XCOM 2
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Long War of the Chosen
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2.459 GB
16 Dec, 2021 @ 8:14am
12 Jan @ 9:31am
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Long War of the Chosen

Description
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Popular Discussions View All (140)
2
13 Sep @ 3:29pm
Question about LWotC's Encounter Lists
rubyeye
28
4
11 Sep @ 7:07am
LWOTC 1.1.0 release date: December 16
Tedster
42
20 Feb, 2023 @ 1:19pm
PINNED: Recommended mod collections
LongWarOfTheChosen
1,960 Comments
RhodeXLX 20 Sep @ 5:52am 
Well, there are some missions that you don't evac, but you don't get full salvage. It might be best if you just check the wiki here:
https://www.ufopaedia.org/index.php?title=Missions_(LWOTC)
Gerishnakov 20 Sep @ 3:47am 
@The Coal Man The rule of thumb is if the mission ends when you evac to the Skyranger, you don't recover corpses.
The Coal Man 19 Sep @ 5:53pm 
Thank you for this amazing mod! Is there a list anywhere of what mission types allow corpse recovery?
RhodeXLX 18 Sep @ 6:48pm 
hi Ted!
Tedster  [author] 18 Sep @ 8:33am 
Are you running "Even More Maps" ? That mod has an issue with Abandoned parcels that can spawn 0 crates
WipVanRinkle 18 Sep @ 1:12am 
I had "Plot_ABN_SupplyExtract_Waterfront2_Train" spawn with 0 creates.
Snaider 16 Sep @ 4:19am 
Hello all!

Is there a form to manually set the Officer buff stats (dodge, will etc.) on no-officer units? Or maybe manipulate the Officer history?

Thank you.
Lord_Farsight 13 Sep @ 10:21am 
Ceramic plating has recently stopped appearing as an available utility item for non-rookie soldiers in my games, anyone else has that problem ?
Snaider 10 Sep @ 3:04am 
@Gerishnakov I see, well at least its not only me. Thank you
Gerishnakov 9 Sep @ 7:01am 
@Snaider I get the same thing with Ever Vigilant. Doesn't seem to cause any issues so my thinking is if it ain't broke, don't fix it.