XCOM 2
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WotC Ballistic Shields
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372.132 MB
19 Jun, 2018 @ 5:39am
3 Jun, 2021 @ 7:36am
16 Change Notes ( view )
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WotC Ballistic Shields

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Balistic Shields

Update june 2021: now features shields for sparks (thanks to Iridar and Claus)

This mods adds three tiers of ballistic shields as secondary items.

From the default classes rangers and specialists and

from Musashis classes the samurai, specops, infiltrator and rpgo can equip shields.

Gameplay

Shield go in secondary item slot and will work with all primary weapons except cannons and sniper rifles for obvious reasons.
The primary secondaries mod allows you to use shields with melee weapons and pistols.

Shields grants 6/10/14 shield points and half cover to allies but impose a -1 mobility and -10 aim penalty.

Provides the Shield Wall ability that replaces hunker down.
Works like hunker down but can be used outside cover and provide full cover for allies.
While the shield wall is in effect the soldier has a -20 defense penalty.

Additionally shields allow you to make a melee attack with your shield that leaves your opponent disoriented.

Tier 1 is a starting item.

Tier 2 is unlocked by medium armor.

Tier 3 is unlocked by heavy armor.

Console commands to add shields
AddItem BallisticShield_CV 1 AddItem BallisticShield_MG 1 AddItem BallisticShield_BM 1

Credits
Claus - All assets including meshes, textures and animations
Musashi - Code
Iridar - Tweaks and Fixes

Future Plans
A dedicated class that utilizes shields.
Cutomizable decals on shields.

Patreon:
https://www.patreon.com/Claus
https://www.patreon.com/musashi1584


Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

FAQ

Vanilla / LW2 Version when?
Never, at least not from us. Who asks this again will be banned.

How do add this to custom classes?
Add the following code to the X2SoldierClassTemplate section of the XComClassData.ini of the custom class mod:
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")

Dedicated shield class when?
As soon as i have time for it.
Popular Discussions View All (6)
5
22 Oct, 2024 @ 2:51pm
Bugs
45fg45
8
6 Jan, 2024 @ 10:22pm
Simplified Chinese Translation
zxc2008
4
1
22 Jun, 2023 @ 10:18am
Russian Translation
Aks
744 Comments
Karadar_UK 28 Jan @ 2:15am 
@closh+ thanks for the fix, worked fine for me, not been using any shield class due to this when not using Long War.
Closh [✚] 27 Jan @ 10:04am 
I found the solution in the Christopherodd's discord server, download this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2526466048
Hillhome 8 Jan @ 1:29pm 
@Lemistio any idea where to add those changes when NOT using LW...???
Jboy9786 3 Jan @ 3:21am 
there seems to be a bug that causes soldiers that are able to normally use swords in they're secondary slot(default ranger or modded classes), to not be able to use swords as their primary with the shield in secondary, and apparently the sword is labelled as Sharpshooter only, right.

need help plz
Lemistio 26 Dec, 2024 @ 5:47pm 
I'm just copy pasting old comment from 2020 because it solved the tier 2 and 3 not appearing for me - copy this to XcomLW_Overhaul.ini somewhere under item config

+ItemTable=(ItemTemplateName="BallisticShield_MG", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=70, AlloyCost=3, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Shield_UI.Inv_Plated_Shield")

+ItemTable=(ItemTemplateName="BallisticShield_BM", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=100, AlloyCost=5, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Shield_UI.Inv_Powered_Shield")
Sofakingcool 15 Dec, 2024 @ 4:18pm 
Bruh fix the MG/BM shields not working
matsgudmunds 12 Dec, 2024 @ 7:28am 
can you add this mid save
AlShegardy92 17 Nov, 2024 @ 11:07am 
bro everyone is complaining of the spark shields MG and BM not working in the mod.... when will u fix this ?
Karadar_UK 5 Oct, 2024 @ 5:43am 
Same only T1 shields show up, they don't appear in research rewards, even console command adding T2 and 3 doesn't work, its almost as though they aren't in the game at all.
poemedia 4 Oct, 2024 @ 2:41pm 
I can build kinetic shields after i researched magnetic, but i can only equip tier 1 shields. The soldier does not see / find the tier 2 shields, ONLY tier 1. I don't understand what i can do to fix this. I am using the mod true primary secondaries, instead of primary secondaries. (using Amalgamation classes).