Heath
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100% Achievements List
--- Noteworthy 100%'s ---

AdVenture Capitalist
ARMORED CORE™ VI FIRES OF RUBICON™
Atomicrops
Bayonetta
Bramble: The Mountain King
Celeste
Cyberpunk 2077
Darkest Dungeon®
Deadly Premonition: The Director's Cut
Dicey Dungeons
Downwell
ELDEN RING
The Elder Scrolls V: Skyrim Special Edition
Eldest Souls
Enter the Gungeon
FINAL FANTASY XV WINDOWS EDITION
FTL: Faster Than Light
Furi
Hades
Horizon Zero Dawn™ Complete Edition
Hotline Miami
Hotline Miami 2: Wrong Number
Hyper Light Drifter
Into the Breach
Jotun: Valhalla Edition
Just Cause 2
Katana ZERO
LIMBO
Lords Of The Fallen™ 2014
Lords of the Fallen
Monster Train
Neon White
Nioh 2 – The Complete Edition
Nioh: Complete Edition
One Way Heroics
Portal
Rain World
Remnant: From the Ashes
Ring of Pain
Risk of Rain 2
Ryse: Son of Rome
Sekiro: Shadows Die Twice
Slay the Spire
Sunless Sea
Titan Souls
Valkyria Chronicles
Valkyria Chronicles 4
Will You Snail?
The Witcher 3: Wild Hunt
Wolfenstein II: The New Colossus
Yakuza 0
Yakuza 3 Remastered
Yakuza 4 Remastered
Yakuza Kiwami
Yakuza Kiwami 2

--- Playstation Platinums ---

Astro's Playroom
Demon's Souls
God of War
God of War Ragnarök
Horizon Forbidden West

--- Everything Else ---

ABZÛ
AER Memories of Old
Alan Wake
Amanda the Adventurer
American Arcadia
Another Crab's Treasure
Arctic Eggs
BABBDI
BioShock™ 2 Remastered
A Bird Story
Blasphemous
BPM: BULLETS PER MINUTE
Bright Memory(Early Access)
Bright Memory: Infinite
Brotato
Brothers - A Tale of Two Sons
Buddy Simulator 1984
Call of Duty: Ghosts
Call of Duty: WWII
Call of Juarez: Gunslinger
Camera Obscura
CAT Interstellar
Cat Quest
Clumsy Fred
Confess My Love
The Council
Cryptmaster
Cuit
Cuphead
D4: Dark Dreams Don’t Die -Season One-
Dadish
Darkwood
Dead Space
Dear Esther: Landmark Edition
Deliver Us The Moon
The Devil Within: Satgat Demo
Devolver Bootleg
Devolverland Expo
The Diary Demo
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
DREDGE
Elypse
Emily is Away
Emily is Away Too
ENDER LILIES: Quietus of the Knights
Epic Battle Fantasy 3
Epistory - Typing Chronicles
Escape From Mystwood Mansion
Event[0]
Ever Forward Prologue
Fahrenheit: Indigo Prophecy Remastered
FEMINAZI: The Triggering
FEZ
Finding Paradise
Firewatch
The First Tree
Flower
The Forgotten City
Four Last Things
Frog Detective 1: The Haunted Island
Frog Detective 2: The Case of the Invisible Wizard
Frog Detective 3: Corruption at Cowboy County
The Gap
Gloom
Goat Simulator
Golf Club Wasteland
GoNNER
GRIS
Grow Home
Grow Up
Happy Room
Heaven Forest - VR MMO
Heaven Island - VR MMO
Heckabomb
Hellblade: Senua's Sacrifice
Her Majesty's SPIFFING
Her Story
The Hex
Hitman: Absolution™
Hook
Hue
I Can't Believe It's Not Gambling
ibb & obb
ICEY
Impostor Factory
IMSCARED
Inscryption
Inside
Iris and the Giant
Journey
Just Shapes & Beats
KarmaZoo
Keep Talking and Nobody Explodes
Kindergarten
Kindergarten 2
Kingsway
Last Day of June
Leaving Lyndow
LiEat
Life is Strange
Life is Strange: Before the Storm
Lifeless Planet
LISA
The Looker
Loop Hero
Lovers in a Dangerous Spacetime
Lucius
Mandagon
Marie's Room
The Mean Greens - Plastic Warfare
The Messenger
Metal as ♥♥♥♥
Metal: Hellsinger
Milk inside a bag of milk inside a bag of milk
Minit
Minoria
Missing Translation
Momodora III
Momodora: Moonlit Farewell
Momodora: Reverie Under The Moonlight
Monument Valley: Panoramic Edition
Moon Hunters
Morbid: The Lords of Ire
Mortifero Motus
Mountain
My Friend Pedro
NieR:Automata
Night in the Woods
Nine Sols
No Time To Explain Remastered
Nocturnal
Noita
OH MY GOD, LOOK AT THIS KNIGHT
One Night Stand
One Step From Eden
OneShot
Optika
Orbt XL
Ori and the Will of the Wisps
Orwell
Orwell: Ignorance is Strength
Oure
Outer Wilds
Overcooked
Oxenfree
Pacific Drive
The Pathless
Paws: A Shelter 2 Game
Pineapple on pizza
Pit People
Pixel Shooter
A Plague Tale: Innocence
Pony Island
Portal 2
Potatoman Seeks the Troof
Praey for the Gods
Press Any Button
Press X to Not Die
The Quarter Game
Quern - Undying Thoughts
Radiant One
Rakuen
The Ramp
The Red Strings Club
Refunct
Return of the Obra Dinn
Reventure
Risk of Rain
Rocket League®
Rogue Legacy
The Room
The Room Two
The Room Three
The Room 4: Old Sins
Saints Row: Gat out of Hell
Salt and Sanctuary
Samorost 3
Sayonara Wild Hearts
ScourgeBringer
Scribblenauts Unlimited
The Sexy Brutale
Sherlock Holmes: Crimes and Punishments
Sherlock Holmes: The Devil's Daughter
A Short Hike
Slash or Die
Sleeping Dogs: Definitive Edition
SOMA
Spec Ops: The Line
Squeezone
The Stanley Parable
STAR WARS Jedi: Fallen Order™
STARWHAL
The Station
STEINS;GATE
Stories: The Path of Destinies
StormEdge: Wind of Change
Strayed Lights
Stronghold: Definitive Edition
Suicide Guy
Suicide Guy: Sleepin' Deeply
Superflight
Supraland Demo
Swarmlake
Tacoma
Tailwind
The Talos Principle
TerraTech
The Testament of Sherlock Holmes
The Thirst of Hearts
Thomas Was Alone
Thymesia
To the Moon
Touhou Hero of Ice Fairy: Prologue
Trick & Treat
Turnip Boy Commits Tax Evasion
Twelve Minutes
The Uncertain: Last Quiet Day
VA-11 Hall-A: Cyberpunk Bartender Action
Vampire Survivors
The Vanishing of Ethan Carter Redux
Velocity Noodle
Vernal Edge
Viscera Cleanup Detail: Shadow Warrior
We Were Here
What Remains of Edith Finch
Who's Lila?
Who's Your Daddy?!
The Witness
Wo Long: Fallen Dynasty
Wolfenstein: The New Order
Wolfenstein: The Old Blood
ZeroRanger

--- We Don't Talk About These :Lapino: ---

Achievement Hunter: Cat
Banana
ColorSpill Ball
Kicking Kittens: Putin Saves The World
Loading Screen Simulator
Zup!
Zup! 2
Zup! X
Προθήκη κριτικών
34 ώρες παιχνιδιού
A Narrative Left a Little Wanting, Yet an Absolute Masterclass in Parry-Centric Combat and Boss Design Nonetheless

You play as Yi, a former member of the enigmatic Solarian Council of Ten Sols. Mysteriously left for dead at the hand of another Sol, Yi is awoken 500 years later, set on a path of vengeance against those who've wronged him.

A vague introduction, an even more vague revenge plot, and unfortunately, a mystery that isn't really presented as one: the history of Yi and his people, the circumstances that drive him, and the nature of the world around you are so unknown and equally compelling as you begin to explore the derelict halls of New Kunlun; however, all this couldn't be more familiar for Yi and most everyone he interacts with, resulting in a narrative that feels almost like a sequel to something that doesn't exist. Characters are constantly spewing out all manner of unfamiliar names and terminology without a whiff of introduction, blurting out seemingly huge revelations in casual conversation, and ultimately leaving me feeling as though I'm the only one woefully out of the loop. All I could do was slowly try to piece together the relevance of everything from technology to whole eras of history based largely on assumption; only in the finale did everything begin to haphazardly come together, and even then, it was mostly off the back of an awkward and somewhat tactless lore dump found in those final hours.

New Kunlun is evidently a considered, intricate world brimming with purpose and lore, it's thematically engrossing—the sci-fi, industrial environments blending seamlessly with the traditional eastern motifs—and it's filled with engaging and relatively complex personalities complimenting and clashing with that of Yi's; however, for how much of a focus narrative is in the overall package, and coupled with generally stiff, often long-winded and overly technical dialogue, the delivery and execution of this world and its stories leaves more than a little to be desired.

Combat and Bosses

Thankfully, the same couldn't be any less true for Nine Sols' extraordinary combat. The Sekiro comparison is apt: outside of his standard three-hit combo and nifty dodge offering a good amount of temporary invulnerability, Yi's combat prowess centres primarily around his parry and subsequent Qi Blast—a riposte built not around the typical stamina or posture systems, with punishes presented on a silver platter and playing out largely on its own following a few precise deflections, but rather dependant on an opening you find yourself, providing massive damage after attaching and holding a talisman for a moment until it detonates, all while your foe is free to respond and interrupt you as they please.

It's a far more engaging, refreshing and challenging approach to this style of combat that really feels like a proper back-and-forth. It's all very approachable, too, sporting highly telegraphed and easy-to-read attacks, generous parry windows, and even an imperfect parry that has Yi suffer only 'internal' damage, a sort of grey health lost after taking the full force of another attack, or recovered by subsequent perfect parries alongside potentially other sources with the right build.

On that note, Nine Sols ports over Hollow Knight's classic charm system essentially verbatim, with which you can slot Jades, offering all sorts of passive benefits into a limited number of slots, with more powerful ones generally taking up more space. Honestly, the options aren't all that inspiring, usually providing benefits too minor to really notice, and it's a similar story with the skill tree, tending to offer 'more charges of this' and 'more damage on that' over something a little more exciting and bespoke. Nevertheless, I'd say it's generally for the better, as in the context of a combat model that so dutifully spotlights the fundamentals, these additions give just enough room to make a build and playstyle that feels your own, yet they're not so outlandish that they overshadow that core of battle.

And the parry really is the core of battle, not some tacked-on gimmick the likes of which you see in so many similar titles. It's so abundantly clear that the parry came first, followed by everything else, and you can see that intent most noticeably in the enemy design: there's admittedly not a whole lot of variety, and they don't come equipped with many moves either; however, coupled with some intelligent distribution, there's a beauty in that repetition. The constant exposure to the judiciously slim roster gives ample opportunity to fully dissect the attack patterns and parry windows of each adversary, and the subsequent sense of rhythm, flow, and mastery that comes as you cleave through New Kunlun emboldened by that knowledge and experience is unmistakable.

It's just really smart and satisfying game design, and no better is it demonstrated in the utterly brilliant boss battles. Whether it's testing your proficiency with a recent Metroidvania-style unlock or showcasing an entirely different and completely fresh style of encounter, each major story boss is wholly unique, creatively rich and executed flawlessly. Their difficulty feels perfectly calibrated, too, each sequentially upping the ante and culminating in a final boss so demanding, yet so spellbinding, that it genuinely stands out as one of the single finest boss encounters I have ever played. It's pure poetry in motion and a battle so exceptional in every facet of its design that even had the rest of the game been a complete disaster, I'd still likely be recommending it overall.

Exploration and Platforming

Exploration and level design largely keep up the quality: each area is stunning and visually distinct, their layouts are equally varied and broad, offering a great deal of verticality and hidden nooks, and what you find in those secret side paths is almost always worth the trouble, from significant boosts to Yi's combat capabilities to various giftable artefacts, fleshing out some of the relationships between him and his allies. It's not perfect: almost every location is pervaded with some form of bothersome gimmick, from finicky moving platforms covered in hazards to enemies that can't be killed to connecting, warping passages that fail to make any logical sense, and, although they're mostly manageable, they don't add much, if anything, and ultimately somewhat sour the otherwise stellar exploration.

Nonetheless, Yi is a pleasure to control, his developing moveset containing many of the usual Metroidvania suspects, and chaining together his various acrobatics is a wonderfully responsive, punchy and smooth experience. There are a good few dedicated platforming sequences leveraging each new unlock, too, and although they're not the most rousing ones out there (save one superb mid-game gauntlet), they're still an excellent change of pace and make moving from A to B that little bit more lively.

Final Thoughts

Despite stumbling slightly in its exploration and a little more so in its narrative, Nine Sols' electrifying combat model is hands down one of the best the Metroidvania genre has to offer, and it truly defines the overall package. It's the kind that invites you not to think but to surrender to your instincts; each parry and riposte flow effortlessly from the fingers, and the feeling as you flawlessly pressure bigger and badder bosses is utterly magnetic. From its gorgeous hand-drawn backdrops and animations to its elaborate and diverse level and world design, Nine Sols is a clear labour of love, an instant classic, and a title I strongly recommend.

Follow our Curator page, Summit Reviews, to see more high quality reviews regularly.
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Serenity 3 Δεκ 2023, 20:04 
Just wanted to say you've written some great reviews. I understand the struggle of trying to 100% every game you own on Steam, that's a goal of mine too.
raw maw 22 Ιουλ 2023, 2:05 
Neat reviews
TroubleMaker 6 Ιαν 2023, 14:31 
+rep Thank you for you for coming to the JC2: MP achievement hunting session, was a blast :100percent:
Heath 7 Οκτ 2018, 17:30 
:abs_happy:
Insann 17 Ιουλ 2018, 5:39 
Hope my brit friend is doing alright <3
Heath 3 Μαϊ 2018, 14:37