XCOM 2
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Beam Grenade Launcher
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23.341 MB
26 Oct, 2017 @ 3:52pm
5 Nov, 2017 @ 9:07am
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Beam Grenade Launcher

Description
Overview
  • An all-new grenade launcher to devastate your enemies with! 💥
  • Fires guided grenades - no hiding from this one! 🎯
  • Goes great with other beam tier equipment - slick and fashionable! 👍
(compatible with the War of the Chosen expansion)

Details

All hyperbole aside, I always found it odd that the game only features two tiers of grenade launchers instead of the usual three as is the case for most weapons and armors. What's worse, the magnetic tier grenade launcher clashes visually with the more advanced beam tier equipment, sticking out like a sore thumb.

To remedy this glaring oversight this mod provides a third tier of grenade launchers, complete with a custom model that is visually consistent with other members of the beam tier family of items.

On top of that, to make the new Beam Grenade Launcher a true upgrade over its predecessor, it fires guided grenades using the same targeting mechanism as the Blaster Launcher. This doubles as a range increase of sorts, making targets accessible that are out of direct line of sight. The ability applies to all items that typically are launched using grenade launchers, including Smoke Bombs and Ultrasonic Lures (but not Battle Scanners and Mimic Beacons, which are always thrown).

The upgrade is unlocked after researching Plasma Rifles and requires 1 Blaster Launcher to purchase (in addition to the usual Supplies/Alloys/Elerium costs).

Included in the mod are configuration files to customize the research requirements and resource costs of the weapon upgrade schematic, as well as an option to toggle the Blaster Launcher targeting method off.

Compatibility

This mod does not override any base classes and therefore should not cause mod conflicts of that sort.
Since the mod dynamically swaps out any instances of the LaunchGrenade ability on a unit when it is carrying the Beam Grenade Launcher, any mod that modifies this ability will likely get overridden.

Frequently Asked Questions

Q: Does this mod work with vanilla XCOM 2?
A: Yes, it does.

Q: What about Long War 2?
A: Yes, the mod should with LW2 and other mods that provide new grenades in a similar fashion to LW2. The mod includes an LW2-specific item schematic to build individual grenade launchers - as with the vanilla X2 version the research requirements and resource costs can be adjusted via configuration file editing (see section below).

Q: Does this mod work with the War of the Chosen expansion? The mod launcher says it isn't compatible.
A: While the mod was built not to conflict with WotC, the new game launcher introduced in May 2020 will not permit using vanilla X2 mods in WotC.
There are two ways to work around this issue. One is to modify the mod configuration file located in the mod install directory to make it WotC-compatible. To do this, open the BeamGrenadeLauncher.XComMod file inside
<steam install directory>\steamapps\workshop\content\268500\1181681128
with a text editor (e.g. Notepad) and add the following line:
RequiresXPACK=true
The other option is to use the Alternative Mod Launcher[github.com] utility which serves as a replacement for the default game launcher and is much better at managing your installed mods.

Q: Engineering says I need a "Blaster Launcher" to build the grenade launcher upgrade? What is that and where do I get one?
A: The Blaster Launcher is a heavy weapon that is one of the possible results of the Experimental Powered Weapons project in the Proving Ground facility. You may need to try a few times to get one.
Alternatively, you can edit the mod configuration files to modify the upgrade costs to your liking.

Q: Blaster Launcher targeting is nice, but is that really all the weapon provides? I'd rather have it give extra range or blast radius.
A: While I feel that Blaster Launcher targeting in itself is like a range upgrade, I can see why you would like a little extra. Fortunately you're in luck, as with a bit of tinkering with configuration files you can set the range and/or radius bonuses to whatever you like (see section below).

Q: Blaster Launcher targeting is totally overpowered and makes the game too easy. I'd prefer it if the weapon had normal grenade targeting.
A: No problem, I've added a configuration toggle for exactly this purpose (see section below). Make sure to give the weapon some other bonus while you're at it, so it's more than a visual upgrade.

Configuration

The mod provides a few configuration files so you can tailor your experience to your liking.
The configuration files are located in the mod install directory at
<steam install directory>\steamapps\workshop\content\268500\1181681128\Config
The relevant configuration files are as follows:
  • XComGameData.ini, contains a toggle to disable the Blaster Launcher targeting effect provided by the weapon
  • XComGameData_WeaponData.ini, contains parameters for the grenade launcher item's weapon range and grenade radius bonuses as well as parameters for the research requirements and purchase costs of the weapon's upgrade schematic
  • XComLW_Overhaul.ini, contains parameters for configuring the LW2-specific weapon building schematic
Known Issues
  • Sometimes soldiers will aim at odd angles when firing - this is a side-effect of the Blaster Launcher targeting method.
Credits

Enjoy!
Popular Discussions View All (8)
3
1 Apr, 2018 @ 8:20am
Simplified Chinese translation
zxc2008
2
1 Jan, 2018 @ 4:07pm
Spanish translation
Kanario97
2
30 Dec, 2017 @ 2:05am
French translation
Arckange
341 Comments
Phoenix 19 May @ 8:32pm 
I got the Configure Tile Snap mod and uncommented ;+ChangeTileSnap = (TargetingMethod = "X2TargetingMethod_ConditionalBlasterLauncher", TileSnapEnabled = true) and set it to false inXComZelfConfigureTileSnap and so far it renabled all the tile snapping for the grenade launchers.
Phoenix 19 May @ 2:54am 
Is this not compatible with Suppressible Targeting Abilities? It seems to turn back on the tile snapping for grenade launchers.
「ai q sonim」 23 Jan @ 4:26pm 
@Dragon32

No problem, thanks for trying anyway.
Dragon32 23 Jan @ 10:33am 
@「ai q sonim」
I'm afraid I don't know then, all I can think is you have another mod that changes this one but I don't recall hearing of one that did.
「ai q sonim」 22 Jan @ 6:01pm 
@Dragon32

I don't have either of these mods installed, and I also regenerated my config files as you've instructed, but it didn't fix the problem. I don't have any mods that mess with the grenadier besides this one, so I have no clue about what might be causing this.
Dragon32 16 Jan @ 10:10am 
@「ai q sonim」
If regenerating your user config files doesn't fix it I'd guess you've got another mod affecting this one. Maybe Mod Jam and LWotC?
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_regenerate_user_config
「ai q sonim」 15 Jan @ 7:17pm 
I can purchase the upgrade from the engineering all right, but the launcher doesn't actually have the Blaster Launcher targeting system, at least for me. I checked the XComGameData.ini and it seems to be right: bUseBlasterLauncherTargeting=true

Does anyone know how to fix this issue?
Savar Belmont 6 Jan, 2023 @ 8:21am 
@Dragon32 this bell end has been doing this in several mods. Honestly the poor soul needs attention so badly they've gone the negative route. I say we offer a cookie and send them to their room.
Dragon32 6 Jan, 2023 @ 5:43am 
@BottomScorer
Please stop dude, FFS
BottomScorer 6 Jan, 2023 @ 5:41am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!