Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum submods & Compatible mods
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Description
These are the Para Bellum submods and Compatible mods that work fine with the Para Bellum - Official Mods Collection

I only bring support for the Para Bellum mods and the ones included within this collection. Even though Para Bellum is designed in a modular way which facilitates compatibility, each part is independent and is specifically designed to work together with the other mods of the collection. Please note that Para Bellum includes lots of new tables and thousands of new entries, and if combined with other mods of the same type or that share content, it will be overwritten and will mess up proper functioning although the game runs apparently fine.

Installation instructions:

1. Subscribe and place the Para Bellum submods & Compatible mods above the main Para Bellum mods in the Mod Manager.

2. Important info about the mods:

Once you start a campaign DO NOT activate or deactivate new mods.

- Rise of the Titans is a new campaign that requires other parts to subscribe, check all the info in the mod´s description.

- Marius vs Sulla (88 BC) is an extra campaign compatible with Para Bellum and also with the Wars of the Gods overhaul, which I highly recommend.

- Ancient Combat is an alternative to Para Bellum Combat, which I recommend if you want longer battles with tougher infantry.

- Para Bellum Effects is an intermediate version between Rivers of Blood Gore edition and River of Blood Realistic edition, but you can choose any option instead. Also remember that any of these mods require to follow their own instructions to work properly.

- Between Alternative Campaign AI and Straight AI, is better to only choose one of the two, but if you want to combine both you have to place Straight AI above the Alternative CAI in the Mod Manager, though it is not going to have too much effect on it.

2. Para Bellum Roman Legions requires Roman Models Extravaganza 1.0.9.

3. Just choose one of the music mods.

Enjoy!

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]
Para Bellum - Official Mods Collection
FAQ for Para Bellum

Support

If you appreciate my mods, you can support my developments at:

[ko-fi.com]


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Items (59)
Para Bellum - Rise of the Titans
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Ancient Combat
Created by AveMetal
This mod improves Rome 2 battle mechanics, focused in realism and historical accuracy but keeping a balance with the gameplay. It allows longer and more tactical battles, making them more challenging and epic! Ancient Combat mod features: - Matched combat ...
Bigger cities
Created by AveMetal
The models of small cities have been replaced by medium-sized cities, and medium-sized cities by large ones. These changes only affect the cities battlefields, not their models or tiers on the campaign map. Athens will be more historically accurate, and Ca...
Rivers of Blood: gore edition
Created by AveMetal
Feel the glory dyeing the battlefield with the blood of your enemies! This mod includes new blood textures and prevents blood stains to disappear from the ground. There is also available a variation of this mod with downsized textures to achieve a more "re...
Rivers of Blood: realistic edition
Created by AveMetal
New set of blood textures to increase the realism in the battlefield. - Compatible with saved games (no need to start a new campaign) and with patch 20 (Ancestral Update). - Blood & Gore DLC required. INSTALLATION 1. Subscribe the mod -> requires Blood & G...
Para Bellum submod - Mighty factions: Rome
Created by AveMetal
The Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the st...
Para Bellum submod - Mighty factions: Carthage
Created by AveMetal
The Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the st...
Para Bellum submod - Mighty factions: Egypt
Created by AveMetal
The Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the st...
Para Bellum submod - Mighty factions: Parthia
Created by AveMetal
The Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the st...
Para Bellum submod - Mighty factions: Player patch
Created by AveMetal
The Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires, slightly improving budget a...
Para Bellum submod - Multiplayer patch
Created by AveMetal
This submod brings a stable experience for Para Bellum during multiplayer campaigns, by getting rid of all the scripts mechanics of the mod, minimizing the desync and corrupted saved games that can happen in multiplayer. Installation instructions: 1. Subsc...
Para Bellum submod - 12 Turns per Year
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign+Factions, depending on your choice. Installation instructions: 1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in the Mod Manager. 2. Enjo...
Para Bellum submod - 24 Turns per Year
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign+Factions, depending on your choice. Installation instructions: 1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in the Mod Manager. 2. Enjo...
Para Bellum submod - Alternative armies recruitment
Created by AveMetal
This submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. Instead of the Imperium level, the number of armies depends on how many provincial capitols the player controls and the regional settlements...
Para Bellum submod - Armies cap removal
Created by AveMetal
This submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. It removes the limit on armies and fleets, so the only limit is the economy. Also add a little more budget and other minor fixes to avoid th...
Para Bellum submod - Civilian garrisons
Created by AveMetal
This submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. It replaces the settlement garrisons with low tier troops, mainly mobs, but it does not change the garrisons provided by the military recrui...
Para Bellum submod - Massive wars
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Campaign, depending on your choice. It doubles the number of armies and navies for each imperium level, and adds a bit of extra budget for the player to be able to recruit and u...
Para Bellum submod - Bigger units size
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Combat, depending on your choice, and is compatible with vanilla and with Para Bellum Population, taking into account the new sizes. It increases the units, as follows: 400-> 50...
Para Bellum submod - Longer battles
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Combat, depending on your choice. In combination with the Para Bellum submod - Bigger units size and/or 30 or 40 units per army (in this video you can see how: https://www.youtu...
Para Bellum submod - Straight AI
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Campaign, depending on your choice. It makes the campaign AI a bit more aggressive and not to hesitate to attack fortified settlements. If you want a bit more of a challenge is ...
Para Bellum submod - Alternative Campaign AI
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign depending on your choice. It provides a more dynamic AI, that allows a wide variety of chances in the development of the different factions. It is more volatile and expa...
Para Bellum submod - AIternative Combat AI
Created by AveMetal
This submod is designed to work only with the Para Bellum Collection OR Para Bellum Combat / Ancient Combat mods, depending on your choice. It is NOT compatible with either the original game or Para Bellum - Rise of the Titans. It is based on the units spo...
Para Bellum submod - Difficult campaign
Created by AveMetal
This sub-mod, compatible with Para Bellum - Collection/Campaign, tweaks different aspects of the game such as food consumption, public order, buildings' income, etc., to increase the difficulty of the campaigns. Seasonal conditions have been added to all D...
Para Bellum submod - Difficult battles
Created by AveMetal
This submod compatible with Para Bellum - Collection/Combat and Ancient Combat, varies slightly some aspects of the battles, providing an overall different experience and increasing the difficulty. The troops' morale is lower, so they will be afraid faster...
Para Bellum submod - Extensive research
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign, depending on your choice. The technology research times are increased to fit more accurately the historical time frame of the campaigns, for example, including a wider ...
Para Bellum submod - Faster melee
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Combat, depending on your choice. It halves the armor and shield values, to make a bit faster the battles. Installation instructions: 1. Subscribe and place the Para Bellum subm...
Para Bellum submod - Formation attack
Created by AveMetal
This submod is designed to work with the Para Bellum Collection, Para Bellum Combat OR Ancient Combat, depending on your choice. It restores the Formation attack button that is removed from these mods as it has some downsides, like AI is less likely to ini...
Para Bellum submod - Dory combat
Created by AveMetal
This submod is designed to work only with the Para Bellum Collection OR Para Bellum Combat / Ancient Combat mods, depending on your choice. It prevents the hoplites with the classical phalanx ability/animation from switching weapons, between spear and swor...
Para Bellum submod - Dressed hoplites
Created by AveMetal
This submod is designed to work with the Para Bellum Units mods, and covers with tunics the nude hoplite models. Also in the Open Beta their amount is significantly reduced and it will be the standard for the main Units mod when updated. Installation instr...
Marco's Restitutor Unit Cards (Empire Divided)
Created by Marcovinchi
I was working on a personal mod to bring Attila-esque 3D unit cards to Empire Divided but as I was working on it, I found it to be redundant as Empire Divided's 2D unit cards are actually decent. So, I decided to base these cards on the amazing Restitvtor ...
Para Bellum submod - Vanilla units cards
Created by AveMetal
This submod is designed to work with the Para Bellum Units mods, and restores the vanilla units cards that simulate the Greek black-figure style painting that is anachronistic for the game time frame, but there's no accounting for taste so with this submod...
Para Bellum Roman Legions
Created by noniac
***UPDATE 08/10/2022*** - Scripts have been revised by fellow modder AveMetal, developer of the main overhaul mod, it should be fully functional now. All credits to him for updating it. Enjoy!!! - A port of my Roman Legions mod to the Para Bellum overhaul ...
Roman Models Extravaganza 1.0.9
Created by Celticus
NOTICE: These models will be improved over time! Noniac and I have reskins planned using these models and future models that have not been released at this time. For those who want a reskin, just be patient! NOTICE TO ALL MODDERS: When we release updates f...
Realistic battle enemy losses - continue battle button removed
Created by K4mil
What does this mod do? It removes the "Continue" button from the victory screen which pops up after a victorious battle. What is the aim of this mod? To make battle loses more realistic and also so that the player's decisions have consequences - so if you ...
HD Roman Camp Clutter - Standalone Version
Created by The Bananaborn
Mod Summary: All these amazing graphics mod yet no one changed the crappy clutter in Roman caps. It's annoying when you're using a HD reskin mod for the romans and yet the equipment clutter in the roman camps look like crap and out of place? well be annoye...
Orbis Aquarum - Realistic Campaign Water
Created by Benjin
https://i.imgur.com/fVVaDCS.gif INTRO Tired of seeing the same old and frankly... weird-looking water on the big campaign maps for Total War: ROME II (Grand Campaign, Imperator Augustus, Empire Divided)? Want something better that actually differentiates t...
Skyn0s Emblems Compilation
Created by Skyn0s
First of all, don't hesitate to : https://i.imgur.com/fVVaDCS.gif because it helps immensely... you have no idea ! :) You can also buy the Digital and Printable Version for the Icon that you like and would like to have where you want to !! If you are inter...
Units stances Para Bellum
Created by Franck
This mod add 3 stances to most units (spearmen, melee cavaleries, infantry swordmen, pikemen...). These stances change the level of risk the units can take when in battle. The goals of this mod is to add more realism and flexibility to units roles. Units s...
Veterancy Melee x2 Para Bellum
Created by Franck
This mod double the effects of the veterancy system at the cost of double experience needed. Don't forget to put this mod on top of your para bellum mod list to make sure it will be active ! Veterancy Melee x2 : +2 (Para Bellum) --> +4 defense / unit rank ...
ATTILA-Style Building Icons
Created by Benjin
Replaces all building icons with ones in the style of Total War: ATTILA's (made through a mixture of ingame screenshots and digital painting). TOTAL WAR: 2015 Mod Awards - BEST GRAPHICAL FINALEST A big, big thank you to CA for nominating my mod as a best g...
AAA: Generals - Greeks (Aging, Advancing, Acclimatising)
Created by Benjin
New Greek generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series. https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/KOvagN5.png INTRO Aren't you tired of how the vanilla general characters look in ...
AAA: Generals - Africans (Aging, Advancing, Acclimatising)
Created by Benjin
New Punic (Carthaginian), Nubian and Numidian generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series. https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/KOvagN5.png INTRO Aren't you tired of how the...
AAA: Generals - Rise of the Republic + Italians (Aging, Advancing, Acclimatising)
Created by Benjin
New Italian generals for all factions featured in the Rise of the Republic DLC campaign, who change appearance based on age, rank and season. Part of the AAA Generals mod series. https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/KOvagN5.png INTRO Aren't ...
AAA: Generals - Romans (Aging, Advancing, Acclimatising)
Created by Benjin
New Roman generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series. NOTE: The new head shown in the thumbnail is based on the likeness of my dad, who I implemented into the game for Father's Day 2018! ...
[AAA Generals Submod] Polybian-Style Uniforms For Grand Campaign
Created by Benjin
Screw this new launcher - it deleted the long, detailed text description I gave this mod! Basically, all this mod does is only give the Polybian-style uniforms (as seen in the Prologue and Hannibal at the Gates campaigns for the Roman factions) to the Gran...
Alexander Music
Making these mods costs me a lot of time (I have over 2000 hours) without getting anything in return. So please feel free to support me ($1 is enough) So that I will be able to finish at least the Xenephon campaign. Which will be a beast! https://www.patre...
AJ's Epic Music Mod -=[Re-Uploaded]=-
Created by AJ
AJ's Epic Music Mod This mod replaces all vanilla music to Rome II with more powerful, and epic tracks. You ever felt like the music of Rome II was lacking a little bit? This music will solve that problem delivering a ground breaking cinematic experience. ...
Ancient Movie Music
Created by Daker
Compatible with the latest patch MAIN INFORMATION This is my first mod which adds movie music to the game from our beloved pictures (Gladiator, Troy, 300, Agora, Alexander...). I tried my best to choose and arrange every segment to fit the campaign, loadin...
Eras of Rome: Music Pack
Created by Flavius Stilicho
New Music pack to be used in conjuction with the Eras of Rome mods, or any mod that you'd like to play with. Compatible with any mod as it only changes the music. This mod is completely optional and not required to play either Eras of Rome mod. Credits: Fi...
Conqueror Music Pack
Created by WhyXelsink
***WARNING!*** Goose skin may appear during the gameplay! ...
Rome: Total War Music
Created by Caratacus
=== Rise of the Romans Compatible ===================================== Confirmed working with the latest release of the Rise of the Romans Campaign DLC and Ancestral Update - 09/08/2018 ======================================================= This mod, the...
ROME II music mod (Reuploaded)
Created by $-Freddy-$
DISCLAIMER: This is a free mod,I don't own any copyrights to these music pieces! Music is taken from games and from movies, looked for something in other sources. You will find Sample from mod on My YouTube channel. WARNING: THIS MOD IS NOT COMPATIBLE WITH...
SPQR_music.pack
Created by Dicanio
Welcome. This mod will appeal to those who were fans of the old SPQR mod from original Rome as it contains a lot of the music from that as well as some new additions inc music from Gladiator, Spartacus (new and origional) HBO Rome, Ben Hur and Rise son of ...
Total War: Attila Soundtrack for ROME II
Created by Leadbelcher Bill
If you enjoy my mods, please consider donating (no matter how small the amount), it is very much appreciated :)! <3 Click to Donate ~THE BEST OF BOTH~ This mod blends the music from Total War: Attila with ROME II to forge the ultimate soundtrack for your R...
Total War Saga Music Medley (Featuring Jeff Van Dyck)
Created by Sapienite
This includes music from the popular Rome Total War music mod, but goes far beyond that, including many of Jeff Van Dyck's compositions from ALL Total War games. Medieval II's soundtrack competes with Rome's for his best composition in my opinion, but Medi...
Samon: Remastered Music (Final versión)
Created by 天使
https://i.imgur.com/Q1xXNWA.png What is this mod? This mod changes all the music of the game for a remastered music of the original game, Rome 1, Troy, Pharaon and TOB The mod contains the music from the previous named games, remastering the version of Rom...