Heath
United Kingdom (Great Britain)
 
 
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100% Achievements List
--- Noteworthy 100%'s ---

AdVenture Capitalist
ARMORED CORE™ VI FIRES OF RUBICON™
Atomicrops
Bayonetta
Bramble: The Mountain King
Celeste
Cyberpunk 2077
Darkest Dungeon®
Deadly Premonition: The Director's Cut
Dicey Dungeons
Downwell
ELDEN RING
The Elder Scrolls V: Skyrim Special Edition
Eldest Souls
Enter the Gungeon
FINAL FANTASY XV WINDOWS EDITION
FTL: Faster Than Light
Furi
Hades
Horizon Zero Dawn™ Complete Edition
Hotline Miami
Hotline Miami 2: Wrong Number
Hyper Light Drifter
Into the Breach
Jotun: Valhalla Edition
Just Cause 2
Katana ZERO
LIMBO
Lords Of The Fallen™ 2014
Lords of the Fallen
Monster Train
Neon White
Nioh 2 – The Complete Edition
Nioh: Complete Edition
One Way Heroics
Portal
Rain World
Remnant: From the Ashes
Ring of Pain
Risk of Rain 2
Ryse: Son of Rome
Sekiro: Shadows Die Twice
Slay the Spire
Sunless Sea
Titan Souls
Valkyria Chronicles
Valkyria Chronicles 4
Will You Snail?
The Witcher 3: Wild Hunt
Wolfenstein II: The New Colossus
Yakuza 0
Yakuza 3 Remastered
Yakuza 4 Remastered
Yakuza Kiwami
Yakuza Kiwami 2

--- Playstation Platinums ---

Astro's Playroom
Demon's Souls
God of War
God of War Ragnarök
Horizon Forbidden West

--- Everything Else ---

ABZÛ
AER Memories of Old
Alan Wake
Amanda the Adventurer
American Arcadia
Another Crab's Treasure
Arctic Eggs
BABBDI
BioShock™ 2 Remastered
A Bird Story
Blasphemous
BPM: BULLETS PER MINUTE
Bright Memory(Early Access)
Bright Memory: Infinite
Brotato
Brothers - A Tale of Two Sons
Buddy Simulator 1984
Call of Duty: Ghosts
Call of Duty: WWII
Call of Juarez: Gunslinger
Camera Obscura
CAT Interstellar
Cat Quest
Clumsy Fred
Confess My Love
The Council
Cryptmaster
Cuit
Cuphead
D4: Dark Dreams Don’t Die -Season One-
Dadish
Darkwood
Dead Space
Dear Esther: Landmark Edition
Deliver Us The Moon
The Devil Within: Satgat Demo
Devolver Bootleg
Devolverland Expo
The Diary Demo
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
DREDGE
Elypse
Emily is Away
Emily is Away Too
ENDER LILIES: Quietus of the Knights
Epic Battle Fantasy 3
Epistory - Typing Chronicles
Escape From Mystwood Mansion
Event[0]
Ever Forward Prologue
Fahrenheit: Indigo Prophecy Remastered
FEMINAZI: The Triggering
FEZ
Finding Paradise
Firewatch
The First Tree
Flower
The Forgotten City
Four Last Things
Frog Detective 1: The Haunted Island
Frog Detective 2: The Case of the Invisible Wizard
Frog Detective 3: Corruption at Cowboy County
The Gap
Gloom
Goat Simulator
Golf Club Wasteland
GoNNER
GRIS
Grow Home
Grow Up
Happy Room
Heaven Forest - VR MMO
Heaven Island - VR MMO
Heckabomb
Hellblade: Senua's Sacrifice
Her Majesty's SPIFFING
Her Story
The Hex
Hitman: Absolution™
Hook
Hue
I Can't Believe It's Not Gambling
ibb & obb
ICEY
Impostor Factory
IMSCARED
Inscryption
Inside
Iris and the Giant
Journey
Just Shapes & Beats
KarmaZoo
Kindergarten
Kindergarten 2
Kingsway
Last Day of June
Leaving Lyndow
LiEat
Life is Strange
Life is Strange: Before the Storm
Lifeless Planet
LISA
The Looker
Loop Hero
Lovers in a Dangerous Spacetime
Lucius
Mandagon
Marie's Room
The Mean Greens - Plastic Warfare
The Messenger
Metal as ♥♥♥♥
Metal: Hellsinger
Milk inside a bag of milk inside a bag of milk
Minit
Minoria
Missing Translation
Momodora III
Momodora: Moonlit Farewell
Momodora: Reverie Under The Moonlight
Monument Valley: Panoramic Edition
Moon Hunters
Mortifero Motus
Mountain
My Friend Pedro
NieR:Automata
Night in the Woods
No Time To Explain Remastered
Nocturnal
Noita
OH MY GOD, LOOK AT THIS KNIGHT
One Night Stand
One Step From Eden
OneShot
Optika
Orbt XL
Ori and the Will of the Wisps
Orwell
Orwell: Ignorance is Strength
Oure
Outer Wilds
Overcooked
Oxenfree
Pacific Drive
The Pathless
Paws: A Shelter 2 Game
Pineapple on pizza
Pit People
Pixel Shooter
A Plague Tale: Innocence
Pony Island
Portal 2
Potatoman Seeks the Troof
Praey for the Gods
Press Any Button
Press X to Not Die
The Quarter Game
Quern - Undying Thoughts
Radiant One
Rakuen
The Ramp
The Red Strings Club
Refunct
Return of the Obra Dinn
Reventure
Risk of Rain
Rocket League®
Rogue Legacy
The Room
The Room Two
The Room Three
The Room 4: Old Sins
Saints Row: Gat out of Hell
Salt and Sanctuary
Samorost 3
Sayonara Wild Hearts
ScourgeBringer
Scribblenauts Unlimited
The Sexy Brutale
Sherlock Holmes: Crimes and Punishments
Sherlock Holmes: The Devil's Daughter
A Short Hike
Slash or Die
Sleeping Dogs: Definitive Edition
SOMA
Spec Ops: The Line
Squeezone
The Stanley Parable
STAR WARS Jedi: Fallen Order™
STARWHAL
The Station
STEINS;GATE
Stories: The Path of Destinies
StormEdge: Wind of Change
Strayed Lights
Stronghold: Definitive Edition
Suicide Guy
Suicide Guy: Sleepin' Deeply
Superflight
Supraland Demo
Swarmlake
Tacoma
Tailwind
The Talos Principle
TerraTech
The Testament of Sherlock Holmes
The Thirst of Hearts
Thomas Was Alone
Thymesia
To the Moon
Touhou Hero of Ice Fairy: Prologue
Trick & Treat
Turnip Boy Commits Tax Evasion
Twelve Minutes
The Uncertain: Last Quiet Day
VA-11 Hall-A: Cyberpunk Bartender Action
Vampire Survivors
The Vanishing of Ethan Carter Redux
Velocity Noodle
Vernal Edge
Viscera Cleanup Detail: Shadow Warrior
We Were Here
What Remains of Edith Finch
Who's Lila?
Who's Your Daddy?!
The Witness
Wo Long: Fallen Dynasty
Wolfenstein: The New Order
Wolfenstein: The Old Blood
ZeroRanger

--- We Don't Talk About These :Lapino: ---

Achievement Hunter: Cat
ColorSpill Ball
Kicking Kittens: Putin Saves The World
Loading Screen Simulator
Zup!
Zup! 2
Zup! X
Review Showcase
21 Hours played
A Whimsical Roller Coaster of Riveting Word Games

At first glance, I think it’s easy to see Cryptmaster as a sort of hodgepodge of confused, incoherent ideas and gameplay systems unceremoniously smashed together: dungeon crawling full of riddles? Semi-turn-based typing bouts? Bardic rap battles? It all sounds like the kind of nonsense that loses sight of its identity almost instantly. But not so in Cryptmaster: underpinning every aspect of this experience, tying together all this absurdity, is the oh-so-simple ability to type and say what you want, when you want.

Suddenly, anything and everything is an inspired, varied and delightful word game, suddenly, there’s a cohesion in the chaos, and suddenly, coupled with fantastic writing and voice work that deftly matches the silliness of every twist and turn, the unpredictability is instead just utterly and wildly entertaining every single step of the way.

Narrative and Writing

Many hundreds of years ago, four intrepid heroes gave their lives ending a calamitous threat to the continued existence of man. Now, an infamous necromancer known only as the Cryptmaster, emboldened by the growing power of his mystical soulstone, reanimates these once great men and women, for who better to escort his incorporeal presence upwards to the unsuspecting realm of 'delicious life'?

Honestly, that's about all the plot you'll ever get, even as the adventure comes to a close. There’s a smattering of lore and other backstory here and there, but Cryptmaster's overall narrative structure is much more akin to a selection of short stories, usually involving some eccentric, often whimsical request in exchange for further passage to the surface. Your first stop, for instance, sees you courting a giant frog king after discovering your ticket topside entertains nothing less than royalty; it's all rather light-hearted and silly.

However, it's leveraged exceptionally, and I couldn't imagine a more appropriate method of storytelling; in lieu of involved character arcs and dramatic plot twists (save a couple), there's a veritable revolving door of some of the most overwhelmingly charming, brilliantly written, and exceptionally voiced characters in genuinely all of the medium. Everything from the casting to the performances to the vocabulary used all fit each face flawlessly, and although some see barely a few minutes of screen time, the impressions they leave far outlast them, resulting in a wonderfully memorable, diverse, and altogether mesmerising cast created and cycled with astounding efficiency.

There's plenty hiding under the surface, too. At any time, whether in conversation or just wandering around the striking, dilapidated lower floors of the city, you're able to type in and say any one word at a time and, surprisingly frequently, you'll not only receive a response, but one specifically suited to the phrase inputted. The script is ridiculously adaptive and accommodating, equipped for all manner of player antics: you might well expect some form of acknowledgement after proudly proclaiming some expletive and, yes, the Cryptmaster will emerge facetiously appalled by your vulgarity, but type in something obscure like the name of a dance and he'll tell you he 'doesn't take requests', type the name of a bird and he'll inquire about your interest in ornithology, type what feels like almost anything else and he'll more than likely have multiple, bespoke responses for each subject.

https://steamproxy.net/sharedfiles/filedetails/?id=3241252412

Granted, Cryptmaster isn't the latest iteration of ChatGPT, and there'll still be a fair few instances in which a particularly creative retort goes over a character's head; however, this isn't a game that only understands yes or no, nor is it one that nonchalantly fills out words for you regardless of the keys pressed, and I can't even begin to overstate how that contributes to the feeling of player agency, that what I choose to type matters, and how much more alive the world and characters ultimately feel as a result.

Puzzles and Combat

Simple conversation is just the tip of the wordplay iceberg in the crypts and beyond; from crafting to combat to player progression, every aspect of the experience has a unique and similarly excellent word game governing it. The most common of which, you'll find offered by talkative skulls and inside curious chests lining the walls of your journey—either a classic riddle, needing no introduction, or this sort of 'guess the object' style game in which the Cryptmaster takes a peek at an object, gives you five questions of your choice (look, use, smell, etc) before finally offering a single chance to name whatever it is he's describing. These are generally very well put together, with a superb range of styles and approaches; it was not at all uncommon for me to figure one out long before the question had finished being posed, just to turn a corner and find another that had me stumped for the better part of fifteen minutes.

https://steamproxy.net/sharedfiles/filedetails/?id=3241336589

The reward for solving one of these puzzles is the answer itself, the individual letters of the solution drifting to the bottom of the screen, filling in blank spaces just above the portraits of the four heroes, almost Wordle-esque. Upon acquiring enough letters to complete a full word, or skilfully guessing it prematurely, the respective hero will receive a memory, small written snippets and insights into their past lives or, better yet, a new skill to be used in combat, both of the same name as the word that unlocked them. The overall catalogue is gargantuan and even more varied, with far more in total than you’d ever manage to unlock organically, even over the course of the fifteen or so-hour playthrough.

Unfortunately, it’s a range that doesn’t see a whole lot of practical use in combat. The idea of battle is great: frantically typing out the names of your newly acquired skills whittles down enemy health, heals the party, or activates one of all manner of other effects, and various craftable consumables can see occasional use as you wait for cooldowns to refresh. However, vanquishing foes generally lacks challenge, lacks any need for strategy, lacks any real consequence for failure, and coupled with how overwhelming the ever-expanding grimoire of spells and skills for each hero can be, it's a little too easy to slip into autopilot, falling back on the same tried and true combos of words to dispatch most opponents. Although some adversaries come equipped with shields blocking the use of a handful of specific letters, and others can grow stronger upon a certain trigger letter typed, both reasonably encouraging one to delve a little deeper into the party's bag of tricks, enemies provide only a single letter towards skills and memories on defeat, and in tandem with how easy it is to simply slip past most encounters undetected, I often found myself doing just that.

Final Thoughts

Yet, combat is just a single, largely insignificant stumble in a pantheon of otherwise truly superb word games and puzzles. Cryptmaster’s bold creative vision is unlike anything else I’ve ever experienced, one I won’t soon forget, and one I can confidently and strongly recommend.

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Favorite Game
131
Hours played
29
Achievements
Screenshot Showcase
Yakuza 0
2
Awards Showcase
x35
x31
x7
x6
x14
x27
x6
x6
x3
x3
x11
x8
x4
x2
x1
169
Awards Received
19
Awards Given
Recent Activity
9.2 hrs on record
last played on 24 May
82 hrs on record
last played on 24 May
12.6 hrs on record
last played on 24 May
Serenity 3 Dec, 2023 @ 8:04pm 
Just wanted to say you've written some great reviews. I understand the struggle of trying to 100% every game you own on Steam, that's a goal of mine too.
raw maw 22 Jul, 2023 @ 2:05am 
Neat reviews
TroubleMaker 6 Jan, 2023 @ 2:31pm 
+rep Thank you for you for coming to the JC2: MP achievement hunting session, was a blast :100percent:
Heath 7 Oct, 2018 @ 5:30pm 
:abs_happy:
Insann 17 Jul, 2018 @ 5:39am 
Hope my brit friend is doing alright <3
Heath 3 May, 2018 @ 2:37pm