Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum - Campaign
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Tags: mod, Campaign
File Size
Posted
Updated
69.515 MB
29 Feb, 2020 @ 3:19pm
22 Dec, 2023 @ 4:45pm
41 Change Notes ( view )

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Para Bellum - Campaign

In 1 collection by AveMetal
Para Bellum - Official Mods Collection
11 items
Description
Si vis pacem, para bellum.
If you want peace, prepare for war.

This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience.

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]
Para Bellum - Official Mods Collection
Para Bellum submods & Compatible mods
FAQ for Para Bellum

Para Bellum - Campaign

Focused on realism
- Challenging mid-late campaign: the superpowers prevail in later phases of the game.
- Construction of buildings and technology research times increased to fit more accurately the time frame of the campaigns and the historical events. Regarding this, the research buildings and character skills become more important to shorten the times.
- Balanced diplomacy: more reasonable deals and reliable allies, but bad relationships can end up with bitter enemies...
- Reworked economy, to guarantee powerful enemies and a chance to face them, if managed correctly...
- More open field battles, with bigger battlefields and wider deployment areas.
- Custom deployable sets for the different factions, with adjusted durability for more realistic results.
- Realistic armies compositions for all factions.

Better AI
- Active campaign AI with adjusted priorities and different profiles according to the faction (aggressive, balanced, defensive, expansive or naval).

New game mechanics
- Seasonal conditions for all DLC campaigns, adding a wide variety of effects, reflected in the public order, morale of the troops, the economy and other decisive factors.
- War Weariness: Whilst you are at war with other factions war weariness will increase. A higher war weariness leads to reduction in public order across your provinces. Though can be reduced by winning battles or signing peace treaties, losing battles will increase it.
- Omens: Every season the omens will influence the spirit and state of your troops, so they will be a key factor to take into account before engaging in battle.
- Rebellion chance can be checked by hovering over the 'Current public order:' text in the Province Details panel.
- Supply system, whereby your land armies on your own territories will gain supply, but will lose in unowned land regions. Once their supplies run out they will start to take attrition, so this needs to be taken into account when planning your campaigns.

Includes also:
- Better cameras.
- 22 new edicts (8 or 11 per faction).
- Many other mechanics, tweaks and details to improve the experience. Check the credits below for more details.

Installation instructions
Subscribe and place the different parts of the mod in alphabetical order in the Mod Manager:

1. Para Bellum - Campaign (includes specific instructions and translation files)
2. Para Bellum - Combat
3. Para Bellum - Effects (includes specific instructions)
4. Para Bellum - Factions
5. Para Bellum - Interface
6. Para Bellum - Population (includes specific instructions)
7. Para Bellum - Units (requires the other Para Bellum - Units parts)
8. Para Bellum - Units II (requires the other Para Bellum - Units parts)
9. Para Bellum - Units III (requires the other Para Bellum - Units parts)
10. Para Bellum - Weather (includes specific instructions)

Though I recommend to use all the modules together, they can work separately so you can apply what you want, but keeping the order regardless of the number of subscribed parts.

Para Bellum - Campaign specific instructions:

1. Go into Options-> Mods in the game menu and enable the use of user Script mods.

If you have a good rig I recommend to include 30 or 40 units per army. In this video you can see how: https://www.youtube.com/watch?v=OKm16JaG2Os

Language translation files:
-> click to download[1drv.ms]
Place your languaje file in the "data" folder of the game directory, located in: \Steam\steamapps\common\Total War Rome II\data.
If you want to collaborate to make a better translation in your language contact me, it is very easy ;)

Compatibility
- As a total overhaul, Para Bellum is only compatible with the mods included in the Para Bellum submods & Compatible mods Collection.

- Multiplayer compatibility only if both players have exactly the same contents (mods and/or GEMFX installed and subscribed). Also the Para Bellum Multiplayer patch is highly recommended (contained in the Para Bellum submods Collection).

- Compatible with all DLC campaigns and contents.

- Ancestral Update (Patch 20) compatible.

Credits and acknowledgments
This mod would have not been possible without the modders who very kindly gave me permission to use their terrific content in this project. My sincerest thanks and appreciation of incredible hours of hard work and dedication, goes to:

Amarok_Noire - German translation (WIP)
Dresden - Character Overhaul, Diplomatic options, 4 turns per year, Season effects, Banditry & Plagues
Minion-J - Wonders of the Ancient World
Skidvar - script mods: Random Personalities, Starting Ranks, Changing Capitals and Supply lines
TheOneWhoKnocks - Regional Settlements & Colonization
Wild - Supply Lines & Logistics


Do you like the mod? Ratings help people find this content.
If you have any comments or suggestions, you are welcome.

Support
If you appreciate my mods, you can support my developments at:

[ko-fi.com]
Popular Discussions View All (22)
2
27 Apr @ 3:06pm
Supply system & Supply units & rework and/or suggestion for possible 'improvement'
Ninac
13
3
3 Nov, 2022 @ 11:09pm
PINNED: Clean mods installation-> try in case of CTD or mods conflict
AveMetal
9
15 Sep, 2023 @ 3:23am
Bugs
KP
1,223 Comments
Bigmini10 5 Jul @ 7:12am 
it is normal that the AI pays no upkeep for his troops?
ILKAY 4 Jul @ 8:37am 
battles are so hard why?
xxJD190xx 23 Jun @ 1:14pm 
Is there a sub mod that uses the IA map on Grand Campaign?
laztoledo 21 Jun @ 11:28am 
Seems like my armies run out of supplies in a turn or 2. What is the fix to this? Also, can velites and levy have skirmish mode?
Vanchino 16 Jun @ 11:49am 
loving the mod, but I got one issue with population, when I conquer a settlement the population decline as hell and the settlements that I started with, the population barely grows and also decline very much, while I got the right buildings,food surplus and public order stable.

So am I doing something wrong here or is the population mod not working as it should?
⚜ Gabriel G.N ⚜ 7 Jun @ 9:51am 
I must have all of the dlc's of the game to play all of the scenarios that the mod has to offer? Because for me, it's only available the vanilla ones, i want to play as sulla and it's unavailable for me. Someone can answer this question?
xxJD190xx 4 Jun @ 11:25pm 
Is there a submod where I can use the IA map on grand campagin?
Urethra Scuba Diver 9 May @ 11:15pm 
Can you make it that you can build the coliseum and the Circus Maximus?
ThorinCatt 9 May @ 5:07pm 
Is it normal for battle maps to be so flat? Since not having more diverse terrain with forests, mountains, etc... takes away the tactical part of the terrain.
ram.gq.91 30 Apr @ 7:04am 
Rome faction: There is big difference between easy mode and normal. In easy mode other factions will attack you and but up a fight but you can beat them easily without much difficulty. Normal mode is like the whole world hates you and will declare war on you. Battles are hard and require you to have use tactics especially against hoplites. Flanking works just like the Romans did IRL.