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+PatchWeapons = (TargetCategories = ("gauntlet", \\
"psijack"), \\
DonorWeapons = ((Template = "PsiAmp_CV", WeaponTech = "conventional"), \\
(Template = "PsiAmp_MG", WeaponTech = "magnetic"), \\
(Template = "PsiAmp_BM", WeaponTech = "beam")), \\
bReplace = true, \\
iModifier = 0, \\
fMultiplier = 1.0, \\
Priority = 20000)
can you show me an example of using the breplacer tag. iam new to coding and iam not understannding how to write the bool
The way I have the default config set up means that if gauntlets do not have damage specified for Soulfire they just get psi amp damage copied over as-is. If you see a different multiplier than 1.0 in the log it would mean another mod put a lower damage value for Soulfire on them.
If you want to override all tags on targets you can use the bReplace option. Make a new rule that only copies psi amp -> gauntlet at a higher priority and put that option in. Remove the reference tag and adjust fMultiplier and/or iModifier manually if you want them to have different values compared to psi amps.
Primary weapon Templar gauntlet is usually identical to psi amp in damage values so a tier 2 gauntlet should be better than tier 1 psi amp. If they aren't then another mod already put weaker damage values on the gauntlet and my mod can't really do much about that because it is only really meant to patch missing damage values.
The secondary weapon shard gauntlet from Psionic Melee is weaker than psi amp, that is harder to change as it is intentional.
Iam a bit confused how can i adjust the psiamp and gauntlet damage outputs, so that each gauntlet tier 2 is better than psi amp tier 1 but worse than psiamp tier 2.
Yes iam using the ability to reassign.
Iam not using gems or ex machina. I also believe the psiamp is tier 2 in the current plauthrough while gauntlet is tier one. Even though gauntlet was given higher damage as tier 1.
In the ability to reassign mod, I tried to change the order of which psiamp and gauntlet are written in the weapon. But it did nothing. If you know how i can change priority there it will be helpful.
My other solution is optimizing the tiers damage outputs in your mod. And i think i do that by changing which weapons are quoted in the damage formula? So is there a way to see how these translate in weapon damage? Like tier 1 makes soul fire 4 to 6
If you're not using ATSR the abilities will use damage values from the slot they are already bound to. If your gauntlet is magnetic tier and psi amp (the underlay is just the regular psi amp with a reskin) is conventional tier then that explains the damage difference.
If you're using Psionics Ex Machina, just put the damage ability GEMs in the better weapon. They will use that weapon's damage values as long as you're not using ATSR as well.
And I noticed that the damage for my ability with the tenplar gauntlet before buiding the psilab is higher than after buiding the psilab and wearing the pai underlay.
Literally progression makes my hero weaker. So i tried changing the priority numbers in the config to make the ability use gauntlet instead of underlay, but its not working. Iam probably using it wrong. Can you please explain if you have a solution.
Love the mod by the way