Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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AAA: Generals - Rise of the Republic + Italians (Aging, Advancing, Acclimatising)
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Tags: mod, Graphical
File Size
Posted
Updated
563.850 MB
9 Aug, 2018 @ 3:53pm
4 Dec, 2019 @ 8:25am
10 Change Notes ( view )

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AAA: Generals - Rise of the Republic + Italians (Aging, Advancing, Acclimatising)

In 1 collection by Benjin
AAA: Aging, Advancing, Acclimatising - Mod Series
5 items
Description
New Italian generals for all factions featured in the Rise of the Republic DLC campaign, who change appearance based on age, rank and season. Part of the AAA Generals mod series.





INTRO
Aren't you tired of how the vanilla general characters look in Total War: ROME II? Is your immersion broken when you see a character who is 80 years old yet still looks like he's 30? Or how about when they're trudging through the snow without any kind of winter clothing - mustn't they be freezing like that? Aren't you just bored of how campaign characters always look the same throughout all your campaigns and have always wanted to give them some better looking gear to fit their increasing rank and status?

Then look no further! This general mod series - like none other before it for Total War: ROME II - will solve all of the above for you.

ABOUT - AAA: Generals - Rise of the Republic
This is the second release - in what is now going to be a series - of campaign agent character mods with the aim of providing players with characters that dynamically replace their appearances with alternating variants based on three attributes for all campaigns.

These three attributes are:
  1. Age - As a general character's age value increases over the years, their facial appearance will gradually look older. This will provide a visual clue to the player that a character will soon be reaching a natural death. For characters belonging to other factions, you previously had no way of knowing roughly how old they were - but with this mod, now you do!
  2. Advancement - As a general ranks up through battles, their gear will become more extravagant as befits their status and accumulated gravitas. They will even start wearing their armour openly in the senate, like a dictator would, when not leading an army after they have attained a high enough rank.
  3. Acclimatisation - When a season changes to winter, they will swap their appearance to a version which will wear winter clothing. This will provide a bit more immersion and variation to their appearances to fit the surrounding environments.

As such, there are literally thousands of variations for your general appearances in Rise of the Republic, giving a lot more variety to your general characters on the campaign map and on the battlefield.

COMPATIBILITY
This mod was designed for compatibility in mind and is therefore compatible with all overhaul mods (e.g. Divide et Impera). However, there are a lot of overhaul mods out there and I may not have tested them all. If you find anything that's wrong, let me know and I will try to fix it. And yes, it is save compatible - you can enable / disable it whenever you want

FUTURE
With the most recent update to the mod, most of the factions and cultures have now been covered in the Rise of the Republic DLC campaign. The Etruscans and Samnites have also been covered in the other campaigns that feature them as well (Prologue, Grand Campaign, Hannibal at the Gates). Also, if you download and enable AAA: Generals - Punics, you will get unique Early Carthaginian-looking generals.

The next and final cultures to be covered in Rise of the Republic are:
  • Celts
  • Illyrians

If you would like to help support my efforts bringing more entirely new assets into the game, consider following / donating to my Patreon[www.patreon.com]. These take a lot of time to create, since I'm using the industry standard pipeline that companies such as CA would use to make them.

[www.patreon.com]

THANK YOU
Special thanks to:
  • Patrons - For supporting my efforts on creating entirely new, custom 3D assets from scratch - without all your encouragement and generosity, those would not have been possible.


And finally, thank you for reading and (hopefully) rating + subscribing! I put a lot of my free time into this, and am glad it's finally done for all of you to enjoy.

DISCORD
For faster communication and news on progress, join my Discord[discord.gg] server!

Popular Discussions View All (3)
2
21 Feb, 2021 @ 6:15pm
PINNED: Report Bugs Here
Benjin
1
29 Oct, 2020 @ 7:08am
PINNED: Feedback Thread
Benjin
1
29 Jan, 2019 @ 5:57am
PINNED: Next Update #1 (Est. ?)
Benjin
137 Comments
undar 26 Jan @ 8:48pm 
Unfortunate we never got a Persian ,or Iranian version of this ,or rather this but for Asia minor factions like media/Atropatane , parthia,hayk, etc
Big Boxus 6 Dec, 2023 @ 12:24pm 
I can't run this mod with DEI. But I can run it together with AAA: Generals - Romans. The order doesn't matter either. Is this how it should be?
Otho 9 Jun, 2023 @ 4:38pm 
So are these mods just dead or...?
Ro-1 9 Jun, 2023 @ 12:33am 
Mod can be applied in grand campaign but only affects the Etruscans and Veneti, however it did work well with that Etruria overhaul mod
Ostarū Empire 13 May, 2023 @ 3:42pm 
Does this also fix the Roman officers with their invisible swords and those spears on their backs?
Aurora 12 Mar, 2023 @ 3:38pm 
Where did the 'punics' one go? Renamed ?
Caos 26 Feb, 2022 @ 1:34am 
Hi, does it compatible with DeI 1.3 ?
Ragnar 1 Jan, 2022 @ 1:51pm 
Can this mod be used with the grand campaign or is it just Rise Of the Republic?
Inquisitor 18 Dec, 2020 @ 3:41am 
ıs there a version for empire divided ?
The Dark Ranger 8 Dec, 2020 @ 5:36pm 
Can you make a version for the various barbarian and nomadic tribes too?