Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum - Units II
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Tags: mod, Units
File Size
Posted
Updated
2.126 GB
28 May, 2020 @ 9:51am
21 Sep, 2023 @ 12:34pm
11 Change Notes ( view )

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Para Bellum - Units II

In 1 collection by AveMetal
Para Bellum - Official Mods Collection
11 items
Description
Si vis pacem, para bellum.
If you want peace, prepare for war.

This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience.

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]
Para Bellum - Official Mods Collection
Para Bellum submods & Compatible mods
FAQ for Para Bellum

Para Bellum - Units part II
Based on some of the best unit mods for Rome II, like Ancient Armies and Haegemonia, I tried to preserve the high quality and the historical look they bring. It also adds factional variations for certain units, for example the different hoplites types (militia, light, picked, etc.) of the GC and WoS look different in each faction, so the panoply varies with different equipment typologies, custom shield designs, etc. This way there are more than 75 different hoplites. Also there is a lot of diversity between the iberians and celtiberians, and for the pikemen units. This feature is still WIP and will be expanded eventually in future updates.

Installation instructions
Subscribe and place the different parts of the mod in alphabetical order in the Mod Manager:

1. Para Bellum - Campaign (includes specific instructions and translation files)
2. Para Bellum - Combat
3. Para Bellum - Effects (includes specific instructions)
4. Para Bellum - Factions
5. Para Bellum - Interface
6. Para Bellum - Population (includes specific instructions)
7. Para Bellum - Units (requires the other Para Bellum - Units parts)
8. Para Bellum - Units II (requires the other Para Bellum - Units parts)
9. Para Bellum - Units III (requires the other Para Bellum - Units parts)
10. Para Bellum - Weather (includes specific instructions)

Though I recommend to use all the modules together, they can work separately so you can apply what you want, but keeping the order regardless of the number of subscribed parts.

Compatibility
Even though Para Bellum is designed in a modular way which facilitates compatibility, each part is independent and is specifically designed to work together with the other mods of the collection. Please note that Para Bellum includes lots of new tables and thousands of new entries, and if combined with other mods of the same type or that share content, it will be overwritten and will mess up proper functioning although the game runs apparently fine. Therefore, I only bring support for the mods included in the Para Bellum Official Mods and the Submods and compatible mods Collections that you can find above in the description.

- Multiplayer compatibility only if both players have exactly the same contents (mods and/or GEMFX installed and subscribed). Also the Para Bellum Multiplayer patch is highly recommended (contained in the Para Bellum submods Collection).

- Compatible with all DLC campaigns and contents.

- Ancestral Update (Patch 20) compatible.

Credits and acknowledgments
This mod would have not been possible without the modders who very kindly gave me permission to use their terrific content in this project. My sincerest thanks and appreciation of incredible hours of hard work and dedication, goes to:

Andrew Boyarsky: African units, Barbarian generals
Attila & Team - Ancient Armies units
Clockwork - testing and mod fix
fjsiscu - Iberian units
Lord Buio - Spartan units
Melcor & Team - Haegemonia units
M.I.B - The Ancient Women Mod
pizzaman6 - greeks factional variety: WoS Crests, Sandals and Shields
RobbStark - various panoply fixes: Corinthian Helmet Nerf & ED Roman Variation
Steerpike - Realistic Ship Colors
steinmauer Hans -Restitvtor Orbis (vanilla version) & Constantine: Rise of Christianity Team


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59 Comments
Ptolomeu1066 4 Jul @ 12:58am 
Great stuff, just the kind of mod ive been looking for. But i found a problem, one that is very immersion breaking. Some iberian units dont have torsos, could you look into it? Much appreciated.
emerica_2006 11 Sep, 2022 @ 3:44pm 
I was wondering whats up with the Eutruscans getting Eutruscan hoplites in the starting main army and then late game are completely absent aside mercenary hiring. The late game military building are also basically worthless as new units stop being added.
MoreauSR2 18 Mar, 2022 @ 4:29pm 
Hi! I was wondering if there's any way to change the imperial legions' shields over to the squared scutum (type 2). Would i be able to use a mod for that without breaking the game?
AveMetal  [author] 9 Oct, 2021 @ 4:48am 
Great! Enjoy! :steamhappy:
Dicknose 8 Oct, 2021 @ 10:12am 
Awesome Iv been waiting for that to play the mod. I got pretty far the first time before i noticed. excellent mod. I cant stand the faction colors from the vanilla. your units look excellent and I enjoy the slower battles
AveMetal  [author] 1 Oct, 2021 @ 8:50am 
That will be solved in the next update ;)
Kapitan Bomba 5 Jun, 2021 @ 3:14pm 
hi, great work, thaks! But i have problems with textures - all barbarian units have white dress/cloacs and egyption cavelry have white shields, is there any decision? all mods in right positions
AveMetal  [author] 26 Mar, 2021 @ 6:05am 
They are auxiliary troops, as in vanilla.
SAMURAI 9 Feb, 2021 @ 9:14am 
Bro where Roman archers?
AveMetal  [author] 16 Jan, 2021 @ 9:50am 
I take note for next updates ;)