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I never run low on food. Shrugs.
I typically play as Rome whenever I use this mod, and where I notice a problem is after taking Velathri and Ariminum. Every population class is showing positive growth in both towns, total growth is around +240, and the populations are around 13,600 at the end of the turn. At the beginning of the next turn, Ariminum's population has dropped to ~13,100 and Velathri's dropped to ~13,400. At least from what I can tell, these towns are the only towns that experience this particular problem.
- Improved compatibility between Para Bellum and vanilla, so the number of soldiers per unit unit is adapted depending on each case.
- Added more variety of effects icons.
- Debugged scripts, thanks to Luskainn for advice.
- Special thanks to andrei.papou for the modified the settlement captured behavior: if the majority culture is the one of your faction, you can retain 1/2 (when occupied) or 1/4 (when sacked or razed) of the original population.
- Added the mercenaries and other units missing from the RotR campaign.
- Added population to the Iphikratean embarked troops (PB Open Beta).
@ BadReligion: Idk in each case, but historically Sparta population declined along time so it seems realistic.
@ Molty: Probably, it also includes the content of the credited mods in the description.
@ Gunpowder_Jack: Be sure to check the script mods in the game mod options, and restart the game.
@ Sanakan: Para Bellum Open Beta includes a formula that slightly increases the growth rate.