XCOM 2
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A Harder War: The Fanatics
   
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90.408 MB
20 Dec, 2019 @ 7:10pm
2 Jul, 2020 @ 9:35am
10 Change Notes ( view )
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A Harder War: The Fanatics

In 1 collection by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
Description
A Harder War: The Fanatics introduces three new mid to late game variants of ADVENT Priests.

Fanatic Crusaders
Zealous Priests and suicidally aggressive protectors of the faith, the Fanatic Crusaders will stop at nothing to harm the enemies of The Elders.. Even if it means sacrificing themselves in a blast of psionic energy.

Fanatic Inquisitors
Ruthless Warrior Priests that specialize in close quarters combat, the Fanatic Inquisitors forgo Psionic Amplifiers in favor of the Shock Lance. As a melee weapon based off the Stunlancer's Stun Baton, the Shock Lance the possesses ability to Shock soldiers into a Daze or put Dazed soldiers to rest.. Permanently.

Fanatic Bishops
Leaders of the faith, handpicked by The Warlock himself. Armed with a powerful psionic attack that dazes its target, in addition to the full suite of Priest abilities, and like the other Fanatics, a Fanatic Bishop carries a deadly plasma rifle, presenting a danger even to elite XCOM squads.


More Blood Soaks The Soil
Enemies will no longer ignore targeting Dazed Soldiers, and will mercilessly gun them down like the cannon fodder they are.


Mod Support
Contains support for ABetterAdvent, CreativeXenos Archons, and BioDivision 2.0. Possibly more to come later if desired.

Incompatibilities
None that I know of.
Popular Discussions View All (1)
0
2 Jul, 2022 @ 4:05am
Traditional Chinese Localization(正體中文翻譯)1941763677(AHarderWarTheFanatics) - XComGame 2/7/2022
woodydaisy
69 Comments
[DG] Z Type Knight 27 Jul @ 4:53pm 
@Paddon Not to mention the pressure of ensuring you get your Dazed troopers up to ensure the Inquisitor cannot execute them, with NO SAVING THROW allowed and even negates death protection abilities like Sustain.
Paddon 28 Apr @ 8:21am 
Very fun enemies to fight, unless they're all the game throws at you during a legendary ironman run on the final mission, then you're against an army of lightning reflexed, mind-controlling, daze inducing, solace-having nightmares with guaranteed psi damage
[DG] Z Type Knight 16 Dec, 2022 @ 2:42pm 
And just one personal note (I still love this mod, Reshi): This is my custom description for "The Culling":

"Delivers a coup-de-grace to a dazed target, killing them instantly regardless of remaining HP. Deathblows delivered by this ability cannot be negated by abilities such as Sustain, and no bleedout check is allowed."

I think this gets the message clear that this ability results in an instant deathblow with no saving throw allowed and negates deathblow negation.
Chancellor Palpatine 16 Nov, 2022 @ 8:01am 
@ReshiKillim Thank you sir :D
ReshiKillim  [author] 15 Nov, 2022 @ 7:36am 
@Chancellor Palpatine Should be fine to add to pretty much any WOTC campaign mid-campaign, but as a rule of thumb, I would keep a backup copy of the saves just in case.
Chancellor Palpatine 15 Nov, 2022 @ 4:59am 
Is it possible to insert this mod ( or all of their harder war mod ) mid-campaign or do i have to start fresh ?
123 12 Oct, 2022 @ 5:47am 
The very high stats and Sustain + Lightning reflexes would be fine on a pod leader but fighting 3 of them during timed missions is a bit too much for me :|
Stukov81-T.TV 24 Sep, 2022 @ 2:35am 
I can't believe i missed this mod
ReshiKillim  [author] 10 Sep, 2021 @ 11:11am 
@Choco Steve That's mainly because the game can start having very buggy interactions with Daze/Unconscious on some types of units. It's a bit disappointing, but it's better than it crashing someone's game.
Peyote 8 Sep, 2021 @ 4:49pm 
So is Daze just not capable of affecting enemies? Ignoring everything else I've disliked about this mod, not even having much use when you mind-control one is kind of frustrating