Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Realistic battle enemy losses - continue battle button removed
   
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Tags: mod, Battle
File Size
Posted
Updated
164.404 KB
17 Sep, 2022 @ 5:00pm
18 Sep, 2022 @ 4:48pm
4 Change Notes ( view )

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Realistic battle enemy losses - continue battle button removed

Description
What does this mod do?
It removes the "Continue" button from the victory screen which pops up after a victorious battle.

What is the aim of this mod?
To make battle loses more realistic and also so that the player's decisions have consequences - so if you win battle by breaking the enemy's morale and avoiding significant losses, you have to reckon with the fact that part of the enemy army will survive.
And to make your game HARDER.

In fact even if you finish battle at that stage, the game will still calculate some additional losses resulting from the pursuit of the fleeing enemy.

Is this mod save compatibile?
Yes, you can turn it on and turn it off whenever you want without any consequences.

Is this mod compatibile with other mods?
Yes. It shoud be compatibile with every other mod.

The mod was created thanks to the courtesy and work of Jake Armitage, so the credit goes entirely to him.

Have fun!
13 Comments
K4mil  [author] 14 Feb @ 12:19pm 
@Tot - Yes and no. It does not affect AI, but because of the mod player suffers the same losses as AI, because, like AI, he cannot kill all fleeing enemies (game automatically kills only portion of them at the end of a battle).
Totanakur 14 Feb @ 12:06pm 
Does this effect the player when you lose? (Ie. does the player suffer the same losses as the AI if you lose the battle?)
dpowerful380 16 Nov, 2023 @ 12:46pm 
Rename it from realistic battle enemy losses to something else because it's confusing. I also thought you were referring to historical outcomes of a battle. If you need to clarify multiple times then your mod's name is the problem. Just call it no continue battle mod.
renetschultz 4 Oct, 2023 @ 4:39am 
Would love to see this for warhammer 3 too. Great mod.
K4mil  [author] 2 Dec, 2022 @ 3:30pm 
@Krummy - enemy battle loses from auto-chasing can be tweaked too, by changing losing_unit_minimum_strength (0,15) and autoresolver_chase_down_damage_multiplier (0,2) in campaign_variables_tables. Personally I use abovementioned settings which allow enemy to retreat without too many additional losses but it is not included in the mod.
Terendelev 30 Nov, 2022 @ 12:22am 
Mod's working great, a few units manage to escape at times but It's not guaranteed and losses from fleeing feels good, saves you a lot of time from chasing fleeing enemies too.
Terendelev 16 Nov, 2022 @ 4:05pm 
Amazing Idea, what the people commenting below don't understand is this mod balances out what happens after an enemy retreats, the AI is too stupid to take advantage of you after it has defeated you, meanwhile the player can completely wipe out the retreating enemy army 9/10 times if you have enough cavalry which most people do.

This reminds me of a game mechanic the Close Combat games have, where after taking a certain amount of loses the battle automatically ends thus giving the surviving enemy a chance to regroup and fill in the empty spots in Its army, the enemy still has limited resources so if you take out their big tanks they can't just replace them, no doubt the same will apply here.

Going to give this baby a try. :steamthumbsup:
K4mil  [author] 22 Oct, 2022 @ 10:14am 
@applejuice - as I mentioned below, the idea of "realistic" refers to "battle losses" not to "course of the battle". I dont think that losing 90% of army after every battle is realistic but you are free to think that way. And even if you change the morale system to imtiate the idea you're talking about, it will still results in destruction enitire enemy army during the rout almost every time, simply because you can do that.
applejuice 22 Oct, 2022 @ 10:00am 
This is the opposite of realistic. The vast majority of losses in pitched battles throughout history occured during the rout.
K4mil  [author] 19 Oct, 2022 @ 10:21am 
@Tiny Tim - look closely at the name of the mod - it is about more realistic enemy losess, not about more realistic course of the battle.