Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

69 ratings
Supply Lines & Logistics
   
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Tags: mod, Campaign
File Size
Posted
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342.024 KB
26 Mar, 2020 @ 7:37pm
26 Mar, 2020 @ 9:01pm
3 Change Notes ( view )

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Supply Lines & Logistics

Description
This mod is pretty basic but adds alot of new depth to the gameplay. It adds a supply meta game to the campaign, that will ether help you save money for that extra unit stack or bleed your treasury dry with the expense of protracted war in foreign lands.

Depending on what stance your army or navy is in and where it is located you will now pay different levels of upkeep to simulate the logistics of supply lines or conducting intensive operations such as sieges or forced marches. Placement of military forces now has a direct impact on your economy.

This also impacts unit ammunition levels. Armies garrisoned in settlements and in fortified positions in friendly territory should have more ammo then armies in the middle of a forced march in enemy country.

Just some small things to make you have a little more care where you put your stacks, hopefully making it more enjoyable to do so. This is something I made to keep busy will stuck under quarantine. Be safe out there. Peace.

[Force Stance/Situation]
[Stat-Effect]

:Forced March
+10% Upkeep
-10% Ammunition

:Fortification
-10% Upkeep
+10% Ammunition

:Garrisoned
-20% Upkeep
+20% Ammunition
+5% Unit Replenishment

:Laying Siege
+15% Upkeep

:Mustering
+5% Upkeep

:Docked
-20% Upkeep
+5% Unit Replenishment

:Double Time
+10% Upkeep

:Mustering
+5% Upkeep

:Default
+5% Upkeep in foreign territory

:Default (Naval)
+5% Upkeep in foreign waters

Notes:
This mod should work with any mod set up, its takes nothing out it just adds a few effects in the right places.
I was able to add this into my existing campaign no problem so you can add or remove the mod as you like.
23 Comments
carsonrobinson 3 Mar @ 8:04pm 
With the way AI is coded in this game, will it be able to recognize these changes and appropriately react? Or will it simply experience extra upkeep cost when marching and not change its playstyle?
Julius_NS 1 Jun, 2023 @ 10:29pm 
Wished Laying Siege would have 10%+ for ammunition for Artillery. Aside from that, fine mod indeed.
Axland 23 Apr, 2023 @ 11:26pm 
This mod is absolutely indispensable in my list, endorsed.
tonetone 7 Oct, 2021 @ 10:46am 
Really nice mod and I think it works for the AI as well based on the information given in their army stances.
Aslan Ponto 30 Nov, 2020 @ 2:55pm 
It works, nice mod.
MANWHATADONGA 5 Sep, 2020 @ 8:04pm 
It works for Patch 17.
MANWHATADONGA 5 Sep, 2020 @ 7:35pm 
Another mod that should have been in game at start.Great mod adds new strategic to game.
Seraphim Sword 17 Jun, 2020 @ 12:44pm 
Great MOD for those of us that don't play overhauls, so thanks for this. I already appreciate the strategic depth to my campaign. It's a realistic added challenge. I will say that I disagree with adding attrition @ ikuzmin007 - I think that attrition works better in a seasonal & stance hybrid Mod, where the wrong stance amplifies the attrition from weather/seasonal effects. For example force marching from Hellas to Macedon during spring should not cause attrition, while force marching through the desert in the summer should devastate an army. But if you were to add it I would not cry about it, as long as it does not make a full health army go from capable to useless in 1 turn.
ikuzmin007 7 Jun, 2020 @ 10:35am 
And you forgot attrition.
QuaisWaffle 19 Apr, 2020 @ 1:41am 
I think the PAIR of you need some bloody manners. Thats for you "manulim" as well as you "Karsten".