Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum - Population
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Tags: mod, Campaign
File Size
Posted
Updated
4.488 MB
29 Feb, 2020 @ 3:14pm
4 Nov, 2023 @ 5:07am
25 Change Notes ( view )

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Para Bellum - Population

In 1 collection by AveMetal
Para Bellum - Official Mods Collection
11 items
Description
Si vis pacem, para bellum.
If you want peace, prepare for war.

This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience.

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]
Para Bellum - Official Mods Collection
Para Bellum submods & Compatible mods
FAQ for Para Bellum

Para Bellum - Population
This mod is based in the population and manpower system developed by the Magnar and Litharion team (People of Rome 2), and the features introduced by A Huge Turd to make buildings, taxation and editcs affect population growth as well (Campaign Improvement Mod).

Installation instructions
Subscribe and place the different parts of the mod in alphabetical order in the Mod Manager:

1. Para Bellum - Campaign (includes specific instructions and translation files)
2. Para Bellum - Combat
3. Para Bellum - Effects (includes specific instructions)
4. Para Bellum - Factions
5. Para Bellum - Interface
6. Para Bellum - Population (includes specific instructions)
7. Para Bellum - Units (requires the other Para Bellum - Units parts)
8. Para Bellum - Units II (requires the other Para Bellum - Units parts)
9. Para Bellum - Units III (requires the other Para Bellum - Units parts)
10. Para Bellum - Weather (includes specific instructions)

Though I recommend to use all the modules together, they can work separately so you can apply what you want, but keeping the order regardless of the number of subscribed parts.

Para Bellum - Population specific instructions:

1. Go into Options-> Mods in the game menu and enable the use of user Script mods.

Compatibility
Even though Para Bellum is designed in a modular way which facilitates compatibility, each part is independent and is specifically designed to work together with the other mods of the collection. Please note that Para Bellum includes lots of new tables and thousands of new entries, and if combined with other mods of the same type or that share content, it will be overwritten and will mess up proper functioning although the game runs apparently fine. Therefore, I only bring support for the mods included in the Para Bellum Official Mods and the Submods and compatible mods Collections that you can find above in the description.

- Multiplayer compatibility only if both players have exactly the same contents (mods and/or GEMFX installed and subscribed). Also the Para Bellum Multiplayer patch is highly recommended (contained in the Para Bellum submods Collection).

- Compatible with all DLC campaigns and contents.

- Ancestral Update (Patch 20) compatible.

Credits and acknowledgments
This mod would have not been possible without the modders who very kindly gave me permission to use their terrific content in this project. My sincerest thanks and appreciation of incredible hours of hard work and dedication, goes to:

A Huge Turd - population system: Civil Affairs
Davenes - RotR population system Sanitation++
Magnar - population system: People of Rome 2


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If you have any comments or suggestions, you are welcome.

Support
If you appreciate my mods, you can support my developments at:

[ko-fi.com]
140 Comments
Valendrion 13 Jun @ 10:08am 
There is something very wrong with this mod. I'm playing as Athens. Population of Athens itself peaked at 127,000 two turns later it's 45,000 no idea why. Pella refuses to increase in population at all. The growth % for each of the 4 classes are between +4-6% but the total population drops a few hundred every turn. Pella population has dropped from 26,000 to now less than 4000 in 110 turns.

I never run low on food. Shrugs.
M/Sgt. Evans 14 May @ 8:08pm 
I figured it out. It's sanitation. I guess people prefer to live where there isn't sewage flowing down the street
M/Sgt. Evans 9 May @ 2:24pm 
Yeah idk if i just dont know what im doing but the population of Rome went up to 80,000 and Naples went down to 1,000... I guess Vesuvius erupted early.
gladius 3 Apr @ 9:21pm 
I'm having the same problem
IsYaeBoi 14 Jan @ 4:11am 
I'm having the same issue. For me, the predicted growth, especially in Velathri and Ariminum when playing as rome, is always positive yet im constantly losing population. I'm not sure if it's just because I don't fully get the mechanic or if something is wrong
the_cavalier82 29 Sep, 2023 @ 4:34pm 
I continue to have issues with the Population mechanic.

I typically play as Rome whenever I use this mod, and where I notice a problem is after taking Velathri and Ariminum. Every population class is showing positive growth in both towns, total growth is around +240, and the populations are around 13,600 at the end of the turn. At the beginning of the next turn, Ariminum's population has dropped to ~13,100 and Velathri's dropped to ~13,400. At least from what I can tell, these towns are the only towns that experience this particular problem.
AveMetal  [author] 21 Sep, 2023 @ 1:19pm 
Para Bellum - Population updated:

- Improved compatibility between Para Bellum and vanilla, so the number of soldiers per unit unit is adapted depending on each case.
- Added more variety of effects icons.
- Debugged scripts, thanks to Luskainn for advice.
Jebe 25 Jun, 2023 @ 1:49am 
Does the population system only apply to the player? Sometimes i scratch my head how my enemy still can recruit so many warriors after so many losses
AveMetal  [author] 16 Jun, 2023 @ 6:02am 
Mod updated:
- Special thanks to andrei.papou for the modified the settlement captured behavior: if the majority culture is the one of your faction, you can retain 1/2 (when occupied) or 1/4 (when sacked or razed) of the original population.
- Added the mercenaries and other units missing from the RotR campaign.
- Added population to the Iphikratean embarked troops (PB Open Beta).
AveMetal  [author] 16 Jun, 2023 @ 6:01am 
@ Sanakan & andrei.papou: Fixed in the last update.

@ BadReligion: Idk in each case, but historically Sparta population declined along time so it seems realistic.

@ Molty: Probably, it also includes the content of the credited mods in the description.

@ Gunpowder_Jack: Be sure to check the script mods in the game mod options, and restart the game.

@ Sanakan: Para Bellum Open Beta includes a formula that slightly increases the growth rate.