod can impact performance. I'm not saying this mod is bad, it's one of my favorite mods thus far, but just for your sake, PLAY WITH THE OPTIONS before doing missions.
Heide 3 Oct, 2022 @ 4:17pm 
I really appreciate that you added the feature to limit enemy sighting indicators, have played around with it today and it's exactly what I needed.

Just having a single red indicator to show where my AI has spotted something, but without being overwhelmed by red markers. It's great. Thanks again
LukeTheSp00k 14 Aug, 2022 @ 3:29pm 
I'm not an expert on how this game is coded but why are AA troops always assigned the AT role (thus why your character will always shout that they've spotted an "AT" troop if you spot one)?
DampChamp 8 Aug, 2022 @ 11:42pm 
@kenoxite
Yep the problem is fixed. Much appreciated. I'm so glad this problem got fixed cos it's one of my favourite mods on the whole of the steam workshop because i only play single player and this mod makes finding AI callouts actually useful lol. If i find any other errors i will let you know :)