Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic battle enemy losses - continue battle button removed
13 Comments
K4mil  [author] 14 Feb @ 12:19pm 
@Tot - Yes and no. It does not affect AI, but because of the mod player suffers the same losses as AI, because, like AI, he cannot kill all fleeing enemies (game automatically kills only portion of them at the end of a battle).
Totanakur 14 Feb @ 12:06pm 
Does this effect the player when you lose? (Ie. does the player suffer the same losses as the AI if you lose the battle?)
dpowerful380 16 Nov, 2023 @ 12:46pm 
Rename it from realistic battle enemy losses to something else because it's confusing. I also thought you were referring to historical outcomes of a battle. If you need to clarify multiple times then your mod's name is the problem. Just call it no continue battle mod.
renetschultz 4 Oct, 2023 @ 4:39am 
Would love to see this for warhammer 3 too. Great mod.
K4mil  [author] 2 Dec, 2022 @ 3:30pm 
@Krummy - enemy battle loses from auto-chasing can be tweaked too, by changing losing_unit_minimum_strength (0,15) and autoresolver_chase_down_damage_multiplier (0,2) in campaign_variables_tables. Personally I use abovementioned settings which allow enemy to retreat without too many additional losses but it is not included in the mod.
Terendelev 30 Nov, 2022 @ 12:22am 
Mod's working great, a few units manage to escape at times but It's not guaranteed and losses from fleeing feels good, saves you a lot of time from chasing fleeing enemies too.
Terendelev 16 Nov, 2022 @ 4:05pm 
Amazing Idea, what the people commenting below don't understand is this mod balances out what happens after an enemy retreats, the AI is too stupid to take advantage of you after it has defeated you, meanwhile the player can completely wipe out the retreating enemy army 9/10 times if you have enough cavalry which most people do.

This reminds me of a game mechanic the Close Combat games have, where after taking a certain amount of loses the battle automatically ends thus giving the surviving enemy a chance to regroup and fill in the empty spots in Its army, the enemy still has limited resources so if you take out their big tanks they can't just replace them, no doubt the same will apply here.

Going to give this baby a try. :steamthumbsup:
K4mil  [author] 22 Oct, 2022 @ 10:14am 
@applejuice - as I mentioned below, the idea of "realistic" refers to "battle losses" not to "course of the battle". I dont think that losing 90% of army after every battle is realistic but you are free to think that way. And even if you change the morale system to imtiate the idea you're talking about, it will still results in destruction enitire enemy army during the rout almost every time, simply because you can do that.
applejuice 22 Oct, 2022 @ 10:00am 
This is the opposite of realistic. The vast majority of losses in pitched battles throughout history occured during the rout.
K4mil  [author] 19 Oct, 2022 @ 10:21am 
@Tiny Tim - look closely at the name of the mod - it is about more realistic enemy losess, not about more realistic course of the battle.
Tiny Tim 18 Oct, 2022 @ 7:53pm 
The vast majority of casualties in battles at the time occurred during a major rout. A rout was an utter catastrophe for an army, as they were helpless in being annihilated or scattered in broad fashion. An orderly retreat, even under combat, would be far more of what this would be trying to represent.

I'd say this mod makes the game more strategic, but more realistic? Not within the logic of artificially preserving enemy armies so they can retreat when there was a broadscale rout- which is worst case scenario for any army in any time period in any war. Whatever you do, avoid a rout, as your whole army gets destroyed.
Luskainn 13 Oct, 2022 @ 5:16am 
Mods with strategic value! Thank the author for his outstanding contribution.
Radscorpion 23 Sep, 2022 @ 9:42am 
THIS! That's an amazing idea for a mod!